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Just how badly do forumites want Pazaak? Pretty damned badly, apparently!

STAR WARS: The Old Republic > English > General Discussion
Just how badly do forumites want Pazaak? Pretty damned badly, apparently!

TUXs's Avatar


TUXs
05.19.2014 , 09:05 AM | #21
I hated Pazaak with a passion and wouldn't play it if it were implemented. But...I hope it's added some day for people that want it.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Infernixx's Avatar


Infernixx
05.19.2014 , 09:10 AM | #22
Quote: Originally Posted by Sidenti View Post
That's what I've noticed, too - this was more of a "do I have the patience to sit here and do this kind of format?" kinda post.

I think Bioware knows we want Pazaak. What none of us seem to know, for certain, is why such an obvious add wasn't put in the game from the start.

My guess is that decision-makers - probably only one or two - have either serious butthurt about the concept of gambling or don't have the intellectual wherewithal to figure out how to make it happen around the globe's various gambling laws. (It can't be THAT difficult. Look at how many hold 'em games are available for Android and iFruit.) -bp
I'm going to go out on a limb here and say that about the time that F2P happened, the game was in dire straits in terms of existing issues and they had to prioritize. And in that list of priorities, mini-games didn't rank that high.

Once they got most of the bugs fixed, and got the SSSP finished and got the other half dozen other things that they were working on mostly done, they had time to sit back and see what else they could do.

That's when they decided to do Legacy Banks, Housing and Mini-games and Guild Ships.

I can only counsel the players to have a little bit of patience. Look where we were a year ago and look where we are now and imagine where we'll be in a year's time.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

Sidenti's Avatar


Sidenti
05.19.2014 , 09:26 AM | #23
Quote: Originally Posted by Infernixx View Post
I'm going to go out on a limb here and say that about the time that F2P happened, the game was in dire straits in terms of existing issues and they had to prioritize. And in that list of priorities, mini-games didn't rank that high.

Once they got most of the bugs fixed, and got the SSSP finished and got the other half dozen other things that they were working on mostly done, they had time to sit back and see what else they could do.

That's when they decided to do Legacy Banks, Housing and Mini-games and Guild Ships.

I can only counsel the players to have a little bit of patience. Look where we were a year ago and look where we are now and imagine where we'll be in a year's time.
Under MOST circumstances, I would agree with the entirety of this post. MOST. But we're talking about a mainstay feature of the Star Wars universe that the developer already has experience with, knew its popularity and even had an acceptable client ready to go (unless Obsidian got pissy about its IP or there were glaring incompatibilities between HeroEngine and Odyssey).

It sets my reporter senses tingling. The explanation you proffer is a good one... but is it satisfactory even for you?

Surely you're curious as well. -bp

Andryah's Avatar


Andryah
05.19.2014 , 10:36 AM | #24
Setting aside all the emotional contortions over Pazaak not being in game at this time.....

I tend to look at things from a pragmatic perspective, and in context to known Developer themes and directions.

1) It's taken them a couple year to get to the point of putting transactional games of chance inside the game. I don't care why, only making the obvious observation to set context.
2) It is completely logical that in doing this, they begin with a form of gaming that virtually everyone knows how to play right out the gate. Why? So that they encourage maximum participation and interest with minimum learning curve. It also helps reduce the number of CS tickets from people who simply don't know how to play claiming that the game cheated them.
3) Slots are something everyone understands and knows how to play, so it makes a good launch platform for expanding into a new area of content.
4) IF.... IF the new content on Nar Shadda is as popular as expected.... then I fully expect them to add other game types over time..... ones that require more knowledge and understanding of the actual game (like Pazaak).

Frankly, all the Pazaak lovers should be embracing and supporting the addition of virtual chance games (I don't use the term gambling because these sorts of virtual content do not meet the legal tests for internet gambiling). Why? To show Bioware that you like games of chance and want more of them. Instead.. we get forum meltdowns about Pazaak.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

BuriDogshin's Avatar


BuriDogshin
05.19.2014 , 10:41 AM | #25
Quote: Originally Posted by Sidenti View Post
... I could link a different post to every word ...
Let us know when you can link a different POSTER to each word. A single obsessed blowhard posting again and again on the subject is not evidence of any substantial desire for the feature in the player base, and your results could be caused by one such blowhard -- I didn't bother to click through and check (life's too short.)

And I believe we are all aware of such forum blowhards.
Going Preferred January 31, 2015.

Malastare's Avatar


Malastare
05.19.2014 , 10:44 AM | #26
Quote: Originally Posted by Sidenti View Post
Under MOST circumstances, I would agree with the entirety of this post. MOST. But we're talking about a mainstay feature of the Star Wars universe
Sorry, but pazaak is not a mainstay of the Star Wars universe. I would comfortably bet that only a small percentage of Star Wars fans could even recognize it, much less remember the rules. It has no presence in the movies or TV shows, or any video game outside of the Bioware series. Even in the EU, it is barely mentioned.

That doesn't mean it shouldn't be added, just that it's not nearly as important to the universe as you suggest.

Quote: Originally Posted by Sidenti View Post
...that the developer already has experience with, knew its popularity and even had an acceptable client ready to go (unless Obsidian got pissy about its IP or there were glaring incompatibilities between HeroEngine and Odyssey).
"Glaring incompatibilities" is an understatement.

In short: Software doesn't work like that. In the vast majority of situations, you can't copy code from one game to another.

In long: Game code is almost always tied very tightly to a particular framework (often referred to as the "engine"). Even in cases where you can copy code from one engine to the other, it is nearly always a bad idea, as it is a recipe for bad performance and unexpected bugs. Even if the SWTOR and KoTOR engines were similar, using KoTOR code would still be largely useless as KoTOR is a single-player game (all code runs on the local PC) and SWTOR is an MMO (UI code runs on local PC, game event code runs on the remote server). To port the KoTOR code to SWTOR, you'd need to split the code into client and server parts, create an interface between them, integrate that interface with the existing game communication, and then test it thoroughly. In the end, you'd end up re-designing everything except for the easiest parts of the game. And the effort of trying to keep those parts intact would likely be more expensive than if you'd just done it from scratch in the beginning.

Sidenti's Avatar


Sidenti
05.19.2014 , 10:48 AM | #27
Quote: Originally Posted by BuriDogshin View Post
Let us know when you can link a different POSTER to each word. A single obsessed blowhard posting again and again on the subject is not evidence of any substantial desire for the feature in the player base, and your results could be caused by one such blowhard -- I didn't bother to click through and check (life's too short.)

And I believe we are all aware of such forum blowhards.
I wasn't even trying to do that, but apparently I almost DID do this without even realizing. It seems only four names repeat. (I could be wrong. I didn't check all that closely given the amount of work I already put into it.) -bp

Sidenti's Avatar


Sidenti
05.19.2014 , 10:55 AM | #28
Responses in orange.

Quote: Originally Posted by Malastare View Post
Sorry, but pazaak is not a mainstay of the Star Wars universe. I would comfortably bet that only a small percentage of Star Wars fans could even recognize it, much less remember the rules. It has no presence in the movies or TV shows, or any video game outside of the Bioware series. Even in the EU, it is barely mentioned. Pazaak has been a part of the Star Wars universe since 2003 with its introduction in Star Wars: Knights Of The Old Republic. Star Wars as a concept has existed since 1977. Pazaak, therefore, has existed in the Star Wars universe for nearly 30 percent of the time we've even had the idea to tickle our fancies and tease our imaginations. Pazaak is not AS ubiquitous a mention as Sabaac, or as old, but it's been there for a while now. So don't get too comfortable with that bet.

That doesn't mean it shouldn't be added, just that it's not nearly as important to the universe as you suggest. Or as trivial as YOU suggest.



"Glaring incompatibilities" is an understatement.

In short: Software doesn't work like that. In the vast majority of situations, you can't copy code from one game to another. I'm aware it's not a simple copy-paste, nor was it ever reasonably inferred I believed that. But if it makes you feel better, I agree that one simply can't copy code from one engine to another. For your own clarification purposes, I was referring to whether or not the former engine could handle what the latter did when presenting the feature 11 years ago.

In long: Game code is almost always tied very tightly to a particular framework (often referred to as the "engine"). Even in cases where you can copy code from one engine to the other, it is nearly always a bad idea, as it is a recipe for bad performance and unexpected bugs. Even if the SWTOR and KoTOR engines were similar, using KoTOR code would still be largely useless as KoTOR is a single-player game (all code runs on the local PC) and SWTOR is an MMO (UI code runs on local PC, game event code runs on the remote server). To port the KoTOR code to SWTOR, you'd need to split the code into client and server parts, create an interface between them, integrate that interface with the existing game communication, and then test it thoroughly. In the end, you'd end up re-designing everything except for the easiest parts of the game. And the effort of trying to keep those parts intact would likely be more expensive than if you'd just done it from scratch in the beginning. Which begs the question: Why wasn't it done from the beginning? Or during any major expansion? Why does a seemingly easy minigame to implement still get the Cold War treatment from On High? Are you not curious at all? -bp

wainot-keel's Avatar


wainot-keel
05.19.2014 , 10:55 AM | #29
Quote: Originally Posted by Malastare View Post
Sorry, but pazaak is not a mainstay of the Star Wars universe. I would comfortably bet that only a small percentage of Star Wars fans could even recognize it, much less remember the rules.
Yup, you can lump me in with that other bunch. I have no idea what pazaak is and only heard of it here on these forums.

BuriDogshin's Avatar


BuriDogshin
05.19.2014 , 11:07 AM | #30
I wonder what implementation of pazaak would satisfy people ...

For example:
  • would a PvE version be enough, or do you want PvP ?
  • Would a 2D pop-up window be enough, or do you want a fully-voiced 3D version played over a table with a sexy dealer of your choice of race and sex (give me BT4 female twi'lek voiced by SCORPIO's VA 4TW! I'd sink credits just to enjoy her dealing the cards!) ?
  • Do you want to be able to have your own side-deck or do you build a new one from a random deal every time you play? If you have your own sidedeck, is it bound? BtL? Bought off the CM? Won by playing Pazaak?
  • Should there be a pazaak based story arc to go with the game?
  • Do you want a pazaak leaderboard?
  • Should playing pazaak give rewards that matter away from the pazaak table (custom mounts only winnable through pazaak, for example, or BtL gear bought with tokens won at pazaak?)?

It's easy to say "I want pazaak" but would a bare-bones stripped-down 2D immersion-breaking CM-driven version with no real linkage into the rest of the game make you happy? I think the advocates should identify what they mean when they say "I want pazaak." What rewards, both aesthetic (i.e. the above-mentioned dealer) and concrete (leaderboard rank, exclusive mounts, BtL shells, etc) do you want?

A note on the dealer - please appreciate that many of the "rewards," from a psychological perspective, in any game are things that happen all the time that you enjoy. The attack animations in the game are designed to be rewards, for example - that is why I like Orbital Strike better than Freighter Flyby because I find the animation for OS more enjoyable - WHAM WHAM WHAM! A well-made pazaak game would have such rewards. Having an elegant and beautiful dealer voiced by SCORPIO's VA say "Well played" would be such a reward - for me anyway. YMMV.

TL;DR: How much effort would BW have to put into a pazaak mini-game to make pazaak advocates happy? It could be anything from a clickable 2D pop-up window with little or no animation to a full GSF level implementation.
Going Preferred January 31, 2015.