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Because of the "easy mode" of SWTOR.

STAR WARS: The Old Republic > English > General Discussion
Because of the "easy mode" of SWTOR.

NeoIshamael's Avatar


NeoIshamael
05.13.2014 , 10:45 AM | #91
Quote: Originally Posted by Infernixx View Post
THIS is a valid bit of constructive criticism.

In an ideal world, there'd be role-neutral SM FPs, trinity-based HM FPs and timed NiM FPs with extra mechanics for people geared near BiS.

Something to rabble-rouse for, perhaps.
I agree. I hope devs will look into NIM FPs. I would love something like this. However, I do not know how many resources that would take.

Reno_Tarshil's Avatar


Reno_Tarshil
05.13.2014 , 10:45 AM | #92
Quote: Originally Posted by NeoIshamael View Post
Sorry, "I fed the troll".
Who is trolling? Is that the go to attack whenever someone disagrees with you?
Back in Black (and redder)!
The Sith Lord of Butterfly Catching has returned.

http://www.swtor.com/r/kpq6FY for free stuff and thangs.

NeoIshamael's Avatar


NeoIshamael
05.13.2014 , 10:51 AM | #93
Quote: Originally Posted by Tsillah View Post
flash points are currently completely useless. I mean the rewards are crap compared to ops and you can do ops with 156 gear which you can get at level 53 already.

So why do them?

Now if they were actually harder and for example the last two bosses drop a random piece of underworld and dreadforged gear, I might feel like doing them again.
I still do them for the comms.

NeoIshamael's Avatar


NeoIshamael
05.13.2014 , 10:53 AM | #94
Quote: Originally Posted by Reno_Tarshil View Post
Who is trolling? Is that the go to attack whenever someone disagrees with you?
No. Your behavioral pattern just indicates that you do nothing more than troll.

Infernixx's Avatar


Infernixx
05.13.2014 , 10:58 AM | #95
Quote: Originally Posted by NeoIshamael View Post
No. Your behavioral pattern just indicates that you do nothing more than troll.
If he were a troll, he'd have a history of picking both sides and arguing against people with no other purpose except to rile them up.

That's trolling.

If he has a history of staking out a particular position, belief, stance of support, then he's not trolling, he's just stating his opinions.

Ironically enough, trolling used to rely almost solely on posting ridiculous logic fallacies and blatantly wrong things and insisting that they're right. "I read that TOR is shutting its doors in December! That's why they're not talking about the next expansion! THERE ISN'T ONE!!!11ONE"

These days, to 'troll', you just have to provoke an angry response. And in many cases, if you simply respond to someone's blatantly bad post, retorts of 'lol troll u' are too common.

But, I digress.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

mikebevo's Avatar


mikebevo
05.13.2014 , 11:26 AM | #96
Quote: Originally Posted by NeoIshamael View Post
There is no challenge outside of maybe HM operations (even then the challenge is more about gear not about mechanics per se).
Go do NiM 16 man Stormcaller and Firebrand with a group you don't normally run with if you want a challenge. Then tell me how it is all about gear, because even at level 55 with 180 gear that is still a challenge because it is all about mechanics and coordination. Now with a group that has played together forever it is a breeze, but just replace 5 or 6 people and it becomes a mess.

Same can be said for Operator X, Ciphas, Heirad, and Kel’sara, Kephess (In Terror), and Terror. Gear makes it easier and can cover up mistakes, but these are still a challenge without the coordination of a good group.

Khevar's Avatar


Khevar
05.13.2014 , 11:31 AM | #97
Quote: Originally Posted by mikebevo View Post
Go do NiM 16 man Stormcaller and Firebrand with a group you don't normally run with if you want a challenge.
It's a bit hard to slog through the 10 pages to find this (), but the OP clarified that his desire was to have more challenging flashpoints, which is something I can agree with.

The recent new fps (2 Czerkas, KDY, Korriban and Tython) are fine for what they are (tactical flashpoints), but there hasn't been any 4-man content with sophisticated mechanics since Lost Island.

NeoIshamael's Avatar


NeoIshamael
05.13.2014 , 11:38 AM | #98
Quote: Originally Posted by mikebevo View Post
Go do NiM 16 man Stormcaller and Firebrand with a group you don't normally run with if you want a challenge. Then tell me how it is all about gear, because even at level 55 with 180 gear that is still a challenge because it is all about mechanics and coordination. Now with a group that has played together forever it is a breeze, but just replace 5 or 6 people and it becomes a mess.

Same can be said for Operator X, Ciphas, Heirad, and Kel’sara, Kephess (In Terror), and Terror. Gear makes it easier and can cover up mistakes, but these are still a challenge without the coordination of a good group.
I was not referring to OPS. However, I do agree that Stormcaller/Firebrand in HM/NIM are difficult for a well-geared group. I am just not sure that the rewards=time (as of right now).

Jeweledleah's Avatar


Jeweledleah
05.13.2014 , 12:53 PM | #99
Quote: Originally Posted by Khevar View Post
It's a bit hard to slog through the 10 pages to find this (), but the OP clarified that his desire was to have more challenging flashpoints, which is something I can agree with.

The recent new fps (2 Czerkas, KDY, Korriban and Tython) are fine for what they are (tactical flashpoints), but there hasn't been any 4-man content with sophisticated mechanics since Lost Island.
honestly Lost Island wasn't all that "sophisticated" either - learning mechanics wasn't hard. it was merely unforgiving - so it was perfect execution that took effort. all the nerf did was making it possible to succeed even with mistakes made. except for the pipe boss. that one is still annoying, mostly becasue the sweet spot to stand on is just... you THINK you are standing right under him and should be safe, but nope!

now. I will not say no to a mode of flashpoints that basically plays like NIM. take existing mechanics and make them less forgiving, or (and damn it, I'm bringing up that game, but) create challenge modes that bolster you DOWN rather than up, so you cannot cheese anything with gear, have to play well.

I just rather they didn't make too much group content that is essentially inaccessible to majority of the players. and having done lost island pre-nerf with a group of friends, I remember how frustrating it could be even on normal. because while I love those friends dearly, they just didn't have the reflexes or skill to play through unforgiving mechanics without multiple wipes and "never again" promises. Locking out people like that away from all group content is IMO counterproductive and NOT profitable for bioware.

NeoIshamael's Avatar


NeoIshamael
05.13.2014 , 12:59 PM | #100
Quote: Originally Posted by Jeweledleah View Post
honestly Lost Island wasn't all that "sophisticated" either - learning mechanics wasn't hard. it was merely unforgiving - so it was perfect execution that took effort. all the nerf did was making it possible to succeed even with mistakes made. except for the pipe boss. that one is still annoying, mostly becasue the sweet spot to stand on is just... you THINK you are standing right under him and should be safe, but nope!

now. I will not say no to a mode of flashpoints that basically plays like NIM. take existing mechanics and make them less forgiving, or (and damn it, I'm bringing up that game, but) create challenge modes that bolster you DOWN rather than up, so you cannot cheese anything with gear, have to play well.

I just rather they didn't make too much group content that is essentially inaccessible to majority of the players. and having done lost island pre-nerf with a group of friends, I remember how frustrating it could be even on normal. because while I love those friends dearly, they just didn't have the reflexes or skill to play through unforgiving mechanics without multiple wipes and "never again" promises. Locking out people like that away from all group content is IMO counterproductive and NOT profitable for bioware.
Thank you for your input. I did not even think about a GW2/FFXIV ARR "bolster down" mechanic. I like some unforgiving mechanics. However, I can understand not wanting to spend 2 hours on a FP that gives 10 elite comms.