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Please Bioware: Add some incentive to get people to queue for Flashpoints.

STAR WARS: The Old Republic > English > General Discussion
Please Bioware: Add some incentive to get people to queue for Flashpoints.

ekwalizer's Avatar


ekwalizer
05.11.2014 , 05:04 AM | #11
Quote: Originally Posted by Torresman View Post
As I am sure you all know, there is an extremely long wait time to get into non-tactical flashpoints (for dps) while leveling ever since Kuat Drive Yards (KDY) was added. I would like to preface the rest of my post by saying: There is nothing wrong with the addition of tactical flashpoints like KDY, in fact I think it's a great way to earn experience points!
Queue times were long for DPS well before the introduction of KDY or other TFPs.

Quote: Originally Posted by Torresman View Post
I am bringing this up, as I am sure many have done before me my concern that due to the nature of KDY (group composition and minimal conversation with NPCs) many players who would have otherwise queued for classic style flashpoints have opted instead to queue for KDY. This presents a problem particularly for dps characters (though I have even seen some healers complaining about wait times) that causes extremely long wait times when queuing for normals.
I refuse to GF with my tanks due to the sheer volume of lunk-heads I encountered when I did use GF. Between Jump Monkeys and Overload/Force Wave spammers, I can earn those comms in much less irritating endeavors.
Bottom line on this, is you can thank players who suck for the lack of Tanks queuing.

Quote: Originally Posted by Torresman View Post
I would like to propose an incentive to encourage players to queue for, and finish normal flashpoints.
A few suggestions:

1. Increase experience gained by some substantial percent when players queue alone for normal mode flashpoints. This would increase the number of both tanks and healers queuing and perhaps provide a small decrease in wait time.

2. Implement cross server play for normal flashpoints, again increasing the pool of players available for flashpoints as well.

3. Remove roles from normal flashpoints and adjust each one accordingly. Similarly to KDY flashpoints would no longer require a tank or healer, allowing groups of four dps to tackle a flashpoint without a very long wait time, in fact wait times may even be similar to that of KDY.

4. Add more tactical flashpoints to the game while leveling. Sometimes repeatedly running the same flashpoint can become extremely tedious, this option would allow for a more diverse pool of instances for players to choose from, reducing this problem greatly.

I apologize if others have posted similar threads, I felt this issue was not exactly one that many post about.
1.) I actually agree with this. I think if the purpose of the GF is to put people together that don't have a full group then there should be a higher XP reward for those who queue solo.

2.) Absolutely not. Do you honestly believe that your server is unique in having significantly more DPS than Tanks or Healers? If you open up cross-server, you will not solve the problem you are addressing. Now, the pool of DPS in the GF queue will be open to every server - not just your own.

3.) I have mixed feelings about this. I understand why you want to do that. On the one hand, I actually think it is a good idea. On the other hand, I can see a lot of people getting to level 55 with no idea how to play their character (which isn't unusual either).

4.) Is basically the same as #3 if you follow the thought through to conclusion. Removing role requirements from SM FPs essentially turns them into TFPs.

Here is a much more simple solution. Roll a Tank, learn to play and queue for GF. Your queue times will be dramatically reduced.




If *everyone* had to learn how to tank/heal to unlock DPS character slots, then a lot of silly DPS player habits would evaporate.

Lord_of_Mu's Avatar


Lord_of_Mu
05.11.2014 , 05:13 AM | #12
Quote: Originally Posted by Uncle_Robo View Post
Actually, if playing a tank or healer for flashpoints rewarded double the usual commendations, it would somewhat make up for the general bad behavior, disrespect, and failure to follow instructions of non-tank/healer players. Sure, more dps would queue as fake tanks and fake healers, but if the other 3 players are competent, that faker can be booted and the flashpoint completed with a companion tank or healer.
That would double your queue time. The thing is, as a tank it takes a considerable amount of time to build a decent set of the correct gear for tanking. The itemization team did a pretty poor job. If you double the rewards, you reduce the gear up time by half.

I can't speak for all of the tanks or healers out there, but once I finish gearing a tank or healer. I put that character into stasis and move on to the next. So while I like the idea of reducing my gear up time by half and in tern reducing the pain of having to deal with a lot of really annoying people. It's not going to work out for the best if you're a dps.

Daekarus's Avatar


Daekarus
05.11.2014 , 09:16 AM | #13
I have only ever rolled one DPS, and I never did a FP with that character. Still, my tanks have all had reasonable queue times, and aside from the occasional incompetent healer who just let's me die without tossing a heal my way, I almost never have issues. And I never play during primetime.

You guys must have lousy luck.

Honestly, I don't understand why so many people roll DPS characters... I've loved all of my tanks.

Sangrar's Avatar


Sangrar
05.11.2014 , 09:35 AM | #14
I always que for the regular flashpoints too and I do get groups at times, when I can't get a pop I just call some guildies and we tear it up!!!
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Superman_AZ's Avatar


Superman_AZ
05.11.2014 , 10:39 AM | #15
Quote: Originally Posted by dacentabaal View Post
On my DPS I PUG queue willy nilly, however there isn't ANY incentive that will make me PUG queue my Tank, my Tank is for guild and friends groups only
Agreed. As a tank, the abuse in PUGs is outrageous. If people would stop acting like jerks to other players and realize they are playing the same game for similar enjoyment, things would be vastly different. Instead, anonymity allows other people to yell, belittle, abuse, and troll players in the group.

As a tank, I reserve the right to ONLY tank for my friends and my guild. My tolerance for butt-fedoras is almost as existent as mercy is with the Sith.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

BadOrb's Avatar


BadOrb
05.11.2014 , 10:46 AM | #16
I take it you are not talking about HM FP's but the normal ones. Two of the devs and Eric answered your last two questions about a week ago on twitch , well kind of the same questions as you stated. So for 3. they basically said they wouldn't be making Tactical FP's out of the normal ones as they would have to be built from the ground up. So for 4. they said that the story lined FP's would be tactical to begin with , I'm assuming they will still be level 55 though as to carry on the new story line. Then maybe HM versions later on. So that gives you some idea , not quite straight answers to your direct questions but some insight.

Cheers,

BadOrb.
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Torresman's Avatar


Torresman
05.11.2014 , 10:47 AM | #17
Quote: Originally Posted by ekwalizer View Post
Queue times were long for DPS well before the introduction of KDY or other TFPs.



I refuse to GF with my tanks due to the sheer volume of lunk-heads I encountered when I did use GF. Between Jump Monkeys and Overload/Force Wave spammers, I can earn those comms in much less irritating endeavors.
Bottom line on this, is you can thank players who suck for the lack of Tanks queuing.



1.) I actually agree with this. I think if the purpose of the GF is to put people together that don't have a full group then there should be a higher XP reward for those who queue solo.

2.) Absolutely not. Do you honestly believe that your server is unique in having significantly more DPS than Tanks or Healers? If you open up cross-server, you will not solve the problem you are addressing. Now, the pool of DPS in the GF queue will be open to every server - not just your own.

3.) I have mixed feelings about this. I understand why you want to do that. On the one hand, I actually think it is a good idea. On the other hand, I can see a lot of people getting to level 55 with no idea how to play their character (which isn't unusual either).

4.) Is basically the same as #3 if you follow the thought through to conclusion. Removing role requirements from SM FPs essentially turns them into TFPs.

Here is a much more simple solution. Roll a Tank, learn to play and queue for GF. Your queue times will be dramatically reduced.




If *everyone* had to learn how to tank/heal to unlock DPS character slots, then a lot of silly DPS player habits would evaporate.
As someone who has all possible tanks and healers to 55 (In their tanking and healing specs), I can honestly say "roll tank/healer" is probably the weakest answer to the argument. This is something that should be addressed instead of telling people to simply roll another class/spec.

Now, Cross server flashpoints may not reduce the queue times on its own, however when combined with one of the other options namely option one, I honestly do believe that queue times for dps roles can be reduced.
May the F = ma be with you.

Torresman's Avatar


Torresman
05.11.2014 , 10:50 AM | #18
Quote: Originally Posted by BadOrb View Post
I take it you are not talking about HM FP's but the normal ones. Two of the devs and Eric answered your last two questions about a week ago on twitch , well kind of the same questions as you stated. So for 3. they basically said they wouldn't be making Tactical FP's out of the normal ones as they would have to be built from the ground up. So for 4. they said that the story lined FP's would be tactical to begin with , I'm assuming they will still be level 55 though as to carry on the new story line. Then maybe HM versions later on. So that gives you some idea , not quite straight answers to your direct questions but some insight.

Cheers,

BadOrb.
Thanks for that information, I was unaware! This makes me feel somewhat better, but I guess my dps toons will have to simply suck it up and just level the old fashioned way!
May the F = ma be with you.

Tsillah's Avatar


Tsillah
05.11.2014 , 11:00 AM | #19
I don't do Flash Points anymore, only the tactical ones. The basic comms make it worth it for me and while leveling it's great.

But the normal FP's, especially via the GF are not worth the time it takes to do them and there are 2 simple reasons:

1) too many idiots in GF and it shows too clearly in FP's because one person can ruin a FP.
2) lack of rewards. Specifically the level 55 HM FP's are a complete and utter waste of time. It's easy enough to get 156 rating gear and then go straight into ops. The FP gear is usually crit heavy so it's pointless. It's not an upgrade from 156 gear because of crappy itemization and the xp rewards fail compared to the tactical FP's.

There is a bigger picture here that has to do with gearing up at level 55 and the FP's at that level are completely pointless in there. Instead of a stepping stone towards ops, they are better left alone and ignored altogether especially because you don't need to gear from there in any shape or form.
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DarthTHC's Avatar


DarthTHC
05.11.2014 , 11:07 AM | #20
Yes! BioWare absolutely should add incentive to get people (esp. Tanks and Healers) to queue for flash points.

Thinking on my own experiences and why I never, ever queue for a random any more, the thing that would incentivise me, someone who plays tanks and healers exclusively, to queue for more randoms would be to ensure that the entire group I get is competent.

To do that, BioWare should:
  • Ensure nobody can queue for a role for which they are improperly specced.
  • Ensure nobody can queue for a role for which they are improperly geared (including gear level).
  • Ensure everyone knows how to use their CC abilities and does so at the right time.
  • Ensure nobody breaks a CC when they should not.
  • Ensure that only tanks can open fights even if that means rooting damage dealers in place and removing their ability to use harmful skills until the tank explicitly lets them.
  • Ensure players can roll NEED only on items that are immediate upgrades for their current spec.
  • Disable everyone's space bar (jump) key if it is used more than a handful of times in a 10 second span.
  • Automatically space bar (skip) through conversations for anyone who's seen it more than 3 times.

Or... all you people who complain of long queue times for damage dealers could be part of the solution and roll a tank or healer of your own so you can experience the same joys the rest of us have.


Quote: Originally Posted by Uncle_Robo View Post
Actually, if playing a tank or healer for flashpoints rewarded double the usual commendations, it would somewhat make up for the general bad behavior, disrespect, and failure to follow instructions of non-tank/healer players. Sure, more dps would queue as fake tanks and fake healers, but if the other 3 players are competent, that faker can be booted and the flashpoint completed with a companion tank or healer.
You could give me 20 Ultimate Commendations and a million credits for every hard mode successfully run via Group Finder and I still wouldn't queue. Actually, I might exploit it by queueing only with guild-mates, which is the way I roll now.