Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Is the F2P/Preffered system too prohibitive, and if so, what should change?

STAR WARS: The Old Republic > English > General Discussion
Is the F2P/Preffered system too prohibitive, and if so, what should change?

DarthTHC's Avatar


DarthTHC
05.22.2014 , 11:48 AM | #211
Quote: Originally Posted by OddballEasyEight View Post
Compared to any other F2P game it certainly is as free as they are.

Let's see what cannot be removed with unlocks (that can be bought in-game for in-game credits, not a single dime of real money needs to be spent).

Less xp earned.
Less credits earned.
Not all the mission rewards available.

That's about it.

Compare that to other F2P games with Premium Account options.

No premium account:
Less xp earned.
Less credits earned.
Usually other restrictions that vary depending on the game.

Sounds pretty similar to me. So are you telling me those other games are not "truly" F2P as well?

Oh and I've been here since the start and have paid for every month played (even though I had to stop subscribing for a few months when I was unemployed).
So you can take your attitude and space it.

I'm not going to continue this discussion with you since you have an incredibly rude and obnoxious attitude.

Good day sir.
Aren't there things you can buy from CM (and GTN) that give 1 or 3 hour experience and credit boosts (though not at the same time)? I'm certain of the former, but not the latter. In that regard, SWTOR has those other "free" games beat, right?

Khevar's Avatar


Khevar
05.22.2014 , 12:11 PM | #212
Quote: Originally Posted by DarthTHC View Post
The word you're looking for is integrity.
Sooth.

Of course, when I look back on the history of video games, there are plenty of blatant no-integrity cash grabs. The cycle seems to go:

1. A bright team of developers made some good games.
2. People play them and they are successful.
3. Corporate-suit-types want to cash in on this success.
4. Quality declines until,
5. Another bright team of developers makes some more good games.
6. Rinse and repeat.

The one unfortunate side effect of the power of the modern computer's ability to make fancy graphics is that most people expect a good game to have awesome visuals, requiring more people, artists, etc, requiring more money, requiring publishers that prefer a sure thing to something innovative (e.g. "why don't you make a game like Crossfire, it made a billion last year?")

yeldarbnotned's Avatar


yeldarbnotned
05.22.2014 , 12:30 PM | #213
I don't think its too prohibitive. I think there is some silly stuff against free to play such as no cargo hold, no unify colors, no hide head slots, no medical probes (deaths) after a certain level, etc.

Basically as a preferred, one can enjoy the game almost at the same level as a subscriber if he/she prepares ahead of time by acquiring the unlocks.

However, the two greatest things that annoy me while playing as preferred is the experience penalty and crafting. After hitting like level 20, "free to play/preferred" suffer a 25% experience penalty coupled with losing all "rested experience." This really makes leveling alts a chore. And, its the only reason I subscribe from time to time, so I can lessen the grind.

The other annoyance is crafting. Even after unlocking the third crew skill, a preferred player can only assign three crafting jobs (example: making hilts) at one time instead of twenty-five! This is a huge setback to those who like to craft and sell on GTN.

AbsolutGrndZero's Avatar


AbsolutGrndZero
05.22.2014 , 01:18 PM | #214
Quote: Originally Posted by KyaniteD View Post
Let them trade items.
They should be able to give and receive. When I get stuck with an undergeared group I often try to improve their gear with some leftovers and them not being able to trade affects the whole group in such case. But also the other way around, if they won the roll on an item that someone else wants or needs more, they should be able to trade it. F2P are often also new players who are not yet familiar with the gear/stats for their class/role and the timer on the roll does not always give the time to explain or discuss before they roll.
Yeah, can't say how many times I've tried to open trade with someone who accidentally ninjaed an item and had it tell me "You can't trade with f2p players" or whatever it says. I'm a subscriber (since launch, sans one week total) yet this is a restriction than harms ME much more than them.
The Babylon Legacy
Harbinger
Racquel, Stancerry, Jennica, Porcelain

DarthTHC's Avatar


DarthTHC
05.22.2014 , 01:28 PM | #215
Quote: Originally Posted by yeldarbnotned View Post
I don't think its too prohibitive. I think there is some silly stuff against free to play such as no cargo hold, no unify colors, no hide head slots, no medical probes (deaths) after a certain level, etc.

Basically as a preferred, one can enjoy the game almost at the same level as a subscriber if he/she prepares ahead of time by acquiring the unlocks.
Almost at the same level as a subscriber, you say? You're getting almost as much value from the game for the $5 plus some credits you spent as someone who pays $15 per month, every month, you say? Sounds like a very generous system!

Quote:
However, the two greatest things that annoy me while playing as preferred is the experience penalty and crafting. After hitting like level 20, "free to play/preferred" suffer a 25% experience penalty coupled with losing all "rested experience." This really makes leveling alts a chore. And, its the only reason I subscribe from time to time, so I can lessen the grind.

The other annoyance is crafting. Even after unlocking the third crew skill, a preferred player can only assign three crafting jobs (example: making hilts) at one time instead of twenty-five! This is a huge setback to those who like to craft and sell on GTN.
You can get 1 and 3 hour duration 25% experience boosts from CM or GTN. Might help a bit.

yeldarbnotned's Avatar


yeldarbnotned
05.22.2014 , 01:57 PM | #216
[QUOTE=DarthTHC;7439470]Almost at the same level as a subscriber, you say? You're getting almost as much value from the game for the $5 plus some credits you spent as someone who pays $15 per month, every month, you say? Sounds like a very generous system!

I know of no other game that offers eight unique adventures filled with cinematic dialogue, interesting companions, much character customizations, pretty fun combat, and many hours of gameplay. I have never spent so many hours in one game as this one. Although, I have spent some money on this game, some other soul can do this all for free. I concur. It is generous.

Volthorne's Avatar


Volthorne
05.22.2014 , 03:12 PM | #217
Quote: Originally Posted by Styxx View Post
I also heard WOW and WOT are free too.
WoW has a (IIRC) a level cap of 20 before they force you to pay a subscription, and WoT only allows you to have 3 tanks before you need to buy more garage slots (only having 3 tanks is really, really ******, let me tell you. Once you enter a battle with a tank you can't use it in another until the first one is over, which means in some circumstances you could potentially be locked out of all 3 for up to 10 minutes).

Quote: Originally Posted by DarthTHC View Post
Almost at the same level as a subscriber, you say? You're getting almost as much value from the game for the $5 plus some credits you spent as someone who pays $15 per month, every month, you say? Sounds like a very generous system!
Not even CLOSE to the same level. Sorry, but that last guy is mistaken. Preferred still get shafted for what they can and cannot do, even if they were subs at one point. Not nearly as bad as Freeps but still really badly. You can't even unlock ~90% of the account-wide Legacy stuff unless you buy CC because it's so damn expensive.

LordArtemis's Avatar


LordArtemis
05.22.2014 , 03:25 PM | #218
Quote: Originally Posted by Styxx View Post
I pointed 2 games for a reason - one is THE MMO, which has a free variant too, I`m told, while the other is the number 4 best making money game.

As for one of the games on that list, Crossfire, that is a straight PAY TO WIN game: http://www.forbes.com/sites/insertco...ever-heard-of/ - and it is only the number one money making game.
Fair enough.

LordArtemis's Avatar


LordArtemis
05.22.2014 , 03:28 PM | #219
Quote: Originally Posted by OddballEasyEight View Post
I'm not going to continue this discussion with you since you have an incredibly rude and obnoxious attitude.

Good day sir.
That's a bit harsh, dont you think?

I'm pretty sure we can make our points without insulting each other.

LordArtemis's Avatar


LordArtemis
05.22.2014 , 03:31 PM | #220
Remember folks, the question is.....

Is the F2P/Preffered system too prohibitive, and if so, what should change?

I am of the opinion it is, only in the ways I indicated. But my view is not even close to the last word on the matter, nor is it meant to be presented as a fact...only an opinion.

The title sets the tone...there are those that feel it is fine, others feel it needs more restrictions, others less, all valid opinions IMO....that is what the thread is for.

I for one appreciate the dialog.