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Bad Business Model or Ok?


wiredgutter's Avatar


wiredgutter
06.01.2014 , 07:04 AM | #31
Wildstar looks silly to me. I love SWTOR because I love RPGs and the Star Wars universe. The next games on my horizon are Dragon Age Inquisition, Tides of Numenera, and Pillars of Eternity, not the next mmo. Swtor works for me because it feels very much like a single player RPG when I want it to, as well as gets my competitive pvp juices going when I'm in the mood.

ghoul_drool's Avatar


ghoul_drool
06.01.2014 , 08:02 AM | #32
Quote: Originally Posted by OddballEasyEight View Post
I think they are just holding off for E3 really... they usually have their "big" reveals there (not that a game that's 2+ years old have any "big" reveals unless it's in the form of a boxed epxansion, but you know what I mean).
I think the E3 Cantina will feature another 'reveal' trailer, yeah... I don't remember what they did last year though, and I'm too lazy to check right now

robertthebard's Avatar


robertthebard
06.01.2014 , 09:07 AM | #33
Quote: Originally Posted by OddballEasyEight View Post
It is kind of amusing how many people think that most of the players in this game are only here because it's an MMO and not because it's Star Wars...
With this in mind, I find it amusing how many non-SW MMOs are supposed to be the death of this one. The only game in the foreseeable future that will have me taking time off from here is the next Dragon Age game. I won't be cancelling my sub, or deleting my toons, but I will be taking some time off to play it.

Karkais's Avatar


Karkais
06.01.2014 , 09:25 AM | #34
Quote: Originally Posted by Jonfendm View Post
My question is ... should they directly compete with new high-profile releases by adjusting their content release to line up with theirs in an effort to mitigate the loss of customers (by giving them something new so they do not have to try out a new game to get something new.)
If the games are built to be similar then they are all subject to the whims of FOTM-chasers.
"What is a Sith? Over time, the beliefs have changed, but one constant has remained. The imposition of one's will on the force, on the environment surrounding one, on the galaxy itself." - Darth Wyyrlok III

Duniss's Avatar


Duniss
06.01.2014 , 09:54 AM | #35
Quote: Originally Posted by OddballEasyEight View Post
Correct me if im wrong, but wasn't the housing expansion supposed to come out in about a week?

That would mean that they DID indeed intend to release something "big" around the launch of Wildstar, but they delayed it for whatever reasons.
nah 2 more mounth until housing....

OddballEasyEight's Avatar


OddballEasyEight
06.01.2014 , 10:18 AM | #36
Quote: Originally Posted by Duniss View Post
nah 2 more mounth until housing....
Umm... wasn't housing supposed to be part of 2.8?

I mean, sure it was pushed back, but my point was that it was supposed to be released on the 10th from the start.
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Jeweledleah's Avatar


Jeweledleah
06.01.2014 , 12:35 PM | #37
Quote: Originally Posted by Karkais View Post
If the games are built to be similar then they are all subject to the whims of FOTM-chasers.
not really. new games in general are subject to FOTM chasers. different, similar... in fact the more "different" the game is supposed to be, the more excited they get about it, only to come back to more of the same, because they never wanted different in a first place.

doesn't mean that the games shouldn't be different. it just means FOTM chasers will not change, no matter what you do.

AshenK's Avatar


AshenK
06.01.2014 , 01:44 PM | #38
bad business model hands down.

first off we told bioware what we wanted before the game came out and no i'm not talking about the folks who whined how they wanted kotor 3. I'm talking the hardcore mmo player, we wanted open world pvp, we wanted a profession system like swg had, we wanted crafting not looted to be how you got gear. what we got was a wow clone with some boring 'stories' bad pvp no open world pvp and cookie cutter classes. 2 million subs leaving in the first two months made bioware go p2w and put in one of the most anti-consumer p2w systems in mmo history.

and dont give me this f2p nonsense. any game that has a cash shop is p2w in my books.

Drayvis's Avatar


Drayvis
06.01.2014 , 01:51 PM | #39
Quote: Originally Posted by AshenK View Post
bad business model hands down.

first off we told bioware what we wanted before the game came out and no i'm not talking about the folks who whined how they wanted kotor 3. I'm talking the hardcore mmo player, we wanted open world pvp, we wanted a profession system like swg had, we wanted crafting not looted to be how you got gear. what we got was a wow clone with some boring 'stories' bad pvp no open world pvp and cookie cutter classes. 2 million subs leaving in the first two months made bioware go p2w and put in one of the most anti-consumer p2w systems in mmo history.

and dont give me this f2p nonsense. any game that has a cash shop is p2w in my books.
Frankly, most of those wants you listed put you in an extreme minority. And what defines a "hardcore MMO player" is highly subjective. I've played MMOs for the past 15 years. I hate open world PvP, "crafting for all your gear" makes a horrid system ( though it can definitely stand to be more viable than it is ), and one of SWG's weaknesses was letting you flip-flop between professions.

AshenK's Avatar


AshenK
06.01.2014 , 01:56 PM | #40
Quote: Originally Posted by Drayvis View Post
Frankly, most of those wants you listed put you in an extreme minority. And what defines a "hardcore MMO player" is highly subjective. I've played MMOs for the past 15 years. I hate open world PvP, "crafting for all your gear" makes a horrid system ( though it can definitely stand to be more viable than it is ), and one of SWG's weaknesses was letting you flip-flop between professions.
no.

swg was so strong as it made you interact with the community. if you want to be a combat class you need to work with other non-combat classes. better yet it showed how the real world works, it's not the guy running around in heavy armor and big sword that keeps everything going. it's the non-combat people that make everything work.