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What if every Companion worked like Treek?

STAR WARS: The Old Republic > English > General Discussion
What if every Companion worked like Treek?

Darth_Wicked's Avatar


Darth_Wicked
05.18.2014 , 12:05 AM | #21
Quote: Originally Posted by TACeMossie View Post
You gave knights only 1 healer and 3 Ranged DPS!

BTW T7 should totally be a choice between Tank + Healer. Would also make the fight with him a lot more bearable... (I still almost died to him at 53 on my guardian while I steamrolled all other Act 3 Final Bosses at 48-50. Except the trooper one, but thats cause I hit 55 upon landing on Voss...)
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Zhiroc's Avatar


Zhiroc
05.18.2014 , 01:41 AM | #22
I've not yet gotten Treek, so maybe I'm missing something...

But from what I've seen, many companions already have two stances. I hardly ever switch them around because it would take regearing in many cases. Take Doc (JK) for example. He has a healer stance (Med Watch) and... DPS, I think (only use him as a healer, so I forget).

However, in general I do agree that all companions should have two stances.

IMHO, one of the things I don't like about the current system is that you can only have one companion with you. I think that if you had been able to form a "trinity" with your solo group, it would open up more strategizing with team composition. As it stands, it's hard to not have a healer on your team for challenging content IMHO, and since most classes only have one companion (from the core team, not including Treek), if you're a DPS or tank, it somewhat ties your hands.

Jeweledleah's Avatar


Jeweledleah
05.18.2014 , 01:59 AM | #23
I was under impression that most companions already had dual roles? at least tank and healer companions also have dps stance you can switched them into, so they prioritize pew pew instead of heal/taunt. while pure dps companions basically switch between AoE focus and single target (I tend to default to AoE, personally).

so... I'm not entirely sure that these kits are in any way necessary or will provide any particular improvement to the existing roles. especially given that a lot of your suggestions are already in game.

now. being able to switch favorite companion into any of three roles via kits? that I could see being something interesting. not sure how feasible, but at least it would seem to provide more flexibility in companion choice.

arunav's Avatar


arunav
05.18.2014 , 04:10 AM | #24
Does anyone know why companion kits were taken out after Beta? Honestly curious...
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ekwalizer's Avatar


ekwalizer
05.18.2014 , 04:10 AM | #25
Quote: Originally Posted by SW_display_name View Post
Let's imagine a compromise between the current rigid-role system for companions (X is Melee Tank, Y is Healer, etc) and the dreamed-of return of Companion Kits (Any companion can become any Role).

This compromise is: every Companion is given the "Treek treatment", where their Stance swap actively changes their Role between one of two roles (and only two roles).

This would preserve some sense of companion identity (as some people are concerned about), while also opening up more companions to be compatible with more playstyles (eg, a Tank player finding Tank companions useless, etc).

What would the "second" role of each companion be? These are what occur to me off the top of my head, but I'm sure not everyone will agree.
Most of the story acquired companions, 60% in fact, already have dual purposes.
The rTank is also RDPS
The mTank is also mDPS
The Healer is also rDPS

I wouldn't expect any change in the original companions. The current set up is completely balanced across all 8 archetypes. That said, there is room for improvement with the base companions, and your idea has merit.

I would much prefer to see a Companion Kit, as opposed to blanket changes impacting everyone.

From a thematic perspective, however, I dislike your proposal. Xalek (for example) is an Assassin, using him as a healer doesn't sit well with me, but that is strictly my opinion. And while, I would never be forced to use him that way myself, I would witness him being used that way and it would grind my gears.

robertthebard's Avatar


robertthebard
05.18.2014 , 04:31 AM | #26
Quote: Originally Posted by ekwalizer View Post
Most of the story acquired companions, 60% in fact, already have dual purposes.
The rTank is also RDPS
The mTank is also mDPS
The Healer is also rDPS

I wouldn't expect any change in the original companions. The current set up is completely balanced across all 8 archetypes. That said, there is room for improvement with the base companions, and your idea has merit.

I would much prefer to see a Companion Kit, as opposed to blanket changes impacting everyone.

From a thematic perspective, however, I dislike your proposal. Xalek (for example) is an Assassin, using him as a healer doesn't sit well with me, but that is strictly my opinion. And while, I would never be forced to use him that way myself, I would witness him being used that way and it would grind my gears.
I've been perusing this thread wondering how people don't know this. I have Treek, she makes a great crafter, on all but one of my toons, and while she's a great crafter there too, my mara does sometimes bring her along to play, since I used all the extra gear from getting HK to gear her up at 50. Other than that, I went mDPS/rDPS on my mara, using Vette to blow stuff up, or mDPSx2 with Jaesa. Quinn's gear was, until early last week, still set up for lvl 30ish, my Mara has been 55 for months. Really didn't see the need for him, since I was chewing stuff up so fast.

Generally speaking, more choices is a good thing, but I can't see the devs dumping the time and money into a system like this.

darkov's Avatar


darkov
05.18.2014 , 04:37 AM | #27
Would pay a lot of money to have Nadia be a MDPS/Healer, in fact would pay a lot of a money to have a decent FORCE USING HEALER as a companion.

trancejeremy's Avatar


trancejeremy
05.18.2014 , 04:52 AM | #28
Yes.

Treek is just crazy. It's difficult to go back to other companions once you've gotten her.

Like on my Sage, I played up to 35 with Qyzen. Did he tank okay? Sure, but then I'd have to spend all my time healing him, rather than doing DPS.

Since getting Treek and dumping him, it's so much better. She heals herself a little, even in tank mode, so I don't have to watch her as carefully except against really tough elites. And if the going gets tough, I can simply flip her stance to healer and tank for a while, while she heals me and herself.

Especially a huge deal since some of the bosses in the consular storyline have nasty things that need to be interrupted or at least monitored.

All companions should really have 3 roles - tank, dps, heal. But just tank/heal like Treek.

On my BH, I still prefer Mako, since i can tank and do DPS basically. But on every other class, Treek is just so much better by far.

I guess some people with good gear and that are really good at the game will prefer a pure DPS companion, like Kira/Jaesa, but she makes most healers obsolete.

SgtJeremy's Avatar


SgtJeremy
05.18.2014 , 06:18 AM | #29
Cause it makes Treek irrelevant. You won't pay 28 dollars for an irrelevant companion would you? Story isn't all that interesting and can't exactly Romance her (Eww). Only perk is she is slightly more flexible then the others. OP at the lower levels slightly better then the average Healer/Tank at higher levels.
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Styxx's Avatar


Styxx
05.18.2014 , 07:43 AM | #30
Quote: Originally Posted by Jeweledleah View Post
I was under impression that most companions already had dual roles? at least tank and healer companions also have dps stance you can switched them into, so they prioritize pew pew instead of heal/taunt. while pure dps companions basically switch between AoE focus and single target (I tend to default to AoE, personally).

so... I'm not entirely sure that these kits are in any way necessary or will provide any particular improvement to the existing roles. especially given that a lot of your suggestions are already in game.

now. being able to switch favorite companion into any of three roles via kits? that I could see being something interesting. not sure how feasible, but at least it would seem to provide more flexibility in companion choice.
Universal role kits, which give any companion any stance - like a healing Scorpio, or a tanking Dorne, for instance. Based on advanced class, you can end up having a cool companion that you can`t use, because you`ll just shoot yourself in the foot - DPS with DPS companion, or healer with healer, for instance.

So this idea will only, in effect, allow you to give the role you need to the companion you like and otherwise can`t use or use improperly because of class restriction / need.
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