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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

Essence_of_Light's Avatar


Essence_of_Light
05.04.2014 , 02:59 PM | #4481
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Ratajack's Avatar


Ratajack
05.04.2014 , 04:15 PM | #4482
Quote: Originally Posted by ZahirS View Post
Were is the Source?

That Daniel Erickson is serving worm cans somewhere, were is the recent info on class respec.

Also There is a different between DPS spec=/=Tank Spec, because its Sub-Class.
Go back and read the thread to see the dev quotes. They have been posted many times. I am not going to do your research for you.

The AC's are NOT "sub" classes in the eyes of the devs. In the eyes of the devs, the AC's are DIFFERENT CLASSES. You may not see them as different classes, but the devs DO see them as DIFFERENT CLASSES. The last time I checked, the devs were the ones who made the decisions in this game and not you, me or any other player. Thankfully, they have so far decided to keep your CLASS (AC) choice PERMANENT.

It has been noted many times in this thread that there are 4 STORIES per faction due to cost concerns. If you want to see those quotes, feel free to go back through the thread. As I said, I will not do your research for you.

Ratajack's Avatar


Ratajack
05.04.2014 , 04:20 PM | #4483
Quote: Originally Posted by LordArtemis View Post
Perhaps...but you probably know, as well as I, that many design intents have already been negated. Quite a few in fact. I don't think one can depend on either the contention that AC is a class or the idea that devs designed ACs to prohibit tank and heal to prevent AC change.

I think that AC change could be prevented based on it's likely negative impact on the game IMO....just my opinion mind you. I think that is the only real leg to stand on.

Now, if they allowed AC change on the fly....then one might be able to argue Tank and Heal would be a bad thing, say if someone switched mid flashpoint or operation. I would agree that the role you choose when you enter should be the role you play through the encounter.
It is true that many things about the game have changed. Class roles and class changes have not, though.

I'm not saying that we will never see class changes implemented, but I do not see them happening in the foreseeable future.

If they are ever implemented, it will be far down the road at a time when the game is in need of something to save it, IMO.

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Ratajack
05.04.2014 , 04:24 PM | #4484
Quote: Originally Posted by Vhaegrant View Post
At the risk of getting on this particular semantic hamster wheel once more...
I agree, Changing spec =/= changing class, but you're not changing your character's class you're changing their Advanced Class. No matter what you like to quote about devs that no longer work at Bioware once said about intent, having played the game through 16 Advanced Classes, they feel far closer to an Advanced Specialisation rather than a distinct Class.


The original design intent has been changed for many aspects of the game as it matures.
Allowing Advanced Class changes does not have any impact on game balance at a mechanical level.

Going from a melee DPS class with stealth to a ranged DPS class is not a change on a mechanical level? Going from a melee DPS/ranged heals class to ranged DPS class with cover is not a change on a mechanical level?

Savej's Avatar


Savej
05.04.2014 , 04:31 PM | #4485
Quote: Originally Posted by Ratajack View Post
Going from a melee DPS class with stealth to a ranged DPS class is not a change on a mechanical level? Going from a melee DPS/ranged heals class to ranged DPS class with cover is not a change on a mechanical level?
You realize that you can switch between specs with those differences in games like Wow right now? Or is that why no one plays that game?

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Ratajack
05.04.2014 , 04:33 PM | #4486
Quote: Originally Posted by Savej View Post
It's only that simple when your entire argument depends on it being that simple. The part where it breaks down is when you try to mix and match definitions with other games.

Technically, in this game, Warrior is a different class than Knight. Does anyone, dev or not, take that distinction seriously? Would any of the arguments in this thread against AC swapping apply to stopping someone from swapping their Sentinel to a Marauder if the mechanics allowed it? YES! The whole "class swapping is class swapping and class swapping is bad" mantra. But that's the only one. Every other argument about "too much role flexibility, too likely to ruin endgame because no one in fps would have a clue about which buttons to push, etc" would go out the window. As far as I'm concerned, I don't really care what some of these devs called "a class" 2.5 years ago: they were selling tickets to a circus and wanted to say this game has 16 classes when it really has 4. Everyone that's played MMOs for any length of time knows that Knights and Warriors are not different classes - they have differences and distinctions but are functionally the same. That is a good, easy example of the problems with cross-applying definitions.

But here's the thing, the documentation/help-section for this game does _not_ claim that separate ACs are separate classes. I've spelled out what makes up classes in other games and how distinct ACs really aren't in this particular game in past posts so I'm not going to bother doing it again here, but it's not really relevant anyways.

The fact is, and the part that is relevant, is that this thread is NOT about base class swapping. No one in this massive thread has seriously asked to swap from Powertech to Assassin or anything similar. This thread is about the possibility of swapping from Powertech to Mercenary or Sentinel to Guardian. Whatever Ratajack wants to call it, I don't care anymore, it doesn't matter. Instead of Advanced Class Swapping, call it Conditional Class Swapping, Non-Base-Class Swapping, whatever. It amounts to what is very similar to a spec change in this game and other games (none of which went belly up or even lost anyone I've even heard of over adding too much character flexibility). For every 1 person that might leave this game because AC swapping was added (a very small number of people in this thread) I can almost gaurantee that at least 500 ppl will pay cc for a non-base-class swap and at least 10 will re-activate old accounts to try out a spec they didn't want to regrind for (some people like having lots of alts, some don't mind it, many only want to play one or very few characters - those are the ones you win back).
If you check your guild list, how does it list the CLASSES of the members? Does it list them as Imperial agent-sniper, imperial agent-operative, smuggler-scoundrel or smuggler-gunslinger? No, it does not.

Depending on your faction the classes listed would be sniper and operative or scoundrel and gunslinger.

Now, given your belief that many would pay CC to be able to change their CLASS, why do you think big, bad, greedy BW has not yet implemented class changes? Why would BW not cater to the lazy who would willingly fork over hard earned cash in order to have a new class handed to them? Why have we not heard one single word from BW in over a year about class changes even being considered any longer?

Ratajack's Avatar


Ratajack
05.04.2014 , 04:36 PM | #4487
Quote: Originally Posted by Savej View Post
You realize that you can switch between specs with those differences in games like Wow right now? Or is that why no one plays that game?
Can you change your CLASS in WoW?

Can a rogue go from melee DPS with stealth to ranged DPS/heals as a priest?

Can a warrior go from melee DPS/tank to ranged heals as a paladin?

Vhaegrant's Avatar


Vhaegrant
05.04.2014 , 04:48 PM | #4488
Quote: Originally Posted by Ratajack View Post
Going from a melee DPS class with stealth to a ranged DPS class is not a change on a mechanical level? Going from a melee DPS/ranged heals class to ranged DPS class with cover is not a change on a mechanical level?
My original comment of 'Allowing Advanced Class changes does not have any impact on game balance at a mechanical level. ' is levelled at the fact that should a player be allowed to swap their Advanced Class they do not in fact become some super hybrid of both ACs but remain firmly one or the other.

Of course the actual abilities and role change otherwise what would be the point.

For example a player who swaps back and forth between Powertech and Mercenary as they level only ever has access to the abilities and skill trees of the AC they are in at the time. This gives the player a greater amount of flexibility and does not impact on the balance of abilities.

Vhaegrant's Avatar


Vhaegrant
05.04.2014 , 04:55 PM | #4489
Quote: Originally Posted by Ratajack View Post
Can you change your CLASS in WoW?
You can't use a different game to define SWTOR's definition of Class.
Here's SWTOR's definition of Class -> http://www.swtor.com/holonet/classes
You can't change your Class in SWTOR and at this point in this thread none of the pro-AC swap are asking to.

Quote: Originally Posted by Ratajack View Post
Can a rogue go from melee DPS with stealth to ranged DPS/heals as a priest?

Can a warrior go from melee DPS/tank to ranged heals as a paladin?
No, but a Druid can swap between; Melee Stealth DPS -> Ranged DPS -> Tank -> Heal
And, I believe all the roles can be covered by Paladins and Monks as well.

WOW does not have a story element to its Class system neither does it use a two tier specialisation system.

I see SWTOR's Classes just as clear cut as WOW's, but the Advanced Classes of SWTOR are an additional level of Specialisation, not a unique class.

Ratajack's Avatar


Ratajack
05.04.2014 , 04:58 PM | #4490
Quote: Originally Posted by Vhaegrant View Post
My original comment of 'Allowing Advanced Class changes does not have any impact on game balance at a mechanical level. ' is levelled at the fact that should a player be allowed to swap their Advanced Class they do not in fact become some super hybrid of both ACs but remain firmly one or the other.

Of course the actual abilities and role change otherwise what would be the point.
Actual abilities and role change ARE fundamental mechanics.

IMO, a player should NOT be able to reverse a decision the ACKNOWLEDGED was PERMANENT. IMO, a player should NOT be able to simply reverse a decision they were advised at least 4 separate times by at least 2 separate NPC's was PERMANENT. IMO, a player should not be able to simply throw money at BW in order to avoid the modicum of effort required to actually level that new class they now want to play.

As I have said, I do understand that many players do have unique and no longer obtainable items on some characters and would like to keep those items while exploring the opposite class. I have posted several times a suggested compromise that would enable those players who have unique and no longer obtainable items to keep them while also addressing many of the concerns those against class changes have expressed.