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Yet another Companion Combat Role Re-Spec thread

STAR WARS: The Old Republic > English > General Discussion
Yet another Companion Combat Role Re-Spec thread

hallucigenocide's Avatar


hallucigenocide
05.10.2014 , 10:14 AM | #21
Quote: Originally Posted by RandomXChance View Post
So since almost every companion already has two roles, this is just another thread about having every companion be a healer because people are too lazy to figure out how to use DPS and tank comps. Yes, DPS comps/stances need adjusting because they are very weak, but that is all that is needed.

Learn how to use the various companions the way they are designed. Lets not just make them all the same because players cannot be bothered to learn how to manage their companions.
i'd be fine with that make them more attractive to use.. dps companions are only good if they're really good geared whereas a healer comp works fine with crap gear.

Darth_Wicked's Avatar


Darth_Wicked
05.10.2014 , 10:14 AM | #22
Quote: Originally Posted by RandomXChance View Post
When you are just looking for the 1K kills achievement, why in the world would you go to Oricon!?!? I left them in starter gear and went to early planets and did other achievements while getting the 1K. What a non-starter argument.

As they are now, there is mostly logic to the 2 roles (most of) the companions can do.

There are the pure dps comps based on Marauders/Snipers. All of the others can be healer/dps or tank/dps. This makes sense since the tanks do damage to get aggro and even the medics need weapons for protection from the dangers of the galaxy. Letting any comp do any of the three roles completely annihilates any semblance of logic. Skadge as a healer (terrible bedside manner!), Gus Tuno as a tank (well I guess stupid dialogue is great aggro generation).
Imagine...
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I TANK YOU WITH JEDI POWER.
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AGROOOOOOOOOOO...!!!

SW_display_name's Avatar


SW_display_name
05.10.2014 , 10:16 AM | #23
Quote: Originally Posted by RandomXChance View Post
So since almost every companion already has two roles,
No they don't. The alternate 'stance' is pathetic and even if it was boosted, half+ of their skill bar is still neutralized when they try to switch roles. I'm asking for actual role identity changes.

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this is just another thread about having every companion be a healer because people are too lazy to figure out how to use DPS and tank comps.
No it isn't, and now I seriously question whether a) you read what I wrote, and b) if you did, whether you have basic reading comprehension.

Since I suggested about 10x for a Tank comp to pick up an MDPS, my Wookiee to have RDPS or RTank so he can Bowcast like a Wookiee should etc.

Also, you appeal to the standard forum "You want something different, therefore you are stupid / ignorant / lazy" response, which honestly — that's getting old, love.

First of all: "figure out" how to use a DPS comp? Are you serious? Please enlighten us about what sort of elaborate flowchart is required to let your DPS comp autoattack and kill things.

For that matter, it takes about as much effort to 'figure out' how to exploit a Healer comp properly — simply leaving them on passive healing duty vs. micro'ing their CC, LOS'ing them to draw mobs, swapping them to DPS stance when you're barely taking any damage, etc is about as much 'figuring out' as telling your Tank comp to go smash things.

Quote:
Learn how to use the various companions the way they are designed. Lets not just make them all the same because players cannot be bothered to learn how to manage their companions.
Have you ever compared different Healer companions? Have you noticed they all use the exact same abilities? Have you noticed we have no Force-based healers? Have you noticed they're almost all Scoundrel-based, not even a Merc thrown in?

You know what makes our companions different? Their identities. Every comp has a different look, personality, storyline, etc. This makes them stand out against each other significantly more than whether they share some bland and uninspired combat abilities with another comp.

This isn't about "learning how to use" anything. It's about wanting to use different companions in different ways, because your playstyle is not compatible with the role a given comp is shoehorned into.

No, I really don't need a second healer for exponential healing power when I'm already heal spec. No, I really don't need 2 Tanks 1 Mob when I'm already Tank spec.

But someone does like the comps in those roles — hence why I'm simply asking for the ability to fine-tune what they do.

Or to play it your way: Stop being lazy, and learn to RP more and create more detailed storylines for your characters, so you appreciate why it's frustrating to be stuck with a given companion fulfilling your only option for a given role.

Darth_Wicked's Avatar


Darth_Wicked
05.10.2014 , 10:18 AM | #24
Quote: Originally Posted by DomiSotto View Post
In defense of Guss, I had one of the best moments in the game punching him in the face, but now I see some surprising depth in his dialogues and he is genuinely funny sometimes as well. If only he were a Nautolan...
I'm still surprised to this day how come we didn't get a Nautolan companion...

Sangrar's Avatar


Sangrar
05.10.2014 , 10:25 AM | #25
Quote: Originally Posted by hallucigenocide View Post
they could all use an overhaul tbh.. especially the dpsers they seem so weak that you hardly notice any difference from the tank and healer comps.
really? I was using my geared tank comp for a long while up until I switched to using a geared dps companion (not even hk mind you) and I immediately noticed how much faster mobs got cleared and bosses went down compared to tank
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SW_display_name's Avatar


SW_display_name
05.10.2014 , 10:26 AM | #26
Quote: Originally Posted by Darth_Wicked View Post
Your "assessment" sounds a bit like venting to me, unlike venting has a different meaning altogether for you.
Or you're assigning a tone to text because you feel like playing Pocket Therapist in a thread about a Star Wars computer game, which I can't help you with.

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Also, I'm not exactly sure why Temple's personality would even have an issue with her dual-wielding pistols but that's just me.
Because it isn't? Since I never said that?

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The fact that you somehow believe that Bliz, as a scavenger, would serve better compared to Mako and her slicing abilities is a bit of a eye-roller, for example.
An eye-roller. Kay. Because it makes more sense that a scavenging Jawa is one of your main Tanks, taking massive beatings from giant swarms of enemies. But sure, it's ludicrous to think he can take that same technological advantage and turn it to flinging some kolto bombs.

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I assume the later understands a bit more of technology, thus she would be more akin to using kolto and that kind of stuff?
What does being a cybernetic slicer have to do with using kolto and medical techniques correctly? Do you trust the lead of your company's IT department to perform chest surgery on you, just because "Internet firewalls and pacemakers are both technology"?

Or how about Guss Tuno, the failed Jedi who shows no particular aptitude for anything during the course of your encounter with him on Hoth? He's somehow more trustworthy to heal you than a Jawa with scavenged tech or a trained Imperial officer?

Every single thing either one of us comes up with is going to be hand-waving because that's all comp role assignments are. Again, except in rare cases (Doc), the role has almost zero to do with their in-story behavior and if BioWare had assigned a randomly different one, you'd be vehemently defending that simply because of precedent.

Example:
  • Ashara Zavros is released as a Melee Tank.
  • 2 years later someone says "I would like Ashara to be a Melee DPS. She could dual-wield sabers."
  • Forum response: "lol you're an idiot, you just want her to DW because that's cool, she's obviously a Tank because she's your crew's Jedi and so she has more discipline and control and is trained in defense"

This is all so, so subjective that debating it is like debating what color an imaginary unicorn's tongue is.

Obviously the tongue is blue, because it's a unicorn.

casirabit's Avatar


casirabit
05.10.2014 , 10:30 AM | #27
Quote:
RandomXChance;7411737]When you are just looking for the 1K kills achievement, why in the world would you go to Oricon!?!? I left them in starter gear and went to early planets and did other achievements while getting the 1K. What a non-starter argument.
Why? Maybe because I can do my dailies and weekly and do the achievement all at one time.
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Damask_Rose's Avatar


Damask_Rose
05.10.2014 , 10:33 AM | #28
Quote: Originally Posted by Darth_Wicked View Post
http://www.swtor.com/community/showp...35&postcount=8

Your "assessment" sounds a bit like venting to me, unless venting has a different meaning altogether for you.

Also, I'm not exactly sure why Temple's personality would even have an issue with her dual-wielding pistols but that's just me.

The fact that you somehow believe that Bliz, as a scavenger, would serve better compared to Mako and her slicing abilities is a bit of a eye-roller, for example. I assume the later understands a bit more of technology, thus she would be more akin to using kolto and that kind of stuff?
Perhaps it is the way we are reading it. Venting usually has a high amount of irritation or anger behind it, yet I found the assessments to be light and humorous.
My name is Milind. I checked it again and can confirm you there is no bug with any companion in the game.

RandomXChance's Avatar


RandomXChance
05.10.2014 , 10:34 AM | #29
Quote: Originally Posted by SW_display_name View Post
No they don't. The alternate 'stance' is pathetic and even if it was boosted, half+ of their skill bar is still neutralized when they try to switch roles. I'm asking for actual role identity changes.

Or to play it your way: Stop being lazy, and learn to RP more and create more detailed storylines for your characters, so you appreciate why it's frustrating to be stuck with a given companion fulfilling your only option for a given role.
Since I have 12 55's with every companion at max affection all 100% completion in companion achievements, I think that I have experienced using the different companions.

As I said in my first post, all the companions need is a boost to DPS to somewhat match what HK puts out. Tank companions when you are on a ranged DPS toon are fantastic. Heal bot companions are a favorite because they take very little maintenance and as a player you just ignore them and they do their job. People tend to not use the DPS as much because of the weak numbers they put out.

casirabit's Avatar


casirabit
05.10.2014 , 10:37 AM | #30
Quote:
DomiSotto;7411738[CODE]]Well, do you have to play with a companion on Oricon? I am talking the normal sequence of planets. Sorry, I should have specified it
Yes you can play with a companion on Oricion. My boyfriend and I use our companions when we group but there are also times I will solo Oricion with my companion.

And the normal sequence of planets makes sense when you are leveling up I will give you that.

But for me being level 55 I try to do my dailies, weekly and any killing achievements at one time. For me it makes sense to do it this way instead of having to do my dailies, weekly and then go to another planet just for the achievement.
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