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The Question I Messed Up at the Vancouver Community Cantina Event

STAR WARS: The Old Republic > English > General Discussion
The Question I Messed Up at the Vancouver Community Cantina Event

DarthTHC's Avatar


DarthTHC
05.20.2014 , 08:31 PM | #31
Quote: Originally Posted by WSRB View Post
Your point is completely valid, and it's not like one should expect to never hit a ceiling in terms of gear advancement ever again. However, gear advancement in this MMO specifically has been designed to be far too fast compared to the rate of content releases, even under ideal circumstances. I have a few ideas on how that could be changed, but I'd prefer not to get into that topic unless it seems like the conversation as a whole needs to move in that direction.

Perhaps it does need to be brought into the discussion though. Maybe we need to be engaging the development team in a discussion about not just progression tracks for raiders and non-raiders, but on how gear progression as a whole could be better made to work the content release schedule so the it takes longer before players hit that point where they feel like they're just going to be spinning their wheels for the next six months.
If your only interest in the game is gear advancement, you're going to continue being disappointed. As I mentioned, players will always outpace developers when the players focus only on one facet of the game.

Instead of focusing on gear advancement, why not focus on something else every once in a while? Do Bounty Week. Play some GSF matches. Play some Space on Rails. Try crafting. Heck, pop over to an RP server and sit in on an RP session. (Not random garbage tavern RP, but find a guild that's doing guild story lines.)

The game has so much more to offer than, "Yay, I got my 180 chestpiece today!" To limit yourself to only that is a disservice to the game and, worse, to your potential to enjoy it to its fullest.

DarthTHC's Avatar


DarthTHC
05.20.2014 , 08:34 PM | #32
Quote: Originally Posted by Damask_Rose View Post
I believe you are wrong on that. People already solo H-2s and H-4s, yet people still group for them. People already solo lvl 50 hard mode flashpoints, yet people still group for them. People already solo lvl 55 story mode flashpoints, yet people still group for them. People 4 man ops, yet people still form full groups for them.

Some people will always test their abilities on harder and harder challenges. There is no tiered solo content. Until they make hard mode and nightmare mode solo instances, soloing group content will have to do. People don't stop running story mode and hard mode ops just because other people are clearing nightmare.
Right... so... where do you draw the line?

Because people do solo H2's. I can solo all of them. So I never group for them.

And people do solo some of the H4's. I can solo some of them and I never group for the ones I solo.

If I could solo a 55 hardmode, why would I ever group for it? I have a 0% chance of getting grouped with a bad seed, poor attitude player if I solo. As I add more players to that mix (who aren't guild-mates or on my friend list), the chances of me having a bad experience increases exponentially. I would absolutely solo them if I could.

So where do you draw the line? How much group content do you want to be solo-able? How far into it?

You've already said that people can solo Story Mode 55's. Isn't that enough for you? If not, why not and how far do you want to go?

WSRB's Avatar


WSRB
05.20.2014 , 08:39 PM | #33
Quote: Originally Posted by Khevar View Post
I might be missing the forest for the trees here, but it seems the only way to do that (i.e. slowing gear progression without increasing the pace of content release) would be to make the end-game content more difficult.

While NM content is plenty hard enough, that only applies to the very highest tier of gear. To really slow down gear progression, the other aspects of end-game would need to be harder.

Prior to 2.0, there was a distinction between "Tier 1 Flashpoints and Operations (EV/KP)" and "Tier 2 Flashpoints (LI) and Operations (EC)". It was my hope that this distinction would continue, with both Tier 1 and Tier 2 content added to end-game. Instead, things moved in the opposite direction.

More recently, the devs are focusing on tactical flashpoints. This is beneficial for dps with long queue times, but hardly challenging. Perhaps HM versions of these will be added later that require the trinity, but I'm not holding my breath.

Now, with bolster in SM operations, another stage of gearing has been removed. The devs are moving towards easier, not harder.
Harder might not be correct term, but I suppose it's as good a way of defining it as any. The content itself doesn't necessarily need to be made harder, but perhaps forced progression might be a key: not just in terms of gear but in raiding as well so in order to complete the later stages in Ops player will have already cleared the earlier stages multiple times in order to reach a certain level of "gear rating" (I hate that term, please don't hold my use of it against me); and that could be achieved simply by designing an Op so that it is literally not completable in the lower tier of gear players would start running it in.

I also think that having the best gear come as loot drops might be a mistake: if you make the best gear available solely via comms then you can control exactly how long it will take a player to complete a set.

Khevar's Avatar


Khevar
05.20.2014 , 09:34 PM | #34
Quote: Originally Posted by WSRB View Post
I also think that having the best gear come as loot drops might be a mistake: if you make the best gear available solely via comms then you can control exactly how long it will take a player to complete a set.
Interesting.

It is true that it can be quick to gear up a toon with drops. Any guild that has DF / DP on farm can get someone in full 78s in a single day. And for dps / heals, doing it again a week later would get BiS.

Are you suggesting to remove the carrot-on-a-stick for operations? Or to replace gear drops with something else?

WSRB's Avatar


WSRB
05.20.2014 , 09:53 PM | #35
Quote: Originally Posted by Khevar View Post
Interesting.

It is true that it can be quick to gear up a toon with drops. Any guild that has DF / DP on farm can get someone in full 78s in a single day. And for dps / heals, doing it again a week later would get BiS.

Are you suggesting to remove the carrot-on-a-stick for operations? Or to replace gear drops with something else?
Peeps loves their phat lootz and taking that away would not please anyone. But the loot drops could be designed differently, such as a wider array of unique vehicles, trophies (thinking about Strongholds here) and, more importantly in terms of progression, mid-tier gear drops. For example, right now entry level gear to the current DF/DP Ops could be considered 168/Elite gear and and you earn 180/Ultimate gear as drops in these Ops; so instead of 180/Ultimate gear you could have the bosses drop 174 rated gear (mid-tier), thus adding to the progression so raiders can improve via loot drops, but the best gear comes via comms, takes the RNG out of the equation in terms of BIS upgrading and allows the devs to control exactly how long it will take raiders to fill out a full set.

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Damask_Rose
05.20.2014 , 11:15 PM | #36
Quote: Originally Posted by DarthTHC View Post
Right... so... where do you draw the line?

Because people do solo H2's. I can solo all of them. So I never group for them.

And people do solo some of the H4's. I can solo some of them and I never group for the ones I solo.

If I could solo a 55 hardmode, why would I ever group for it? I have a 0% chance of getting grouped with a bad seed, poor attitude player if I solo. As I add more players to that mix (who aren't guild-mates or on my friend list), the chances of me having a bad experience increases exponentially. I would absolutely solo them if I could.

So where do you draw the line? How much group content do you want to be solo-able? How far into it?

You've already said that people can solo Story Mode 55's. Isn't that enough for you? If not, why not and how far do you want to go?
I don't think there should be any artificial barriers. People should be able to solo as much as their skill and gear allows. It's not an issue that affects me since I'll never have the best gear, and I really don't care that I don't. Someone asked why a solo player would want/need better gear, and the answer is that they make their own challenges by soloing group content. Harder content that benefits from better gear is not exclusive to raids unless artificial barriers are created.

Your argument is that no one will group if it is possible for someone to solo it. If that is the case, then why is there any group content at all? If no one wants to do it for the group experience, why do so many people ask for more? Clearly quite a few people enjoy the grouping aspect of group quests and continue to enjoy grouping for that content despite other people soloing it.

It sounds to me like at heart, you are a solo player. Perhaps you are in denial Since you said you'd prefer to solo lvl 55 HM flashpoints, some have been done, so give it a try. You might decide you enjoy it! https://www.youtube.com/watch?v=O4I_dLBtRqI
My name is Milind. I checked it again and can confirm you there is no bug with any companion in the game.

Levram's Avatar


Levram
05.21.2014 , 02:45 AM | #37
Quote: Originally Posted by WSRB View Post
...instead of 180/Ultimate gear you could have the bosses drop 174 rated gear (mid-tier), thus adding to the progression so raiders can improve via loot drops, but the best gear comes via comms, takes the RNG out of the equation in terms of BIS upgrading and allows the devs to control exactly how long it will take raiders to fill out a full set.
Ok, as the Guildmaster of a nightmare level progression guild, I have to say that this idea would kill any interest that my guildmates, as well as the other top progression players that I know on my server, would have in the game.

We strive to clear the hardest content in the game for both the enjoyment of the challenge and because of the best-in-slot gear that is dropped only from the unassembled token drops from those bosses. We strive to gear every one of the eight members of our team into full BiS gear because that gear is, essentially, needed to clear the next hardest tier of content to come.

There would be no point in even running a nightmare mode operation for gear if it did not drop the absolute best version that was possible to obtain. Why would we waste our time in nightmare operations dropping mid-tier gear when that time would be better spent farming out 16-man story mode operations as an 8-man team to load up on Ultimate Commendations to buy the best gear in the game?

As well, the idea that buying the best gear with commendations would permit the developers to control the amount of time it would take to gear out characters is false. It would actually take as little as a few weeks to get a character into full BiS gear if it was able to be purchased with commendations. You simply run all your Alts through every story mode operation available, max them all out with 150 Ultimate Commendations, buy all the appropriate gear pieces for your Main, and then transfer all the items over with legacy gear. You Main spends their commendation on implants, relics and their ear piece and they're done with their gear progression...with only story mode operations.

Under the current system, it takes a minimum of 16 lockouts (i.e. four months) to fully gear an 8-man team. Everyone needs two implants and two relics, both of which are bind-on-pickup, so there are no shortcuts (assuming the 16-man version of the content prevents an 8-man team from clearing it, which hard mode Nefra failed to do.)

As a final point, assuming you are running operations in a set team, guild or otherwise, and the bosses have stable loot tables (looking at you hard mode Nefra and Bestia), there is no RNG in terms of BiS upgrades under the current system. You know exactly what token drops off of which boss and what gear those tokens can be turned in for. For the team as a whole, there is no RNG.
Acuzel (Assassin DPS/Tank) Ivs (Operative Healer) Praeco (Powertech Tank)
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DarthTHC's Avatar


DarthTHC
05.21.2014 , 07:06 AM | #38
Quote: Originally Posted by Damask_Rose View Post
I don't think there should be any artificial barriers. People should be able to solo as much as their skill and gear allows. It's not an issue that affects me since I'll never have the best gear, and I really don't care that I don't. Someone asked why a solo player would want/need better gear, and the answer is that they make their own challenges by soloing group content. Harder content that benefits from better gear is not exclusive to raids unless artificial barriers are created.

Your argument is that no one will group if it is possible for someone to solo it. If that is the case, then why is there any group content at all? If no one wants to do it for the group experience, why do so many people ask for more? Clearly quite a few people enjoy the grouping aspect of group quests and continue to enjoy grouping for that content despite other people soloing it.

It sounds to me like at heart, you are a solo player. Perhaps you are in denial Since you said you'd prefer to solo lvl 55 HM flashpoints, some have been done, so give it a try. You might decide you enjoy it! https://www.youtube.com/watch?v=O4I_dLBtRqI
I'm a player who enjoys a variety of play styles. I enjoy grouping when the content is appropriately challenging and the players I am grouped with are competent. The latter rarely happens via random groups / groupfinder so I avoid it. The latter always happens when I group with guild-mates so that's what I do, for hard modes and operations.

People do the group content because a group is needed to do the group content. If all of a sudden you don't need groups to do group content, then it's solo content and not group content, right? Like I said, part of the reason I group for content is because a group is required to complete the content. If a group isn't required, it becomes solo content.

Take the H4's on Voss as an example. For an on-level party, that's group content. For a well-geared, intelligent level 55, it's solo content. And that's fine, because you not only need to have the gear, you need to significantly out-level the group content to solo it.

But if the same were to become the norm for the level 55 hard modes - if well-geared, intelligent level 55's could solo them - they would cease to be group content and begin being solo content.

So we're right back to my original question to you - how far do you think people should be able to solo into group content, which equates to how much group content do you think should be transformed into solo content in this game, which is an MMO and not a single-player RPG like KOTOR?

WSRB's Avatar


WSRB
05.21.2014 , 09:32 AM | #39
Quote: Originally Posted by Levram View Post
Ok, as the Guildmaster of a nightmare level progression guild, I have to say that this idea would kill any interest that my guildmates, as well as the other top progression players that I know on my server, would have in the game.

We strive to clear the hardest content in the game for both the enjoyment of the challenge and because of the best-in-slot gear that is dropped only from the unassembled token drops from those bosses. We strive to gear every one of the eight members of our team into full BiS gear because that gear is, essentially, needed to clear the next hardest tier of content to come.

There would be no point in even running a nightmare mode operation for gear if it did not drop the absolute best version that was possible to obtain. Why would we waste our time in nightmare operations dropping mid-tier gear when that time would be better spent farming out 16-man story mode operations as an 8-man team to load up on Ultimate Commendations to buy the best gear in the game?

As well, the idea that buying the best gear with commendations would permit the developers to control the amount of time it would take to gear out characters is false. It would actually take as little as a few weeks to get a character into full BiS gear if it was able to be purchased with commendations. You simply run all your Alts through every story mode operation available, max them all out with 150 Ultimate Commendations, buy all the appropriate gear pieces for your Main, and then transfer all the items over with legacy gear. You Main spends their commendation on implants, relics and their ear piece and they're done with their gear progression...with only story mode operations.

Under the current system, it takes a minimum of 16 lockouts (i.e. four months) to fully gear an 8-man team. Everyone needs two implants and two relics, both of which are bind-on-pickup, so there are no shortcuts (assuming the 16-man version of the content prevents an 8-man team from clearing it, which hard mode Nefra failed to do.)

As a final point, assuming you are running operations in a set team, guild or otherwise, and the bosses have stable loot tables (looking at you hard mode Nefra and Bestia), there is no RNG in terms of BiS upgrades under the current system. You know exactly what token drops off of which boss and what gear those tokens can be turned in for. For the team as a whole, there is no RNG.
You're basing your objection solely on Nightmare mode, which can only be considered as a special circumstance and as such I see no reason to change the current method of acquisition. People aren't farming Nightmare modes for comms and gear to twink out alts; and Nightmare mode gear is not available via both loot drops and comms. Given it's highly limited availability, Nightmare gear realistically needs to be considered outside the normal gearing routine and as opposed to calling it BiS I would call it BiS+, and that's it's just a bonus for the few crazy enough to go after it.

DawnAskham's Avatar


DawnAskham
05.21.2014 , 10:35 AM | #40
Changes I'd make...

It would not be possible to run current tier SM Ops and receive Commendation which would purchase current tier HM / NiM level rated gear, only current tier HM / NiM would drop Commendations which would allow purchase of equivalent level rated gear.

It would not be possible to craft gear equal to or higher than the current highest gear available in HM / NiM Ops.

As new tiers were added, gear would shuffle down the Commendation vendors and open up to RE for crafting.

As new tiers were added, Commendations received from running older tier content (original 55 SM Ops, 55 HM) could buy gear rated higher than the content completed, though never higher than the highest rating available in the current tier SM Ops.

Existing weekly missions would drop the current Commendations, with the exception of the Op Weekly mission would no longer provide Elite Commendations (again, they would only drop in current tier HM / NiM).

With these changes, anyone not running Operations would still have a chance to obtain the same rated gear as those running SM Operations, players running SM Operations would gain set bonus armoring and better optimized gear / certain gear drops (e.g. MH Wep), while only players running HM / NiM Ops would have access to the top rated gear sets / Commendation gear.