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Please Bioware: Add some incentive to get people to queue for Flashpoints.

STAR WARS: The Old Republic > English > General Discussion
Please Bioware: Add some incentive to get people to queue for Flashpoints.

Torresman's Avatar


Torresman
05.10.2014 , 11:06 PM | #1
As I am sure you all know, there is an extremely long wait time to get into non-tactical flashpoints (for dps) while leveling ever since Kuat Drive Yards (KDY) was added. I would like to preface the rest of my post by saying: There is nothing wrong with the addition of tactical flashpoints like KDY, in fact I think it's a great way to earn experience points!

I am bringing this up, as I am sure many have done before me my concern that due to the nature of KDY (group composition and minimal conversation with NPCs) many players who would have otherwise queued for classic style flashpoints have opted instead to queue for KDY. This presents a problem particularly for dps characters (though I have even seen some healers complaining about wait times) that causes extremely long wait times when queuing for normals.

I would like to propose an incentive to encourage players to queue for, and finish normal flashpoints.
A few suggestions:

1. Increase experience gained by some substantial percent when players queue alone for normal mode flashpoints. This would increase the number of both tanks and healers queuing and perhaps provide a small decrease in wait time.

2. Implement cross server play for normal flashpoints, again increasing the pool of players available for flashpoints as well.

3. Remove roles from normal flashpoints and adjust each one accordingly. Similarly to KDY flashpoints would no longer require a tank or healer, allowing groups of four dps to tackle a flashpoint without a very long wait time, in fact wait times may even be similar to that of KDY.

4. Add more tactical flashpoints to the game while leveling. Sometimes repeatedly running the same flashpoint can become extremely tedious, this option would allow for a more diverse pool of instances for players to choose from, reducing this problem greatly.

I apologize if others have posted similar threads, I felt this issue was not exactly one that many post about.
May the F = ma be with you.

Gobgrot's Avatar


Gobgrot
05.11.2014 , 12:46 AM | #2
None of this will increase the number of tanks/healers that will join the que for flashpoints. In wow they tried an incentive program for tanks and it didnt really work. Make the incentive too good and everyone *****ed, make it to little and the tanks didnt see the value in doing it as their repair bill was more often then not more than the value of the item. Ive been playing MMO's for almost 20 years now and this has always been a problem. The only real way to fix it will never happen and thats by dps themselves making sure the tanks/healers enjoy themselves. If they are bad dont jump up and down on them, teach them. If YOU, the dps, make sure they have fun they will come back.

The reason I say it will never happen is too many people are complacent and do nothing when they see someone being given a hard time. Either that or they are one of the many dps who think its a big joke to abuse someone.

Ghostius's Avatar


Ghostius
05.11.2014 , 01:18 AM | #3
Why tactical Fp KDY was made for exactly? I resubbed recently and I keep wondering whats the point, is it faster queue for dps roles only or something else? No loot there, no story....

Uncle_Robo's Avatar


Uncle_Robo
05.11.2014 , 01:26 AM | #4
It helps player gain xp and level up.
With bolster, a player can keep running KDY without upgrading gear until they reached the desired level.

Quote: Originally Posted by Ghostius View Post
Why tactical Fp KDY was made for exactly? I resubbed recently and I keep wondering whats the point, is it faster queue for dps roles only or something else? No loot there, no story....
My referral for a FREE server transfer and 7 days FREE sub for former and current subscribers.

dacentabaal's Avatar


dacentabaal
05.11.2014 , 01:34 AM | #5
On my DPS I PUG queue willy nilly, however there isn't ANY incentive that will make me PUG queue my Tank, my Tank is for guild and friends groups only
█]╬╬╬╬╬╬(۝)ǁ█خ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓)
http://www.swtor.com/r/sdFwY8

OwenBrooks's Avatar


OwenBrooks
05.11.2014 , 03:27 AM | #6
The below is the upcoming changes in 2.8 http://www.swtor.com/community/showt...36#edit7407236

Group Finder Operations have been redesigned! Story Mode Operations are now more accessible to endgame players (levels 50 – 55). The Operations section in the Group Finder window will list available Operations on a predetermined schedule, rotating in different Operations every few days. Players who meet the level requirement of the Operation will be Bolstered, removing the requirement for endgame gear. Rewards have also been improved, making this a great opportunity for players to earn Ultimate Commendations and experience new content!

Pokerface's Avatar


Pokerface
05.11.2014 , 03:54 AM | #7
Since I play SWTOR, I never used the Groupfinder. Flashpoints... only with guildies and peeps from my friendlist, which is the best thing you can do. Period.

In my PERSONAL Oppinion... Pugging and PvP are the Roots of all evil!

Uncle_Robo's Avatar


Uncle_Robo
05.11.2014 , 04:09 AM | #8
Actually, if playing a tank or healer for flashpoints rewarded double the usual commendations, it would somewhat make up for the general bad behavior, disrespect, and failure to follow instructions of non-tank/healer players. Sure, more dps would queue as fake tanks and fake healers, but if the other 3 players are competent, that faker can be booted and the flashpoint completed with a companion tank or healer.
My referral for a FREE server transfer and 7 days FREE sub for former and current subscribers.

amona's Avatar


amona
05.11.2014 , 04:40 AM | #9
i stoped doing flashpoints because the behavior of some players so unless the behavior of those players change i am no longer quieing up for fp

Khelthar's Avatar


Khelthar
05.11.2014 , 04:54 AM | #10
I only tank for my guild or friends. Why? Because they understand that I start the pulls either by directing cc or by striking a mob. They aren't critical of me as I learn the ropes as a tank. They enjoy the gaming experience. These are things I can't get 99% of the time when I pug.