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Something has to be done about gold farmers

STAR WARS: The Old Republic > English > General Discussion
Something has to be done about gold farmers

kirorx's Avatar


kirorx
05.15.2014 , 02:01 PM | #51
Quote: Originally Posted by Frybert View Post
And then what? The spammers open a new f2p account and go right back to spamming.
This

Where there is a will there is a way

These people will do whatever it takes to push there merchandise

If I has to make a suggestion I would make it impossible to leave starter worlds untill level 10 or completion of the starter planet questline. This would not stop them but may slow them down a bit

MillionsKNives's Avatar


MillionsKNives
05.15.2014 , 02:05 PM | #52
Quote: Originally Posted by kirorx View Post
This

Where there is a will there is a way

These people will do whatever it takes to push there merchandise

If I has to make a suggestion I would make it impossible to leave starter worlds untill level 10 or completion of the starter planet questline. This would not stop them but may slow them down a bit
I'm fairly sure that's already the case.

teclado's Avatar


teclado
05.15.2014 , 02:10 PM | #53
Get a piece of some kind of filter that blocks light near the wavelength of the reddish colored yell text and cover the part of your monitor that is your chat window. Nobody else typically uses the yell feature, only the credit spammers.

Wylf's Avatar


Wylf
05.15.2014 , 02:11 PM | #54
Quote: Originally Posted by DarthTHC View Post
I'll type it again because it's obviously easy to miss twice.

Blizzard implemented a text filter in WoW so good that spammers had to resort to killing their characters in very specific ways to get their message across... they could not do it in text.
Blizzards text filter mostly consists out of "lol, f2p accounts can't talk in anything aside from /s and /p". Hence why the goldfarmers spelled it out with their bodies - it's easier to get a bunch of test accounts and spell out a website, than gaining access to a number of fully paid accounts, that are capable of actually spamming. Back when I still played, which is now about a year ago, there were still occasional spammers in general chat, as well as a lot more spammers who spammed their messages in /s.

WoWs main advantage over SWTOR is that it is a fully subscription based model, where trial accounts are barred from using most chat channels. For a goldspammer to actually spam in WoW they need to first acquire a working account, which either costs them money or requires them to steal an account via phising or similar tactics. There are probably ways (illegal ones) to get a working account for free too, but those require significantly more work than creating a new SWTOR account does.
Meaning that Spammers in WoW can be quickly dealt with for good, because they actually have to work harder to gain access to the game.

Quote: Originally Posted by MillionsKNives View Post
I'm fairly sure that's already the case.
It is.
'Twas right, said they, such birds to slay
that bring the fog and mist

The Mitharr Legacy - Way too many characters to name here.
EU - The Progenitor

HiddenPalm's Avatar


HiddenPalm
05.15.2014 , 02:27 PM | #55
Quote: Originally Posted by CecilPaladin View Post
For the internet new folks (yes even Bioware), you can ban IP addresses and specific subnet domains. People do it ALL the time for voice chat systems like Vent, TS, Mumble. It's really not that hard to prevent these spammers from logging in again. I'd say an active week of monitoring, and they go away forever.
DuckDuckGo Onion Router and Proxies. That worked in the 90's and maybe like 10 years ago, not so much anymore when it comes to an organized ring of gold spammers.

Quote: Originally Posted by Wylf View Post
And what, pray tell, should be done against them? The current system works fine. Report them, ignore them and they will be dealt with in a rather short amount of time. Everything else would be either terribly ineffective or disturb legitimate players.
I HAVE THE ABSOLUTE UTTER MOST PERFECT SOLUTION EVER!!!!

PVP!!!

When a spammer gets reported by said number of gamers as a spammer and said number of ignores, Bioware can flag them as PVP ready, meaning anyone can attack them. Who ever gives them the most damage and defeats these spammers, gets to keep the credits. If Bioware feels like that is too much for the game's economy balance, then spread the credits out to the victors guild. The spammer who was flagged for pvp and gets killed doesnt get to respawn and their account is closed, with the option to repeal in case it wasn't a spammer.

This would QUICKLY hurt their business interests in SWTOR as it would be too much trouble for them to deal with all that. The best they can do is stay quiet until they reach a high enough level and form spammer guilds and hide in their guild ships to spam a planet. And that is too much trouble, as they're accounts and guilds would get closed if anything. Another thing they can do is open two accounts, one who advertises and one who secretly holds the credits. I've seen spammers do this in Age of Wushu. If this is the case, it would still be too much trouble for them, as the advertiser would still get obliterated, forcing the secret keeper of the credits to also advertise.

The only problem I see is that a guild can gang up one someone they do not like and dishonestly mass report the said player just to steal his/her credits. This can be solved by allowing the spammer of the closed account to repeal and the guild who was dishonest would get penalized pretty heavily, like lose their guild bank and/or have their accounts suspended. This is the only part, I feel might be too much work for Bioware. But I don't think a dishonest attack on a player to steal his credits by flagging them as a spammer would happen to often.

This would handle the problem and in a fun way. Bioware you have us, why not use us to send a strong message?

BIOWARE! Think of all the money you would save, as it would just require initial coding and development, and then you dont have to pay people to close these accounts anymore, they can do other jobs like helping players with bugs, questions and general problems. As the players would handle all the work for you and it would be fun and maybe even lucrative for us. Bounty Hunter toons would start forming guilds just to do this work for you!!! The only work you would have to do is to help the rare account that got flagged as a spammer that wasn't. Big difference than all the work you gys are doing right now, following up on all the spam reports.
The Underground Jedi Movement
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Wylf's Avatar


Wylf
05.15.2014 , 02:31 PM | #56
Quote: Originally Posted by HiddenPalm View Post
I HAVE THE ABSOLUTE UTTER MOST PERFECT SOLUTION EVER!!!!

PVP!!!

When a spammer gets reported by said number of gamers as a spammer and said number of ignores, Bioware can flag them as PVP ready, meaning anyone can attack them. Who ever gives them the most damage and defeats these spammers, gets to keep the credits. If Bioware feels like that is too much for the game's economy balance, then spread the credits out to the victors guild. The spammer who was flagged for pvp and gets killed doesnt get to respawn and their account is closed, with the option to repeal in case it wasn't a spammer.

This would QUICKLY hurt their business interests in SWTOR as it would be too much trouble for them to deal with all that. The best they can do is stay quiet until they reach a high enough level and form spammer guilds and hide in their guild ships to spam a planet. And that is too much trouble, as they're accounts and guilds would get closed if anything. Another thing they can do is open two accounts, one who advertises and one who secretly holds the credits. I've seen spammers do this in Age of Wushu. If this is the case, it would still be too much trouble for them, as the advertiser would still get obliterated, forcing to secret keeper of the credits to also advertise.

The only problem I see is that a guild can gang up one someone they do not like and dishonestly mass report the said player just to steal his/her credits. This can be solved by allowing the spammer of the closed account to repeal and the guild who was dishonest would get penalized pretty heavily, like lose their guild bank and/or have their accounts suspended. This is the only part, I feel might be too much work for Bioware. But I don't think a dishonest attack on a player to steal his credits by flagging them as a spammer would happen to often.

This would handle the problem and in a fun way. Bioware you have us, why not use us to send a strong message?
You are aware that the spammers are bots, right? The accounts that actually run around and spam also don't hold the money. Those are pure spambots. They log in to spam, while the credits sit on some inconspicuous accounts that are paid for, so they can actually trade (which an f2p account can't).

Your system wouldn't hurt spammers at all. Not a teeny, tiny bit.
'Twas right, said they, such birds to slay
that bring the fog and mist

The Mitharr Legacy - Way too many characters to name here.
EU - The Progenitor

TUXs's Avatar


TUXs
05.15.2014 , 02:33 PM | #57
Quote: Originally Posted by HiddenPalm View Post
DuckDuckGo Onion Router and Proxies. That worked in the 90's and maybe like 10 years ago, not so much anymore when it comes to an organized ring of gold spammers.

I HAVE THE ABSOLUTE UTTER MOST PERFECT SOLUTION EVER!!!!

PVP!!!

When a spammer gets reported by said number of gamers as a spammer and said number of ignores, Bioware can flag them as PVP ready, meaning anyone can attack them. Who ever gives them the most damage and defeats these spammers, gets to keep the credits. If Bioware feels like that is too much for the game's economy balance, then spread the credits out to the victors guild. The spammer who was flagged for pvp and gets killed doesnt get to respawn and their account is closed, with the option to repeal in case it wasn't a spammer.
Your mistake is assuming that the spamming account has any of the credits...they don't. Those are the disposable accounts that have zero worth.

My suggestion - after say 20 /report, silence the character for 30-60min...it would work wonders for the jackholes in General chat as well as spammers. Any online MMO has to have some form of 24/7 monitoring...send a report to someone at Bioware who can decide if it's legit or not and let them take action on the account.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Wylf's Avatar


Wylf
05.15.2014 , 02:38 PM | #58
Quote: Originally Posted by TUXs View Post
My suggestion - after say 20 /report, silence the character for 30-60min...it would work wonders for the jackholes in General chat as well as spammers. Any online MMO has to have some form of 24/7 monitoring...send a report to someone at Bioware who can decide if it's legit or not and let them take action on the account.
WoW does it like that. I'm not a 100% sure I like it though, since that system can easily be abused, especially by larger guilds. As an example, imagine you are selling item x and have another guy selling the same item. You happen to be in a large guild, so you ask your guildies to please report that guy for spamming and, after 20 reports, he is silenced and can't advertise his stuff anymore, allowing you to sell your items.

Alternatively you just don't like person y, so you and your guild decide to 'troll' them by reporting them over and over. That'll show 'em!

Meh. If only MMO communities weren't full of awful.
'Twas right, said they, such birds to slay
that bring the fog and mist

The Mitharr Legacy - Way too many characters to name here.
EU - The Progenitor

HiddenPalm's Avatar


HiddenPalm
05.15.2014 , 02:39 PM | #59
Quote: Originally Posted by Wylf View Post
You are aware that the spammers are bots, right? The accounts that actually run around and spam also don't hold the money. Those are pure spambots. They log in to spam, while the credits sit on some inconspicuous accounts that are paid for, so they can actually trade (which an f2p account can't).

Your system wouldn't hurt spammers at all. Not a teeny, tiny bit.
Quote: Originally Posted by TUXs View Post
Your mistake is assuming that the spamming account has any of the credits...they don't. Those are the disposable accounts that have zero worth.
I addressed that in my post.
Quote:
Another thing they can do is open two accounts, one who advertises and one who secretly holds the credits. I've seen spammers do this in Age of Wushu. If this is the case, it would still be too much trouble for them, as the advertiser would still get obliterated, forcing the secret keeper of the credits to also advertise.
... or quit all together.

But thanks for looking at my proposal.
The Underground Jedi Movement
"Darkness cannot drive out darkness; only light can do that." - King
APPLICATION * www.UndergroundJedi.com *
We are the very first and only Anti-War Guild for Star Wars: The Old Republic.

Wylf's Avatar


Wylf
05.15.2014 , 02:43 PM | #60
Quote: Originally Posted by HiddenPalm View Post
I addressed that in my post.


... or quit all together.

But thanks for looking at my proposal.
... or the advertiser logs automatically (since it's a bot) onto a new, freshly created account and continues spamming from there. It's a f2p game. You can create as many accounts as you have email addresses ready...
'Twas right, said they, such birds to slay
that bring the fog and mist

The Mitharr Legacy - Way too many characters to name here.
EU - The Progenitor