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Bioware: Most of your players are pvp'ers.... figure it out!

STAR WARS: The Old Republic > English > General Discussion
Bioware: Most of your players are pvp'ers.... figure it out!

Malckiah's Avatar


Malckiah
05.15.2014 , 07:58 AM | #201
Quote: Originally Posted by Wylf View Post
Thank you for the correction. See, we could have a nice discussion here, but every single time it kinda goes down that road you come and add another snide remark. You're really hurting yourself with that attitude, I'd recommend losing it if you want a discussion, otherwise you will continue to get hostile responses.
agree...I will try not to do that.

NeoWolf's Avatar


NeoWolf
05.15.2014 , 07:59 AM | #202
Quote: Originally Posted by TUXs View Post
You're this giddy over skipping over half the games content huh?
Depends how you look at it. I don't view it as skipping as PVP content has no interest for me. The joy I get from MMORPG's is from the story and the interaction with like minded people, even if im not grouped with them. The competitiveness and oneupsmanship of PVP simply does not appeal to me personally on any level.

Have I done PVP, sure all sorts and across MANY games, but for me it just holds no interest beyond a casual glance to see what its about. I have friends who are into it and thats fine. But unlike this threads OP they do not make sweeping assumptive statements about a game populations nature. Especially when untrue. And they are quite content to do their PVP while PVE'ers like me do ours.

Its not like we HAVE to enjoy both, everyone's tastes are different, we like what we like, and if someone doesn't like what I like that's perfectly okay they aren't required too and vice versa. The games as with most MMO's caters and provides for both tastes so that both have something rewarding and enjoyable to do.

I simply object when people try to force it to be ALL one thing or another and make sweeping statements about what EVERYONE likes when in fact they do not speak or represent everyone, only themselves.

The OP seems to be under the delusion that everyone is a PVP'er so the game should make everything PVP oriented, which is total B/S. Lest we not forget that BIOWARE made there name on non PVP, PVE RPGS.. and many of us are here for that fact as well as the IP so there are MANY here like me who have no interest in PVP, or even enjoy both, and like I said that is good, that is how it should be.

So the Op should think about it a bit more and realise the game doesn't have to be all one thing or another for him to enjoy it, its fine as it is.

And if the long, rational, well worded response and explanation is not sufficient for you. Here is the short one. When you PAY my subscriptions, you can tell me what content I can and should play, until that time, mind your business and worry yourself with how you play yours.
THE HIDDEN CADRE

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OddballEasyEight's Avatar


OddballEasyEight
05.15.2014 , 08:00 AM | #203
Quote: Originally Posted by Malckiah View Post
ok.....I just want this thread to end already. But as a last thought..... What if when 3.0 came out the most needed material for mods and armoring was through pvp only instead of pve? What harm would it do? What would the pve'ers think of that? Food for thought. Goodbye!
Well, as long as they were tradeable like Isotope 5 is, there'd be no problem. People would start playing PvP instead to grind those items.
But in the end it would hurt PvP since most wouldn't like doing it and only basically show up to matches and only do the minimum effort. Just like they do in Dailies.
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MillionsKNives's Avatar


MillionsKNives
05.15.2014 , 08:06 AM | #204
Quote: Originally Posted by Superman_AZ View Post
And over time we have gained a few hundred thousand and lost just as many. I would say, guessing of course, there have been at least 5M Swtor accounts created... including F2P only, and returning preferreds. So, if in the course of 24 months, the game managed 2M unique accounts, spanned accross all 3 types of access, that means between the 250k active subs, the 500k F2P, and the 1.25M inactive accounts, that puts us close to a few million, active or inactive.

As for F2P not being F2P, using micro-transactions does not hinder the definition of F2P which commonly refers to no sub cost. Candy Crush is F2P, but you can buy boosts. Same with SWTOR. But in SWTOR's case, even the FTP or preferred models still gain some CC which to spend and perpetuate the game. In fact, it may even prompt them to sub/re-sub. Numbers are just a way of puting a name with a face. You can change any number you like to make the message clear, since ultimately it is understanding the game is not limited to the players actively in the game right now. In two years, and all those subs active or inactive, it still stands to reason that not every sub comes to the forums.

We are all a vocal minority.
Just to clarify, there are 12,704,005 accounts as of this writing.

OddballEasyEight's Avatar


OddballEasyEight
05.15.2014 , 08:06 AM | #205
Quote: Originally Posted by MillionsKNives View Post
Just to clarify, there are 12,704,005 accounts as of this writing.
and active ones?
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Wylf's Avatar


Wylf
05.15.2014 , 08:07 AM | #206
Quote: Originally Posted by OddballEasyEight View Post
and active ones?
Like, five.
'Twas right, said they, such birds to slay
that bring the fog and mist

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Malckiah's Avatar


Malckiah
05.15.2014 , 08:07 AM | #207
Quote: Originally Posted by OddballEasyEight View Post
Well, as long as they were tradeable like Isotope 5 is, there'd be no problem. People would start playing PvP instead to grind those items.
But in the end it would hurt PvP since most wouldn't like doing it and only basically show up to matches and only do the minimum effort. Just like they do in Dailies.
It wouldn't hurt pvp.... it would help the queue pop and what do I care if there are more bads playin... it would be on both sides. Besides wouldn't the same apply the other way around?

MillionsKNives's Avatar


MillionsKNives
05.15.2014 , 08:11 AM | #208
Quote: Originally Posted by Malckiah View Post
ok.....I just want this thread to end already. But as a last thought..... What if when 3.0 came out the most needed material for mods and armoring was through pvp only instead of pve? What harm would it do? What would the pve'ers think of that? Food for thought. Goodbye!
Those mods that you're trying to make with PVE mats, what kind are they? Do they have expertise in them? If not then why do PVPers need them?

The situation that you propose is not analogous to how it is now for PVPers.

MillionsKNives's Avatar


MillionsKNives
05.15.2014 , 08:12 AM | #209
Quote: Originally Posted by OddballEasyEight View Post
and active ones?
BioWare would have to tell you, but I believe the last number they quoted was over a million.

NeoWolf's Avatar


NeoWolf
05.15.2014 , 08:12 AM | #210
Quote: Originally Posted by Malckiah View Post
It wouldn't hurt pvp.... it would help the queue pop and what do I care if there are more bads playin... it would be on both sides. Besides wouldn't the same apply the other way around?
As an aside and not directed at you, but merely in reference to a point you raise.

You make a good point in so much as to point out that if the OP were indeed correct the majority of players WERE pvpers.. would everyone have such an issue with the long queue pop times for pvp? If everyone was a pvper queues would be popping constantly and quickly, which blatantly they aren't.
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