Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Khevar's Avatar


Khevar
05.16.2014 , 01:29 PM | #4971
Quote: Originally Posted by Sarfux View Post
Where people say something on this forum then words get put into that posters mouth when they didn't say or mean that, the post gets misunderstood by the receiver, then they begin to get all defensive and say something different and spin it around to fit their situation.
Sarfux, you could stand to take your own advice.

Tux said this:
Quote: Originally Posted by TUXs View Post
Let me remind you that this is simply a game. Grow however you like irl, but this is simply a form of entertainment for most people, not a place to learn life lessons.
Then you responded with this:
Quote: Originally Posted by Sarfux View Post
Also, in that case. Let's not make any difficulty settings for any Operations. Let's make an instant level 55 in the Cartel Market. Make it so you don't have to pay any credits while stripping out mods in gear. ....
Which isn't remotely what he's saying. You're putting words into another poster's mouth.

Sarfux's Avatar


Sarfux
05.16.2014 , 01:34 PM | #4972
Quote: Originally Posted by Khevar View Post
Sarfux, you could stand to take your own advice.

Tux said this:

Then you responded with this:

Which isn't remotely what he's saying. You're putting words into another poster's mouth.
Now you know exactly how I feel. Does it feel good? No I'm guessing. So stop it. It was more to prove a point. I hope some of you see what I mean now.
Always be who you are, not what the galaxy wants you to be

Khevar's Avatar


Khevar
05.16.2014 , 01:42 PM | #4973
Quote: Originally Posted by Sarfux View Post
Now you know exactly how I feel. Does it feel good? No I'm guessing. So stop it. It was more to prove a point. I hope some of you see what I mean now.
a) Please don't conflate different posters together. Myself, TUXs and Vhaegrant are all different people on this forum.

b) Don't act like everyone is attacking you. I've not once made a single post against you until the one above where I pointed out some hypocrisy.

Vhaegrant's Avatar


Vhaegrant
05.16.2014 , 01:43 PM | #4974
Quote: Originally Posted by Sarfux View Post
Please, don't do that stuff to me. To be frank, I'm really sick of a lot of it. Where people say something on this forum then words get put into that posters mouth when they didn't say or mean that, the post gets misunderstood by the receiver, then they begin to get all defensive and say something different and spin it around to fit their situation. Just please, stop. What you said is not what I'm saying at all. We are talking about the Advanced Class changing, not anything else. Stay on topic please. Thank you.
I am staying on topic.

Your Advanced Class choice is a sub-stage of specialisation, I suspect put in place to segregate the core abilities of Healers and Tanks that sit on the AC list of abilities rather than those found on the Specialisation itself, that has no bearing on any of the meaningful identifiers of your class. (At most it determines weapon type, which has always been a weird and slightly PvP centric decision that doesn't really mesh in my mind with the game setting). All it allows you to do is modify your choice of roles, something that specialisation already allows you to do.

The choice to limit the roles of certain classes across the ACs (Jedi Knight/Sith Warrior have no Healers, Smuggler/Imperial Agent have no Tanks) was a mistake in my opinion. As was restricting weapon usage to specific ACs (there are plenty of threads through out the history of the game asking for greater weapon choice). Or, fixing the animations so firmly between the mirror classes (again, there are threads out there requesting the ability for Dark side jedi to fling lightning). Not to mention the thought of some sort of faction swap (the fall to the dark side and redemption is the core theme of Star Wars afterall).

Now, the game is too far along to really upend the character design process and the progression through the levels. But, I would hope that the Devs could see that expanding the range of ACs across the Classes and placing in an AC swap feature goes some way to address the above issues. Without actually needing to reach into the guts of the established balancing of abilities.

Sarfux's Avatar


Sarfux
05.16.2014 , 01:44 PM | #4975
Quote: Originally Posted by Khevar View Post
a) Please don't conflate different posters together. Myself, TUXs and Vhaegrant are all different people on this forum.

b) Don't act like everyone is attacking you. I've not once made a single post against you until the one above where I pointed out some hypocrisy.
Take it as you will. I said what I needed about it. You know what I'm talking about.This will not be spun around again. Drop it.
Always be who you are, not what the galaxy wants you to be

Sarfux's Avatar


Sarfux
05.16.2014 , 01:47 PM | #4976
Quote: Originally Posted by Vhaegrant View Post
I am staying on topic.

Your Advanced Class choice is a sub-stage of specialisation, I suspect put in place to segregate the core abilities of Healers and Tanks that sit on the AC list of abilities rather than those found on the Specialisation itself, that has no bearing on any of the meaningful identifiers of your class. (At most it determines weapon type, which has always been a weird and slightly PvP centric decision that doesn't really mesh in my mind with the game setting). All it allows you to do is modify your choice of roles, something that specialisation already allows you to do.

The choice to limit the roles of certain classes across the ACs (Jedi Knight/Sith Warrior have no Healers, Smuggler/Imperial Agent have no Tanks) was a mistake in my opinion. As was restricting weapon usage to specific ACs (there are plenty of threads through out the history of the game asking for greater weapon choice). Or, fixing the animations so firmly between the mirror classes (again, there are threads out there requesting the ability for Dark side jedi to fling lightning). Not to mention the thought of some sort of faction swap (the fall to the dark side and redemption is the core theme of Star Wars afterall).

Now, the game is too far along to really upend the character design process and the progression through the levels. But, I would hope that the Devs could see that expanding the range of ACs across the Classes and placing in an AC swap feature goes some way to address the above issues. Without actually needing to reach into the guts of the established balancing of abilities.
You are definitely for it. I understand that. You don't have to explain yourself more Vhaegrant. I can see why you want it though. I have already stated why I don't want it and stick to it.
Always be who you are, not what the galaxy wants you to be

Superman_AZ's Avatar


Superman_AZ
05.16.2014 , 02:02 PM | #4977
Quote: Originally Posted by Vhaegrant View Post
So, you're anti-AC swapping and don't want to see it in the game ever.
It would seem neither of us wants it in the game. You've gone on record saying it in the past.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

Sarfux's Avatar


Sarfux
05.16.2014 , 02:09 PM | #4978
Quote: Originally Posted by Vhaegrant View Post
So, you're anti-AC swapping and don't want to see it in the game ever.
Yes, I am anti-AC swapping and don't want to see it in the game ever.
Always be who you are, not what the galaxy wants you to be

TUXs's Avatar


TUXs
05.16.2014 , 02:26 PM | #4979
Quote: Originally Posted by Sarfux View Post
Also, in that case. Let's not make any difficulty settings for any Operations. Let's make an instant level 55 in the Cartel Market. Make it so you don't have to pay any credits while stripping out mods in gear. If it's purely for entertainment value make it so you can instantly change to any class you want like Eden Eternal. Make it so you can use blasters, sabers, pistols, vibroknives, vibroblades and everything so we can just have fun. They can also take out the leveling system because sometimes for some folks, it's not that fun leveling through some brackets. Make repairs cost nothing, make speeders at level 1 so everybody can be happy about getting around. If it's just used by some for strictly entertainment value, then you would welcome these additions!

But games aren't made for strict entertainment value. Everything we do, including games, must have at least somewhat of a challenge, choices and consequences to those actions then you find out how you deal with it as you grow as a person within the game. Some games have helped me understand things in real life because of the challenges, dialogue, choices and outcomes (good or bad). People don't necessarily use games as a way of keeping on challenging themselves in real life. I am merely stating that it is good to have choices that have an effect on you in every aspect of what it is you choose to do in the world so in a way, it makes you grow more because you keep that aspect in your life through everything you do. Everything begins with choice. Yes, that also means entertainment in this case mmorpgs in this case SWTOR.
- There are already 3 difficulty setting for Operations - Story mode, Hard Mode and Nightmare Mode.
- I never suggested insta leveling to 55, but I don't see it being an unreal thing since WoW now has it. I don't support that, but I understand why it would be valuable to some players.
- I would LOVE to see all mod costs for extracting them removed because I could then invest in CM armors without breaking myself to switch out my chest piece for a mere cosmetic change.
- People have been asking for more weapon diversity for ages and I would support that as well. My Commando's 1st weapon is a Blaster Rifle, but somewhere after picking an AC, I forgot how to use it effectively it seems. Variety here would be a great thing imo! It would need to be practical (melee weapons to melee and ranged to ranged), but I'd surely support that as well.
- Until the last patch (I believe), players did have speeders at level 1...I'm fine with that. Not having them seems like a silly attempt to make the starter planets larger than they are.

Games are made to make the Developer money. The way they accomplish that is by making them entertaining and fun to play. I'm fine with challenges and consequences, but I don't believe that something as trivial as my AC should be anything permanent. In my opinion, it's no different than growing tired of the look you have, where you change race, hair color, armor, whatever, to spruce up your character and make them feel "fresh" again. My AC choice has ZERO impact on you. Whether I log on my Mando or my VG, what difference does it make in your gameplay? To me though, it's a big enough difference that it keeps me playing and keeps the game "fresh" for me. Does it really matter to YOU if I pick my Commando over my Vanguard to play or just swap my AC to the other?

Again, I'm fine with the choices I've made, but I also believe in making it as easy as possible for the PLAYERS who didn't pick right at level 10, to play something that might keep them entertained and subbed to THIS game. If that means swapping something as meaningless as AC, I'm all for it. What possible harm comes from allowing this?
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

Sarfux's Avatar


Sarfux
05.16.2014 , 02:37 PM | #4980
Quote: Originally Posted by TUXs View Post
- There are already 3 difficulty setting for Operations - Story mode, Hard Mode and Nightmare Mode.
- I never suggested insta leveling to 55, but I don't see it being an unreal thing since WoW now has it. I don't support that, but I understand why it would be valuable to some players.
- I would LOVE to see all mod costs for extracting them removed because I could then invest in CM armors without breaking myself to switch out my chest piece for a mere cosmetic change.
- People have been asking for more weapon diversity for ages and I would support that as well. My Commando's 1st weapon is a Blaster Rifle, but somewhere after picking an AC, I forgot how to use it effectively it seems. Variety here would be a great thing imo! It would need to be practical (melee weapons to melee and ranged to ranged), but I'd surely support that as well.
- Until the last patch (I believe), players did have speeders at level 1...I'm fine with that. Not having them seems like a silly attempt to make the starter planets larger than they are.

Games are made to make the Developer money. The way they accomplish that is by making them entertaining and fun to play. I'm fine with challenges and consequences, but I don't believe that something as trivial as my AC should be anything permanent. In my opinion, it's no different than growing tired of the look you have, where you change race, hair color, armor, whatever, to spruce up your character and make them feel "fresh" again. My AC choice has ZERO impact on you. Whether I log on my Mando or my VG, what difference does it make in your gameplay? To me though, it's a big enough difference that it keeps me playing and keeps the game "fresh" for me. Does it really matter to YOU if I pick my Commando over my Vanguard to play or just swap my AC to the other?

Again, I'm fine with the choices I've made, but I also believe in making it as easy as possible for the PLAYERS who didn't pick right at level 10, to play something that might keep them entertained and subbed to THIS game. If that means swapping something as meaningless as AC, I'm all for it. What possible harm comes from allowing this?
So it seems you are in favor of all that stuff I said. Interesting. I got your viewpoint now from that TUXs and understand why you say the stuff you do now.

To reiterate. Yes, I am anti AC change at any time at all in this game, period. Don't expect to see it anytime soon.
Always be who you are, not what the galaxy wants you to be