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Restructuring Classes in SWTOR

STAR WARS: The Old Republic > English > General Discussion
Restructuring Classes in SWTOR

Superman_AZ's Avatar


Superman_AZ
05.16.2014 , 07:10 PM | #1
UPDATE: The idea has diverged into unlocking all 5 skill trees under the class and removing the AC entirely. Please read through and catch up with the changes. Thanks!

Quote:
There's be some talk lately by 10 or 12 people about the ability to swap Advanced classes. It ultimately results with you still tossing aside one AC for another. Whether the character is a main, or an alt, is inconsequential. So, here is my proposal.

Remove the advanced class, and streamline the character class just a touch. Basically, the AC quest givers will no longer be needed. Once you hit level 10, regardless of where you are standing at that exact moment, you will be prompted to add a point to your skill tree, and begin adding points to your chosen spec. No more having to choose between advanced classes. You now get your Trinity:


Sith Warrior - - HEAVY ARMOR -
Weapons: Single Saber/Shield Generator or 2 Single Sabers
SPECS -
Tank: Immortal
Damage: Rage
Damage: Annihilation

Sith Inquisitor - - LIGHT ARMOR
Weapons: Single Saber/Shield Generator or Double Bladed Saber
SPECS -
Tank: Darkness
Damage: Madness
Heal: Corruption

Bounty Hunter - - HEAVY ARMOR
Weapons: Blaster Pistol/Shield or Dual Blaster Pistols or Blaster Rifle
SPECS -
Tank: Shield Tech
Damage: Pyrotech
Heal: Bodyguard

Agent - - MEDIUM ARMOR
Weapons: Sniper Rifle/Shield or Dual Blaster Pistols or Blaster Pistol/Vibroknife
SPECS -
Damage: Marksman
Damage: Lethality
Heal: Medicine

Jedi Knight - - HEAVY ARMOR
Weapons: Single Saber/Shield Generator or 2 Single Sabers
SPECS -
Tank: Defense
Damage: Focus
Damage: Watchman

Jedi Consular - - LIGHT ARMOR
Weapons: Single Saber/Shield Generator or Double Bladed Saber
SPECS -
Tank: Kinetic Combat
Damage: Balance
Heal: Seer

Trooper - - HEAVY ARMOR
Weapons: Blaster Pistol/Shield or Dual Blaster Pistols or Blaster Rifle
SPECS -
Tank: Shield Specialist
Damage: Assault
Heal: Combat Medic

Smuggler - - MEDIUM ARMOR
Weapons: Sniper Rifle/Shield or Dual Blaster Pistols or Blaster Pistol/Vibroknife
SPECS -
Damage: Dirty Fighting
Damage: Sharpshooter
Heal: Sawbones

The above setup, not withstanding specific changes and arrangements by the development team, would eliminate the "feeling trapped" in your Advanced Class, and would also increase the amount of time you spend playing, rather than travelling back to -wherever- just to change gear/spec, or log out and change characters.

After a few hours of examining the AC swap option, it occurred to me the main reason I hate it is because it is still a band-aid. This would remove any possible issue that Advanced Class swapping would still pose, and simplify things overall for the QoL of players. No more re-rolling. Now, players can spend more time in the game, playing their character, their way. If they want a 2nd character of the same class, it would be by choice... NOT by necessity.

At this point, I hit submit and wait for thoughts and opinions on this idea. I'm sure there will be some accolades, and some insults. Some may call it awesome, while others call it trolling. Honestly, it makes no difference since all I wanted to do was sit down and put it all into words. I hope most will at least take the time to really read and understand it. Thanks.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

soulseekerr's Avatar


soulseekerr
05.16.2014 , 07:23 PM | #2
Not a bad idea except I'd be losing my favorite spec in the whole game (Vigilance/Vengence).

Superman_AZ's Avatar


Superman_AZ
05.16.2014 , 07:27 PM | #3
Quote: Originally Posted by soulseekerr View Post
Not a bad idea except I'd be losing my favorite spec in the whole game (Vigilance/Vengence).
Like I said, the ultimate whittling of the trees would be on BW. I was just laying the groundwork.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

Daekarus's Avatar


Daekarus
05.16.2014 , 07:40 PM | #4
OK, so you know already this is a lot of effort. If you want to sell it to the devs (I don't really care either way, like how it is now but I'm not married to the idea) then you're going to have to tell them WHY they should trash the system they've had in place since... forever.... and streamline things like this. What problems are you solving? Why do these problems exist? Are there other less... disruptive things we can do to address these issues? What is the greater impact on player content consumption patterns that this change will create?

Basically... why should they bother?

CyberneticDucks's Avatar


CyberneticDucks
05.16.2014 , 07:47 PM | #5
Quote: Originally Posted by Superman_AZ View Post
There's be some talk lately by 10 or 12 people about the ability to swap Advanced classes. It ultimately results with you still tossing aside one AC for another. Whether the character is a main, or an alt, is inconsequential. So, here is my proposal.

Remove the advanced class, and streamline the character class just a touch. Basically, the AC quest givers will no longer be needed. Once you hit level 10, regardless of where you are standing at that exact moment, you will be prompted to add a point to your skill tree, and begin adding points to your chosen spec. No more having to choose between advanced classes. You now get your Trinity:


Sith Warrior - - HEAVY ARMOR -
Weapons: Single Saber/Shield Generator or 2 Single Sabers
SPECS -
Tank: Immortal
Damage: Rage
Damage: Annihilation

Sith Inquisitor - - LIGHT ARMOR
Weapons: Single Saber/Shield Generator or Double Bladed Saber
SPECS -
Tank: Darkness
Damage: Madness
Heal: Corruption

Bounty Hunter - - HEAVY ARMOR
Weapons: Blaster Pistol/Shield or Dual Blaster Pistols or Blaster Rifle
SPECS -
Tank: Shield Tech
Damage: Pyrotech
Heal: Bodyguard

Agent - - MEDIUM ARMOR
Weapons: Sniper Rifle/Shield or Dual Blaster Pistols or Blaster Pistol/Vibroknife
SPECS -
Damage: Marksman
Damage: Lethality
Heal: Medicine

Jedi Knight - - HEAVY ARMOR
Weapons: Single Saber/Shield Generator or 2 Single Sabers
SPECS -
Tank: Defense
Damage: Focus
Damage: Watchman

Jedi Consular - - LIGHT ARMOR
Weapons: Single Saber/Shield Generator or Double Bladed Saber
SPECS -
Tank: Kinetic Combat
Damage: Balance
Heal: Seer

Trooper - - HEAVY ARMOR
Weapons: Blaster Pistol/Shield or Dual Blaster Pistols or Blaster Rifle
SPECS -
Tank: Shield Specialist
Damage: Assault
Heal: Combat Medic

Smuggler - - MEDIUM ARMOR
Weapons: Sniper Rifle/Shield or Dual Blaster Pistols or Blaster Pistol/Vibroknife
SPECS -
Damage: Dirty Fighting
Damage: Sharpshooter
Heal: Sawbones

The above setup, not withstanding specific changes and arrangements by the development team, would eliminate the "feeling trapped" in your Advanced Class, and would also increase the amount of time you spend playing, rather than travelling back to -wherever- just to change gear/spec, or log out and change characters.

After a few hours of examining the AC swap option, it occurred to me the main reason I hate it is because it is still a band-aid. This would remove any possible issue that Advanced Class swapping would still pose, and simplify things overall for the QoL of players. No more re-rolling. Now, players can spend more time in the game, playing their character, their way. If they want a 2nd character of the same class, it would be by choice... NOT by necessity.

At this point, I hit submit and wait for thoughts and opinions on this idea. I'm sure there will be some accolades, and some insults. Some may call it awesome, while others call it trolling. Honestly, it makes no difference since all I wanted to do was sit down and put it all into words. I hope most will at least take the time to really read and understand it. Thanks.
nice, but give access all 5 skill trees, so we don't have to pick favorites or anything. also, you'd get access to any option of choosing any 2 of the 10 attacks you'd see in the skill trees (minus the third debuffer/buffer you'd see at the beginning of a tank tree, or a 3-ability healing tree like corruption)
people on the internet are only mean because they can get away with it

CyberneticDucks's Avatar


CyberneticDucks
05.16.2014 , 07:49 PM | #6
i still think that it would be easier and less turbulent to give out consumable AC switcheroos, for about 5000 CC
people on the internet are only mean because they can get away with it

RaptureRocker's Avatar


RaptureRocker
05.16.2014 , 07:53 PM | #7
I still think it would be easier if everybody realized that Bioware never intended AC switching, and isn't going to remove ACs from the game like this...
CE Owner
Quote: Originally Posted by Ocho-Quatro View Post
I've been thinking about stacking Accuracy and Alacrity on my tank... So I can taunt much faster, and make sure my taunts don't miss and accidentally hit a tree or something. That tree aggro can be pretty terrible.

ZETA_SCORPII's Avatar


ZETA_SCORPII
05.16.2014 , 07:59 PM | #8
Arsenal Merc is the best DPS class for raids imo so you gotta include Arsenal! Personally I like the system we have now cause you can just roll another char if you want to switch between tank and damage for example. I love my BH so much that I have cloned him several times . Your idea would actually mean we'd have less options and damage the game more than help it.

BuriDogshin's Avatar


BuriDogshin
05.16.2014 , 08:44 PM | #9
Quote: Originally Posted by Superman_AZ View Post
There's be some talk lately by 10 or 12 people ...
It is not even thinly disguised, is it? Yet people still take the bait.
Going Preferred January 31, 2015.

Reno_Tarshil's Avatar


Reno_Tarshil
05.16.2014 , 08:53 PM | #10
No thank you, I'd rather not give up my Tracer Missile spec or Lightning Spam spec just to be "streamlined"
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