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Is the F2P/Preffered system too prohibitive, and if so, what should change?

STAR WARS: The Old Republic > English > General Discussion
Is the F2P/Preffered system too prohibitive, and if so, what should change?

Edzew's Avatar


Edzew
05.30.2014 , 02:11 AM | #261
Quote: Originally Posted by Starwarsarsonall View Post
I'd point out that there are a few games in different genres that offer F2P that is much less restrictive (Path of Exile, Dota 2, Team Fortress 2, Neverwinter) that make a metric ton of money by offering what SWTOR calls the cartel market. These games do, in fact, make a good deal of money. Dota 2 is about to have an international tournament that was player funded and raised 7 MILLION dollars (that's not including the cut Valve took)!

Aesthetics are a vast source of currency. i've played all of the above games and in each of them, said to myself, "I'm playing this game for free, since I like it, i'll put some money into the game."

Now, picture SWTOR when I started in March. I was preferred on day 1, spent $250 within the first month, then subbed. I have no interest in purchasing anything more now that I'm subscribed, as I'm paying for content and now offer BW a small amount of money on a monthly basis.

In PoE, I spent ~$800 over a 6 month period, and that has ZERO restrictions at all - their model is 100% non-pay 2 win (example: stat crystals would NEVER be offered in PoE - that's paying for an advantage, and NOTHING can offer an advantage in their model) Neverwinter was ~$500 over 6 months.

I'll never get to that level in SWTOR now that I'm subbed, particularly because they OFFER the sub, they've lost money from me, but I think BW has underestimated the power of non-sub purchasing power.

But personally, I think that they're still really upset that their game was forced into F2P, and thus are overly aggressive in their attempts to "persuade" non-subs to become subs. If they made a game enjoyable without the NEED for F2P (locking content - operations, 4+ FPs/WZs, credit limit, XP reduction at 20+) , they'd have (more) people that make purchases purely for aesthetics and support for the game.

honestly, that notice once i hit 20 saying, "hey, we're reducing your xp rate now because you're not a sub" was a real stupid move. You got my (small) investment to remove that and get my character leveling with rested, regular XP - i even spent my remaining CC on the legacy boosts to ALL areas and it still feels slower than I'd like when i'm leveling.

They got a 3 month sub from me, and a giant reduction in additional financial support. i'll be preferred and they'll not get my typical 50-100 dollars of "free to play support" I usually toss at a free to play game because they're not free to play, they offer a sub, and think the hybrid model (i.e. punishing players that don't feel the game is worth a subscription, maybe because there is a lack of content being released, maybe because the game offers lacking options in end game) benefits them more than a higher population and more opportunity for independent-player financial support based on the quality of their game.
very well said!! i have spent more money in Star Conflict and Marvel heroes than i have in TOR and both of those are completely free! no need to buy anything at all in either of those two games. i really think TOR is really missing the point of the free to play aspect. depending on how this next big update goes with the housing will determine if i stay a sub or not.
Click Here for a free inventory slot!!!

slafko's Avatar


slafko
05.30.2014 , 03:12 AM | #262
It's amazing how they've learned almost nothing from other games on the market. I sometimes get the feeling EA is stomping their feet and yelling "You will respect my authoritaaaaa!" when they're being stubborn.
I see their R2 droid and I grab it. No, you can't have it back, silly rabbit!

Lord_of_Mu's Avatar


Lord_of_Mu
05.30.2014 , 04:15 AM | #263
Quote: Originally Posted by slafko View Post
It's amazing how they've learned almost nothing from other games on the market. I sometimes get the feeling EA is stomping their feet and yelling "You will respect my authoritaaaaa!" when they're being stubborn.
That actually seems quite realistic.

I can agree that some aspects of the current F2P model are quite petty and should be removed.

- Gear authorization should be removed.
- Ops restrictions should be reduced. (2 Lock outs for free players, 4 for preferred) With the ability to buy more. (Already in place)
- Flashpoint access should be unrestricted
- UI restrictions should be removed.
- Field revive should be cooldown based. Longer cooldowns for free and preferred players.
- Titles and color matching should be accessible to all.
Along with better customer support. Though I think everyone wants better customer support.

The game should focus on getting people hooked by allowing a small taste of what is on offer and letting the player decide if the game is worth spending more money on.

DarthTHC's Avatar


DarthTHC
05.30.2014 , 07:05 AM | #264
Quote: Originally Posted by Lord_of_Mu View Post
That actually seems quite realistic.

I can agree that some aspects of the current F2P model are quite petty and should be removed.

- Gear authorization should be removed.
- Ops restrictions should be reduced. (2 Lock outs for free players, 4 for preferred) With the ability to buy more. (Already in place)
- Flashpoint access should be unrestricted
- UI restrictions should be removed.
- Field revive should be cooldown based. Longer cooldowns for free and preferred players.
- Titles and color matching should be accessible to all.
Along with better customer support. Though I think everyone wants better customer support.

The game should focus on getting people hooked by allowing a small taste of what is on offer and letting the player decide if the game is worth spending more money on.
If they did all that, what would be the (real) difference between F2P and Subscriber, aside from one pays for the value he receives and the other is a parasite?

Sidenti's Avatar


Sidenti
05.30.2014 , 07:23 AM | #265
The F2P/Preferred system is in place for two reasons: To convert non-paying players into paying players (preferably with subscriptions), and to make the paying customers feel like they're getting a bit more for their financial support.

In light of this, I'm perfectly fine with the system as it is because it works. I enjoy the perks I get over Freeps and Preems for my financial support of the game. If you want these perks, you should only be able to get them by paying money. That way, the game stays open for everyone to play.

Don't want the perks? Don't pay. No one's holding a gun to your head to force you to sub up. You just think that's happening because the system is doing what it was designed to do psychologically. -bp

Mdgshorty's Avatar


Mdgshorty
05.30.2014 , 07:30 AM | #266
There would still be perks to being a subscriber like:

Getting rest XP
No Credit Cap
Quicker cooldown for traveling
No charge for respec

The real money should be either converting free players to sub or preferred status. If you did not have all of the restrictions that you have in place now, you would see more money coming from preferred players along with subscribers.
Star Forge
Sparkal - Scoundrel - Enduring Dawn
Sparkala - Scoundrel - COTP

7 Days free subscription time + free stuff = http://www.swtor.com/r/nKJJWc

Sidenti's Avatar


Sidenti
05.30.2014 , 07:41 AM | #267
Quote: Originally Posted by Mdgshorty View Post
There would still be perks to being a subscriber like:

Getting rest XP
No Credit Cap
Quicker cooldown for traveling
No charge for respec

The real money should be either converting free players to sub or preferred status. If you did not have all of the restrictions that you have in place now, you would see more money coming from preferred players along with subscribers.
Without severe restrictions on Freeps, they don't convert. Why buy the cow when one gets the milk for free?

And if they DON'T convert as a direct result of being placed under those restrictions? Then good damned riddance. I DESPISE the inappropriately self-entitled. What'd they earn? Nothing.

No trophies for participation. The Freeps are lucky they get to play. If they don't like it, they can play elsewhere. -bp

Mdgshorty's Avatar


Mdgshorty
05.30.2014 , 08:07 AM | #268
They do convert if you have incentives to do so. What kind of perks are they getting if they sub. They won't convert if there are a lot of restrictions. They play other free to play games and they don't have the restrictions like this. By not restricting content, you are opening more avenues to spend money on the game. If anything they probably making more money from the cartel market.
Star Forge
Sparkal - Scoundrel - Enduring Dawn
Sparkala - Scoundrel - COTP

7 Days free subscription time + free stuff = http://www.swtor.com/r/nKJJWc

DOHboy's Avatar


DOHboy
05.30.2014 , 08:38 AM | #269
Quote: Originally Posted by DarthTHC View Post
If they did all that, what would be the (real) difference between F2P and Subscriber, aside from one pays for the value he receives and the other is a parasite?
There are free games that I play that offer nothing in terms of incentive to purchase things from their cash market, I am more than willing to play the game for free and continue playing it. If they actually offered things worth spending money on, I would gladly pay money.

I subscribe to TOR AND find plenty of items in game worth spending money on. I probably pay 2 or 3 subscriptions worth a month for this game, yet play my other game 100% free. Time invested is probably about a 75/25 split between TOR and POE.

There needs to be incentives to pay one way or another, otherwise they are leaving money on the table and shorting themselves of potential customers.

Drillingsworth's Avatar


Drillingsworth
05.30.2014 , 11:36 AM | #270
As some one who just went from F2P to sub I really wished that there was a system where if you spent say 20 dollars on the cartel you would be considered a subscriber for the next 15 days or something.