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weekly / max limit of comms needs ( badly ) to be raised

STAR WARS: The Old Republic > English > General Discussion
weekly / max limit of comms needs ( badly ) to be raised

MillionsKNives's Avatar


MillionsKNives
05.09.2014 , 01:32 PM | #41
Quote: Originally Posted by Superman_AZ View Post
And all those buffs to get you to 55 insure you will now spend as much time playng your alt as you do your main (to an extent). They want you at 55, with your max number of available characters so you log in every day... trying to get further and further ahead, while in the meantime, they keep gating the content and moving the level cap. So where you would have had one or two characters, you now have 7 or 8 and spend almost equal time on each. This means, thanks to those boosts, you now spend 2-8 times as much time in the game. Now add back in the Time=Money and voila!

Is it better for US? Of course not. Better for them? You betcha!
If only there were more things in my list than XP boosts.

Superman_AZ's Avatar


Superman_AZ
05.09.2014 , 01:45 PM | #42
Quote: Originally Posted by MillionsKNives View Post
If only there were more things in my list than XP boosts.
Quote:
They've introduced XP buffs that let you level faster,
they've held double-xp events to help people level faster,
they've removed the lockouts on flashpoints,
they've added the ability to use vehicles in spaceports,
they've added shortcuts to various end-game planets, and
they're removing the need to leave the instance when wiping in an ops.
So, these are all things that help speed you to endgame...

If you do it on all 8 Advanced classes, you are now 8 times more vested in the game

Meaning, you spend 2-8 times as much time PLAYING the game.

Time = Money.

If only I had said that sooner
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

MillionsKNives's Avatar


MillionsKNives
05.09.2014 , 01:49 PM | #43
Quote: Originally Posted by Superman_AZ View Post
So, these are all things that help speed you to endgame...

If you do it on all 8 Advanced classes, you are now 8 times more vested in the game

Meaning, you spend 2-8 times as much time PLAYING the game.

Time = Money.

If only I had said that sooner
Hard mode flashpoints help you to get to endgame? Vehicles in spaceports help you get to endgame? Quick travel to level 55 areas helps you get to endgame? No zoning for operations helps you get to endgame? Sense, you make none.

But if we're going to continue on this path, doesn't gearing an alt faster lead you to creating a new alt faster, making you get to endgame faster? So, by your logic gearing faster would mean you spend more time in game and more time equals more money, right?

Superman_AZ's Avatar


Superman_AZ
05.09.2014 , 01:56 PM | #44
Quote: Originally Posted by MillionsKNives View Post
Hard mode flashpoints help you to get to endgame? Vehicles in spaceports help you get to endgame? Quick travel to level 55 areas helps you get to endgame? No zoning for operations helps you get to endgame? Sense, you make none.

But if we're going to continue on this path, doesn't gearing an alt faster lead you to creating a new alt faster, making you get to endgame faster? So, by your logic gearing faster would mean you spend more time in game and more time equals more money, right?
So they lifted restriction on QoL items but did not ungate the earning mechanic? There's a shocker. Maybe they figure the longer they have you spending time playing, the more money they will make.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

MillionsKNives's Avatar


MillionsKNives
05.09.2014 , 02:00 PM | #45
Quote: Originally Posted by Superman_AZ View Post
So they lifted restriction on QoL items but did not ungate the earning mechanic? There's a shocker. Maybe they figure the longer they have you spending time playing, the more money they will make.
Removing the limit on doing HM flashpoints from once a day isn't ungating earning? Also, all those things I mentioned makes your play time shorter, not longer. Time = money right? That's a lot of lost money.

Superman_AZ's Avatar


Superman_AZ
05.09.2014 , 02:14 PM | #46
Quote: Originally Posted by MillionsKNives View Post
Removing the limit on doing HM flashpoints from once a day isn't ungating earning? Also, all those things I mentioned makes your play time shorter, not longer. Time = money right? That's a lot of lost money.
If you run the same FP 10 times back to back and get (using a round number) 1000 coms, that means you are getting 100 coms per run.

If they change it, and you now run the same FP 5 times back to back and get 1000 coms, that means you are now getting 200 coms per run. Twice as many coms, for 1/2 as many runs.

If they change it again so you now run the same FP 2 times back to back and get 1000 coms, that means you are now getting 500 coms per run. 5 times the reward for 1/5th as many runs.

Time IS Money. The more times you have to run to get the same amount coms means the more TIME you spend playing the game. Why would they give you the same number of coms and only make you play 20% of the amount of time? Doesn't make sense. Stop thinking like a gamer for 2 seconds and think like a business.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy

MillionsKNives's Avatar


MillionsKNives
05.09.2014 , 02:25 PM | #47
Quote: Originally Posted by Superman_AZ View Post
If you run the same FP 10 times back to back and get (using a round number) 1000 coms, that means you are getting 100 coms per run.

If they change it, and you now run the same FP 5 times back to back and get 1000 coms, that means you are now getting 200 coms per run. Twice as many coms, for 1/2 as many runs.

If they change it again so you now run the same FP 2 times back to back and get 1000 coms, that means you are now getting 500 coms per run. 5 times the reward for 1/5th as many runs.

Time IS Money. The more times you have to run to get the same amount coms means the more TIME you spend playing the game. Why would they give you the same number of coms and only make you play 20% of the amount of time? Doesn't make sense. Stop thinking like a gamer for 2 seconds and think like a business.
Are you high? This thread is about removing/increasing the cap, not increasing the rewards that you get. The correct analogy would be:
-The cap is 400 comms and you get 200 for a run. Person runs 2 times to get 400 comms, and considers running some more but decides not to because he's no longer awarded comms that he'd have earned. He goes and plays something else.
-There is no cap and you get 200 for a run. Person runs flashpoint 5 times and is happy with his 1000 comms.

Situation 1, the player has spent less time playing than situation 2. They are both acquiring the same comms for the same effort.

robertthebard's Avatar


robertthebard
05.09.2014 , 02:28 PM | #48
Quote: Originally Posted by slafko View Post
It's fascinating how you manage to miss the glaring problem of this system which is, oh-the-irony, the very same method players use to circumvent the system. Two words: legacy gear.

Every single proponent of "keep the caps" philosophy so far has said that "it's the way MMO's work" and "it's here to keep us grinding". While this may be true to some extent, it's also true that the current system can be improved. It's also true that players grind of their own accord; caps or no caps. Therefore, why not make grinding less painful?

I mean, if I *want* to gear a new character (let's call it char E) ASAP, no imposed cap is going to stop me. I'll grind comms for helmet and chestplate on char A. Then I'll switch to char B and farm bracers, belt and gloves. Char C will provide me with pants and boots. Char D will get me the offhand. In other words, char E will have the best available armor as soon as he hits max level and I'll be able to take it to HM flashpoints and operations. Why? Because I've spent like a thousand commendations to buy him that gear.

What's the difference between having those 1000 comms on a single character or four of them? If anything, grinding those 1000 comms on a single char will take a lot longer than farming a total of 1000 comms on four characters. With that, the argument about how "it's here to make you play longer" just went out the window.

Commendation caps are a hinderance to the players. And they're going to be raised, or even removed, sooner or later and it's going to be one of the greatest QoL improvements ever.
As you can see by reading your own post, it's not a hindrance at all. I'm already, for example, able to send the unbound gear you get from Oricon to alts, since I crafted that level gear before I ever got to the proper level to use it. If the gear were bound, I could have pulled the mods and sent them via legacy. No hindrance there either. There is only so much you can do with comms anyway, and once you've done it, you're done. What is it, exactly, you plan to do with no cap on comms? Grind them until you can't see how many you have and then screenshot them and post to impress somebody? Even if we assume a new level cap, and a new tier of gear, we should anticipate a new tier of comms too. So assuming no cap, are we going to have no lockouts next?

wjrasmussen's Avatar


wjrasmussen
05.09.2014 , 02:34 PM | #49
Quote: Originally Posted by slafko View Post
As have many people. Still, that doesn't make it a solution nor is it an argument against raising the weekly cap.

Raising the cap would be a temporary solution too. The cap needs to go. It serves no purpose and is a major hinderance to the players.
It does serve a purpose. You want to meta game that purpose. Sorry, learn to manage.
A man would do nothing if he waited until he could do it so well that no one could find fault. ~John Henry Newman

Easily digested content is just as easily forgotten.

Superman_AZ's Avatar


Superman_AZ
05.09.2014 , 02:44 PM | #50
Quote: Originally Posted by MillionsKNives View Post
Are you high? This thread is about removing/increasing the cap, not increasing the rewards that you get. The correct analogy would be:
-The cap is 400 comms and you get 200 for a run. Person runs 2 times to get 400 comms, and considers running some more but decides not to because he's no longer awarded comms that he'd have earned. He goes and plays something else.
-There is no cap and you get 200 for a run. Person runs flashpoint 5 times and is happy with his 1000 comms.

Situation 1, the player has spent less time playing than situation 2. They are both acquiring the same comms for the same effort.
Ok... we are obviously seeing this from two different directions, you're just wanting to insult me, and I honestly don't really care at this point. I'm not high. Have a nice day.
"Be yourself, no one can ever tell you you're doing it wrong." ~ James Leo Herlihy