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Restructuring Classes in SWTOR

STAR WARS: The Old Republic > English > General Discussion
Restructuring Classes in SWTOR

Savej's Avatar


Savej
05.17.2014 , 08:35 PM | #41
Using this model why not say let every class have 5 specs?

For Warrior/Knight, if you want to standardize it, I would make them both medium armor since that's how knights are portrayed in the movies (or light armor, but definitely not heavy armor - originally the armors for both acs was medium but that was something that the beta testers insisted on changing supposedly).

SW_display_name's Avatar


SW_display_name
05.17.2014 , 08:59 PM | #42
Quote: Originally Posted by Savej View Post
For Warrior/Knight, if you want to standardize it, I would make them both medium armor since that's how knights are portrayed in the movies (or light armor, but definitely not heavy armor - originally the armors for both acs was medium but that was something that the beta testers insisted on changing supposedly).
I agree on this, although I will say that, eg, even in Clone Wars you see Ob-Wan dressed in Trooper armor under his robes while he's acting as a battlefield commander. So there is a LucasFilm precedent.

There's also the issue that Juggs definitely feel "right" in Heavy armor since we have Vader as the iconic model Juggernaut (slow, brutal, bruiser Sith that just doesn't die). So Guardians have to get in on that for Mirror balance reasons.

Obviously this all really fluffy / fudgy / subjective (you could just call Vader's armor "Medium" and be done with it).

Deewe's Avatar


Deewe
05.17.2014 , 09:30 PM | #43
Quote: Originally Posted by Superman_AZ View Post
There's be some talk lately by 10 or 12 people about the ability to swap Advanced classes. It ultimately results with you still tossing aside one AC for another. Whether the character is a main, or an alt, is inconsequential. So, here is my proposal.

Remove the advanced class, and streamline the character class just a touch. Basically, the AC quest givers will no longer be needed. Once you hit level 10, regardless of where you are standing at that exact moment, you will be prompted to add a point to your skill tree, and begin adding points to your chosen spec. No more having to choose between advanced classes. You now get your Trinity:


Sith Warrior - - HEAVY ARMOR -
Weapons: Single Saber/Shield Generator or 2 Single Sabers
SPECS -
Tank: Immortal
Damage: Rage
Damage: Annihilation

Sith Inquisitor - - LIGHT ARMOR
Weapons: Single Saber/Shield Generator or Double Bladed Saber
SPECS -
Tank: Darkness
Damage: Madness
Heal: Corruption

Bounty Hunter - - HEAVY ARMOR
Weapons: Blaster Pistol/Shield or Dual Blaster Pistols or Blaster Rifle
SPECS -
Tank: Shield Tech
Damage: Pyrotech
Heal: Bodyguard

Agent - - MEDIUM ARMOR
Weapons: Sniper Rifle/Shield or Dual Blaster Pistols or Blaster Pistol/Vibroknife
SPECS -
Damage: Marksman
Damage: Lethality
Heal: Medicine

Jedi Knight - - HEAVY ARMOR
Weapons: Single Saber/Shield Generator or 2 Single Sabers
SPECS -
Tank: Defense
Damage: Focus
Damage: Watchman

Jedi Consular - - LIGHT ARMOR
Weapons: Single Saber/Shield Generator or Double Bladed Saber
SPECS -
Tank: Kinetic Combat
Damage: Balance
Heal: Seer

Trooper - - HEAVY ARMOR
Weapons: Blaster Pistol/Shield or Dual Blaster Pistols or Blaster Rifle
SPECS -
Tank: Shield Specialist
Damage: Assault
Heal: Combat Medic

Smuggler - - MEDIUM ARMOR
Weapons: Sniper Rifle/Shield or Dual Blaster Pistols or Blaster Pistol/Vibroknife
SPECS -
Damage: Dirty Fighting
Damage: Sharpshooter
Heal: Sawbones

The above setup, not withstanding specific changes and arrangements by the development team, would eliminate the "feeling trapped" in your Advanced Class, and would also increase the amount of time you spend playing, rather than travelling back to -wherever- just to change gear/spec, or log out and change characters.

After a few hours of examining the AC swap option, it occurred to me the main reason I hate it is because it is still a band-aid. This would remove any possible issue that Advanced Class swapping would still pose, and simplify things overall for the QoL of players. No more re-rolling. Now, players can spend more time in the game, playing their character, their way. If they want a 2nd character of the same class, it would be by choice... NOT by necessity.

At this point, I hit submit and wait for thoughts and opinions on this idea. I'm sure there will be some accolades, and some insults. Some may call it awesome, while others call it trolling. Honestly, it makes no difference since all I wanted to do was sit down and put it all into words. I hope most will at least take the time to really read and understand it. Thanks.
Answer below:
Quote: Originally Posted by Daekarus View Post
OK, so you know already this is a lot of effort. If you want to sell it to the devs (I don't really care either way, like how it is now but I'm not married to the idea) then you're going to have to tell them WHY they should trash the system they've had in place since... forever.... and streamline things like this. What problems are you solving? Why do these problems exist? Are there other less... disruptive things we can do to address these issues? What is the greater impact on player content consumption patterns that this change will create?

Basically... why should they bother?
QF(T/E)

Fact is even if they do all the changes the OP suggested it won't bring more players (cash) in the game and might certainly make more leave, the ones that loved the former system.
This because without a game relaunch any MMO can't capitalize on such core changes with a declining population.

Would the OP be a designer on the team, as a producer, with the current state of the game and scarce resources I'd start by firing him/her and spend the saved budget on people with ideas and skills that would indeed make the game more successful.

All in all the OP is going to have fun bumping this thread as all the others I followed him/her in.
Still apart entertaining the OP and a few others this thread won't change the game at all.

P.S.: no pun intended and thanks for entertaining the masses.
R.P.S.: Dear OP would this not be a troll thread you'd have made it in the proper suggestion forum, or is that is you like visibility
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Superman_AZ's Avatar


Superman_AZ
05.17.2014 , 11:09 PM | #44
Quote: Originally Posted by Pagy View Post
beta ended 2.5 years ago.
Yes, and we all know MMOs NEVER change after Beta
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

Zhiroc's Avatar


Zhiroc
05.18.2014 , 01:59 AM | #45
One reason I think you won't see any change that allows a single class to pick between healer/dps/tank trees at once is that it would probably be VERY difficult to balance when people start to hybridize between them. Consider a character with Guardian-like tank abilities like Heavy armor and shield coupled with Sage-like healing.

Also, for the part of the proposal that eliminates the AC, remember that the AC inherently defines a good chunk of your ability set--the skill trees usually only add 3 or 4 new abilities. So, removing the AC entirely means having to get a new way to define how you get those skills.

Superman_AZ's Avatar


Superman_AZ
05.18.2014 , 06:38 AM | #46
Quote: Originally Posted by Zhiroc View Post
One reason I think you won't see any change that allows a single class to pick between healer/dps/tank trees at once is that it would probably be VERY difficult to balance when people start to hybridize between them. Consider a character with Guardian-like tank abilities like Heavy armor and shield coupled with Sage-like healing.

Also, for the part of the proposal that eliminates the AC, remember that the AC inherently defines a good chunk of your ability set--the skill trees usually only add 3 or 4 new abilities. So, removing the AC entirely means having to get a new way to define how you get those skills.
As a whole, I would agree with the Hybrid talent tree theory. I think that is likely the main reason WoW moved away from that type of tree and into a more passive setup allowing you the same basic choices regardless of your tree. I would not want THAT to happen, since hybriding a skill tree is a popular method. It could, however, be done in such a way that certain skills were depending on talents higher in the tree, and too much branching out into other trees (pardon the pun) would all but disenfranchise the reason for speccing as a tank/healer with some DPS abilities. I'm sure ANYTHING is a nightmare to balance, but certainly worth testing. Would not be the first time something went into testing, was ready to launch, and was cast out at the last minute... something like AC swapping.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

Vincire's Avatar


Vincire
05.18.2014 , 07:49 AM | #47
I personally feel that the advanced classes are too important to the game to just dispose of. However, I wouldn't mind seeing some weapon restrictions relaxed a bit. For example, it wouldn't be a terrible thing for all Jedi to have full access to all the Jedi weaponry regardless of class choice since it would add more flavor and customization options. I understand that there might be some PvP implications but nothing the players couldn't adapt to quickly. Perhaps this could be tied to the legacy system in some way.
Judan Dalratha -- 65 Jedi Guardian

Vincire's Avatar


Vincire
05.18.2014 , 07:50 AM | #48
Quote: Originally Posted by Superman_AZ View Post
As a whole, I would agree with the Hybrid talent tree theory. I think that is likely the main reason WoW moved away from that type of tree and into a more passive setup allowing you the same basic choices regardless of your tree. I would not want THAT to happen, since hybriding a skill tree is a popular method. It could, however, be done in such a way that certain skills were depending on talents higher in the tree, and too much branching out into other trees (pardon the pun) would all but disenfranchise the reason for speccing as a tank/healer with some DPS abilities. I'm sure ANYTHING is a nightmare to balance, but certainly worth testing. Would not be the first time something went into testing, was ready to launch, and was cast out at the last minute... something like AC swapping.

This sounds a little more like the skill based system of SWG. I like it.
Judan Dalratha -- 65 Jedi Guardian

CyberneticDucks's Avatar


CyberneticDucks
05.18.2014 , 10:44 AM | #49
Quote: Originally Posted by Superman_AZ View Post
As a whole, I would agree with the Hybrid talent tree theory. I think that is likely the main reason WoW moved away from that type of tree and into a more passive setup allowing you the same basic choices regardless of your tree. I would not want THAT to happen, since hybriding a skill tree is a popular method. It could, however, be done in such a way that certain skills were depending on talents higher in the tree, and too much branching out into other trees (pardon the pun) would all but disenfranchise the reason for speccing as a tank/healer with some DPS abilities. I'm sure ANYTHING is a nightmare to balance, but certainly worth testing. Would not be the first time something went into testing, was ready to launch, and was cast out at the last minute... something like AC swapping.
i don't like hybriding because every skill tree builds up on itself, like with the lightning tree, how could [Chain Lightning] possibly work out well for you without its instant-izer? by only taking two skill trees halfway, you are not unlocking the full potential of either tree and thus its results are poor.

with a carnage/rage hybrid for example, you wouldn't even get a second ability because one would just be [Ataru Form], which is used only by carnage, and many of the benefits for a particular tree (like rage and carnage alike) require the tree's individual (cylinder/cell/charge/form/technique) that it uses. the PT tank tree essentially requires [Ion Gas Cylinder] for the increased shield stuff and dmg reduction.

i would love to see a fourth skill tree for each AC, that maybe is a tank/dps hybrid for tanks, and a heal/dps for heals so we don't get 3 plain dps and 1 tank or heal tree. have we ever seen a tree with both attacks and heals inside together? a healer shouldn't be useless if forced to fight alone, and if i used viscous throw to reduce heals recieved by 20% for 15 sec, which is quite spammable and cheap, they can't do much but run out of energy to use for attacks.

if this were to be implemented, i would also like to see some more skill points to use, being able to only fill up a tree, then a little extra on the side with the RotHC increased level cap in there would annoying. i am already ripped in two by some of carnage's and rage's awesome benefits.

carnage has a ravage-immobilizer, force scream enhancements, dual-wielding enhancement, AoE protection, and the ability to use channel hatred for fury.

rage has a 3% damage increase and 7% damage reduction (if carnage's tier 1, 2 part defensive forms is taken, shii-cho form is used, and rage is fully filled), cooldown reduction for [Force Choke] , obsession with [Smash], and force-based attacks, which the warrior lacks immensely. what if someone put the warrior's sabers on the top of the book case, what then? that is why i love force attacks, you are the weapon!
people on the internet are only mean because they can get away with it

Rafaman's Avatar


Rafaman
05.18.2014 , 10:52 AM | #50
Hmm.... so. I like the discussion. No harm done in throwing around ideas on how make the game better. I don't view it as trolling etc. Criticism derived from these discussions can be a good thing and may lead to new creative ways to improve on old issues.

Having said that, I'm really wary of the so called "streamline". Whenever I hear or see that word when relating what can be done to improve MMOs in general, alarm bells go off because it is almost always followed by plans dumbing down of these games we love so much. And Supes, that is my feeling here.

We don't need to restructure ACs. Variety is an important aspect. I think the ability to switch ACs would be helpful and may add some longevity to end game. Watering down the classes and forming hybrids is a slippery slope to zergfests that turn the game into an arcade and nothing more.