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[BEG] Devs, please don't bolster SM OPS! ...

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[BEG] Devs, please don't bolster SM OPS! ...

Bull_Five_Golf's Avatar


Bull_Five_Golf
05.09.2014 , 02:30 PM | #11
It's not going to affect me all that much because I have a guild and we run our own raids but I'm still not understanding why we need bolster in SM 55 ops anyway. The Makeb commendation gear is more than good enough for people to do SM EV and KP and get the old 63/61 gear. In the mean time they can do Oricon and get almost a full set of basic gear. With a mix of 66 (from Oricon and basic comms) and 63/61 gear (from EV, KP and classic comms) a toon at 55 should be more than capable of running SM TfB.

So why implement bolster?

If I, a 55 in mostly 78's, want to queue for the classic weekly and I get grouped with a level 51 in Makeb modded gear, and put into SM EV or KP that's fine. The level 51 gets a shot at some lower level purple OPS gear and we both get comms.

So why implement bolster?

If I queue again for SM TfB weekly and am grouped with a 55 in a mix of Oricon 66's and 63's, that's fine too. He gets a shot at progressing his gear the right way and I get comms and my weekly done. All is well.

So why implement bolster?

The problem as I see it isn't that gear is hard to get it's that with the addition of Makeb Bioware has confused the gear progression. NOT the fact that people can't get the gear to do SM OPS.

I am totally in favor of anyone from 50 - 55 using group finder for all level appropriate 8 man and 16 man OPS. I think that's a fine idea, and should have been implemented from the start, but:

Why implement bolster?
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ariasfel's Avatar


ariasfel
05.09.2014 , 03:38 PM | #12
I'm also concerned that no one will run hardmode flashpoints if this is implemented. There won't be a reason to.
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midianlord's Avatar


midianlord
05.09.2014 , 04:20 PM | #13
Quote: Originally Posted by ariasfel View Post
I'm also concerned that no one will run hardmode flashpoints if this is implemented. There won't be a reason to.
Hardly anyone does anymore even now. This makes meh haz a sad, by the way

(I mean, why can't we have an achievement/title/whatever, with other unique rewards based on 4-man stuff, HM only? "Small-Unit Specialist," or something to that effect?)
Guys/Gals, could you please start queuing for real Flashpoints again?

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LegoUniverseBC's Avatar


LegoUniverseBC
05.09.2014 , 04:25 PM | #14
I am also a casual player who only does SM operations. I would like to do hard modes but I don't have a guild and likely will not join one.

arunav's Avatar


arunav
05.09.2014 , 04:59 PM | #15
Quote: Originally Posted by midianlord View Post
Hardly anyone does anymore even now. This makes meh haz a sad, by the way

(I mean, why can't we have an achievement/title/whatever, with other unique rewards based on 4-man stuff, HM only? "Small-Unit Specialist," or something to that effect?)
I'm not sure that's the title you'd want, if you really thought about it...
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arunav's Avatar


arunav
05.09.2014 , 05:03 PM | #16
My hope is that the folks who put together 16-person runs now will still do the same thing, then queue the group into GF for whatever commendation benefit there is.

So far, many people in-game have been weary of what this means for who will end up in a pug Ops group.

I would think the sensible thing to do would still form your own pug, as is commonly done on fleet.

One other concern I have, though, with housing coming in August, perhaps there isn't a "Fleet" channel in your stronghold, making forming pug groups much more difficult. If that is the case, 16m SM Ops are going to go from very smooth, fun runs, to very unpredictable.
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aeterno's Avatar


aeterno
05.09.2014 , 05:14 PM | #17
I mainly see this as a QOL change and a reduce to general chat LFM X 16man run spam.

It's not really going to change much. The nucleus of the team will queue to fill in the gaps. With 16man being faceroll difficulty it doesn't really matter much if you get a few under geared or clueless pugs. Not as if there's a huge amount of vetting in fleet chat for these operations as is.

And on the flip side it makes it more accessible to get into raiding for new people/people without a guild or enables them to check out the story.

I can't really see a down side. If 30 ultimate comms are the problem a HM run will still net you more with drops each boss + weekly.

Andryah's Avatar


Andryah
05.09.2014 , 05:24 PM | #18
Quote: Originally Posted by Infernixx View Post
The whole thing is easily avoided simply by not using GF for your SMs.
Indeed.

But won't hell freeze over before players figure out that they have the power to choose how to interact with the game and can avoid a lot of things they don't like.. by..... simply not doing them?

People act like they are having a virtual weapon pointed at them as soon as they log in.. and are given mandatory instructions as to what to play and how to play it.
Forum disputatio ------> est completum ineptias.

Andryah's Avatar


Andryah
05.09.2014 , 05:24 PM | #19
Quote: Originally Posted by aeterno View Post
I mainly see this as a QOL change and a reduce to general chat LFM X 16man run spam.

It's not really going to change much. The nucleus of the team will queue to fill in the gaps. With 16man being faceroll difficulty it doesn't really matter much if you get a few under geared or clueless pugs. Not as if there's a huge amount of vetting in fleet chat for these operations as is.

And on the flip side it makes it more accessible to get into raiding for new people/people without a guild or enables them to check out the story.

I can't really see a down side. If 30 ultimate comms are the problem a HM run will still net you more with drops each boss + weekly.
/Agree.

And I want to take time to give you props for sanity and objectivity in the face of silly sauce.
Forum disputatio ------> est completum ineptias.

Reno_Tarshil's Avatar


Reno_Tarshil
05.09.2014 , 05:33 PM | #20
SM are easy. What isn't easy is being undergeared and trying to pug those SM OPs. This gives those players a fair shot to run an easy raid while being bolstered so they can see the content and get loot.

I really see no valid reason why this shouldn't be implemented.
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