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Is the F2P/Preffered system too prohibitive, and if so, what should change?

STAR WARS: The Old Republic > English > General Discussion
Is the F2P/Preffered system too prohibitive, and if so, what should change?

EzioMessi's Avatar


EzioMessi
05.14.2014 , 03:36 PM | #61
Quote: Originally Posted by Reno_Tarshil View Post
I stayed subbed because of the reason I listed earlier in the thread that seemed to skipped over.

Restrictions on Unify, Hide Helm, Companion Unify, Companion Hide Helm, Display Title and Display Legacy Title.

These seem like dumb restrictions for the sake of restricting.
IMO, those restrictions are far, far more sensible than Artifact Equipment and Warzones restrictions.

Anything cosmetic should be either exclusive to subs, or hidden behind a one time payment, like Unify Colours, Hide Head Slot (somewhat pushing it, but still ok), Event Equipment Authorization (which they cancelled for some reason), title display, and more.

Anything content related, like Artifact Equipment, Unlimited Warzones access, etc shouldn't be required to be paid for (although I'm fine with them restricting Operations and Ranked Warzones. Just not Flashpoints, GSF and Regulars).
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LordArtemis's Avatar


LordArtemis
05.14.2014 , 03:37 PM | #62
Quote: Originally Posted by Kalfear View Post
So I dont get how you consider growth when someone plays for free and spends no money

The current F2P system encourages (or outright demands) you pay some money to play

But you want to eliminate that so you pay nothing and get everything the subs do.

HOW does that help game?
Seriously I want to hear the answer to this
You have to ask a serious question to get a serious answer. For now I will provide you with an answer that is equally as exaggerated and confused as your question IMO....

Because if they do not make the specific changes I ask for they game will burst into flames and become a taco.

Quote:
Was some kid on DK yesterday whining he didnt get enough free in F2P and EA should pander to him and other F2P players.
He was soundly shouted down by EVERYONE else on DK
Ok.....

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Frankly I think they give to much to the F2P players already and should change system to encourage subscription more.
Ah. Ok, that is a fair point.

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Kid yesterday said "Game isnt worth $15.00/month"
I replied "If you don't like game and dont think its worth any financial commitment, then leave. Door is over there. Find a game you do feel is worth supporting."
...which is precisely what over 2/3 of the population of this game in less than a year. Not a wise thing to wish for IMO.

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Honestly I doubt that game worth supporting exists for that player because he wants everything free with no effort needed.
Hyperbole.

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F2P helped bring in some players and get them to sub but those players who still don't sub and have multiple 55s offer nothing to game from where I sit.
Fair enough. Cant argue with that view.

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They use resources up, make demands on Devs that would be better suited answering Subscriber demands and requests. And support the game in no meaningful manner.
Ehhh...I think I could probably argue with that though.

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Honestly I think F2P should be designed to push people to sub.

I do not see the reason for having it beyond that.
And that is a fair opinion to have from my perspective.

I feel that if perhaps you could dial down the drama a bit we could talk about this. If not, fair enough.

Petnil's Avatar


Petnil
05.14.2014 , 07:19 PM | #63
It's fine. Like i wrote earlier the only thing i think is bad is the feeling that BW/EA dont have any interest in feedback from F2P and preffered players. If they dont care about f2p, why should f2p care about their game ?

I wouldn't mind if GSF and Strongholds had been free only for subs. If f2p and preferred would have had to pay to unlock like sector X that would make total sense to me. F2P get alot for free and the restricktions most of them can be unlocked.

One thing ingame i think should change is the no trade for f2p in FP's. Make it so only things that dropped in the FP can be traded or if it's easer make it so they can only trade items with a timer on. That way at least BoP items can be traded within the FP Group.

Kalfear's Avatar


Kalfear
05.14.2014 , 08:05 PM | #64
Quote: Originally Posted by LordArtemis View Post
You have to ask a serious question to get a serious answer. For now I will provide you with an answer that is equally as exaggerated and confused as your question IMO....

Because if they do not make the specific changes I ask for they game will burst into flames and become a taco.
.
Sadly thats what I thought

Ask a serious question and get a moronic reply

Question was asked with all seriousness and was pretty cut and dry (no exageration or confussion)

But here ill give you a 2nd chance at adulthood and serious discussion

If a person has only 1 viable way to grow a game (support it financially through subscription, because that is how players grow this game, by financial investment)
exactly how do you think the game is grown by giving more away for free

Its not a hard question
its not a convoluted question
its what you claimed in your original post, im just asking for clarification of your statement

Sorry if you dont understand what you yourself wrote but Im still waiting for a real answer

because until you can answer that
the topic is meaningless
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Volthorne's Avatar


Volthorne
05.14.2014 , 08:49 PM | #65
Quote: Originally Posted by Kalfear View Post
If a person has only 1 viable way to grow a game (support it financially through subscription, because that is how players grow this game, by financial investment)
exactly how do you think the game is grown by giving more away for free

Its not a hard question
its not a convoluted question
its what you claimed in your original post, im just asking for clarification of your statement

Sorry if you dont understand what you yourself wrote but Im still waiting for a real answer

because until you can answer that
the topic is meaningless
Firstly, clearly you are not familiar with League of Legends. Literally almost everything you can buy in it is purchasable via IP, the soft-currency of LoL much like Credits are the soft-currency of TOR. The only things you CAN'T buy for "free" are 1) cosmetic skins for each character, 2) server transfers for your account 3) more profile icons, and 4) currency/xp earning boosts. There is no paywall forcing you to spend real money on convoluted ******** like more character slots, or unlocking equipment or maps, or any of the things that are locked behind paywalls in TOR. You can literally play the entire game for free. LoL follows the F2P method of "pay to look pretty", and it works brilliantly because Riot Games makes millions each year.

Of course, LoL is a PvP-centric game. A PvE-centric game that allows you to play entirely for free is Spiral Knights. Now, it might not be the BEST game out there, but you can play it in its entirety for free - even up to the point of trading hard-currency for soft-currency or vice-versa. The only things locked behind paywalls there are again cosmetics - fancy armors, accessories, auras - and the one DLC expansion. The catch to SK is that it takes a very long time to get a full set of end-game equipment as a completely free player, but that's a good example of another method of executing F2P correctly: pay to go faster (I'm not sure how much money 3Rings and SEGA earn from SK but it has to be a good chunk otherwise the servers wouldn't still be running).

Secondly, your feeble attempt at demanding a serious question to your silly answer - or is it the other way around: silly question to your serious answer? whatever - is amusing to say the least. Now run along and let the adults talk.

ValeGreiger's Avatar


ValeGreiger
05.14.2014 , 09:11 PM | #66
My only problem with the f2p system is that the components of the game that are a necessity, such as artifacts or the amount of credits you can hold are a restriction. Cosmetics are just that: cosmetics and I'm all for having those restricted because not having them is not detrimental to the game experience.

That being said, it's important to remember that subbing and cartel market purchases go hand to hand in supporting the game, hence why I always encourage f2p/preferred people to sub or buy. The reason I'm adamant about this is because most of my mmorpg experience comes from korean-developed f2p games. While these games have no subbing option, because they rely so hard on their cash shop system, most of these games come off as pay2win. It doesn't stop there. Because these game's developers are located overseas, whatever update they get, the North American hosted version has to wait for long periods of time (I'm talking anywhere from six months to a year) before we get them. Usually, this wouldn't be much of a problem except that wait time also applies to badly needed game fixes.

Anyways, I realize I went off-tangent here but to me, while some of the f2p aspects might appear to be too restrictive, I feel its only because its to encourage players to sub or buy stuff from the CM. Some people might think this is to coerce people but I've personally experienced games where they are fashioned in a manner to wrestle's people's arms into buying their cash shop item. Besides, is it really so bad to put your money into a game you clearly enjoy? If the game is to your liking and you have the cash to spare, would you not like to support the people who made it so that they can continue to maintain and update it? And most importantly, if you have no interest in paying for it or are unable to do so, should the developer cater to your dislike/incapability and remove those restrictions?

slafko's Avatar


slafko
05.15.2014 , 01:02 AM | #67
Quote: Originally Posted by KyaniteD View Post
Let them trade items.
They should be able to give and receive. When I get stuck with an undergeared group I often try to improve their gear with some leftovers and them not being able to trade affects the whole group in such case. But also the other way around, if they won the roll on an item that someone else wants or needs more, they should be able to trade it. F2P are often also new players who are not yet familiar with the gear/stats for their class/role and the timer on the roll does not always give the time to explain or discuss before they roll.
This.
I see their R2 droid and I grab it. No, you can't have it back, silly rabbit!

Umbura's Avatar


Umbura
05.15.2014 , 04:19 AM | #68
Quote: Originally Posted by Petnil View Post
It's fine. Like i wrote earlier the only thing i think is bad is the feeling that BW/EA dont have any interest in feedback from F2P and preffered players. If they dont care about f2p, why should f2p care about their game ?
The majority of players do not pay a subscription. The democratic choice is that a F2p solution is better than a subscription.
Why should Bioware have to do more ?
Topi bolay To? Topi nain hain bhaii ye HAT hain pooooray...topi wopi to mamooli cheez hain inkay samnay.

Petnil's Avatar


Petnil
05.15.2014 , 04:55 AM | #69
Quote: Originally Posted by Umbura View Post
The majority of players do not pay a subscription. The democratic choice is that a F2p solution is better than a subscription.
Why should Bioware have to do more ?
Ofc. they dont have to. Not listening to your customers just seems like a bad idea imo. I know we can argue about f2p beeing customers, but imo there's a higher chance of them spending cash in the shop or on a sub if they feel valued customers.

That doesn't mean they should get everything they ask for, ofc not, but getting feedback from f2p cant be bad can it ? I just think the f2p/preffered should have "a voice" , it would be up to EA/BW to decide if they will listen to it, like it's their choice if they listen to feedback from subs.

DarthMaulUK's Avatar


DarthMaulUK
05.15.2014 , 04:57 AM | #70
Quote: Originally Posted by Petnil View Post
It's fine. Like i wrote earlier the only thing i think is bad is the feeling that BW/EA dont have any interest in feedback from F2P and preffered players. If they dont care about f2p, why should f2p care about their game ?.
That would require Biowares Community team to actually do some work - engage with their player base. But you have to thank them by creating this 3 tier system. Their plan has worked, to get subscribers to cast hate on those who play for free because Bioware are just that upset no one wanted to subscribe to their 'vision' of a Star Wars MMO.

By allowing EVERYONE to post on forums, debate etc would probably encourage more people to sign up and feel part of a COMMNUNITY, instead of being part of an Empire divided.

Thank god other publishers and developers don't adopt this woeful freemium model.