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Opt-out of DOUBLE XP


Deewe's Avatar


Deewe
05.02.2014 , 03:56 PM | #71
Quote: Originally Posted by Khevar View Post
I personally find it hard to fathom why it is a big deal, as opposed to a minor inconvenience. See my post above for my thoughts on this subject.
Actually apart allowing players to cap their characters stats (gear wise) at certain levels, and beat the crap out of others in PvP, I never read a reason that would make sense not to have it.
I mean players wise.

Now on the devs side it would require some work as they have to code a new function and add the associated UI changes to it.
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LeJarC's Avatar


LeJarC
05.02.2014 , 04:40 PM | #72
Quote: Originally Posted by Kaphik View Post
You can ALWAYS dismiss your companion if you feel that you are not being challenged enough.
Actually, I've been doing that more and more as of late. The only thing is that now that I play without, I pull 1/10th of the aggro it seems as _with_ companion. So the challenge is now more a how to get mobs to trigger

DarthTHC's Avatar


DarthTHC
05.02.2014 , 06:54 PM | #73
Quote: Originally Posted by LeJarC View Post
May I suggest you read your own signature? seems to me you are trying very hard to fall into the latter category...only instead of victimizing, you're blindly pushing your opinion with total disregard of anything and anyone that has a different take on the situation.
LOL I love how people don't understand that signature. It's sort of fun.

Hint: Nothing I do on this forum ever victimizes anyone. Or anything.

Anyway, the people who complain that 2xp happens continue to have the solution within their easy reach, and that solution is not to avoid playing. Yep, I have little sympathy for people who complain of tragedy yet can solve it themselves with no effort. That behavior is a plague on humanity.

splappa's Avatar


splappa
05.02.2014 , 07:18 PM | #74
Why not triple xp? Quadruple, etc? Since leveling faster is better and out-leveling content is not an issue, let's really get this going.

HandOfKane's Avatar


HandOfKane
05.02.2014 , 11:13 PM | #75
Quote: Originally Posted by Khevar View Post
I don't think anybody is actually objecting to the idea of adding an opt-out feature. I know I'm not.
Looks like you haven't been reading the posts.

HandOfKane's Avatar


HandOfKane
05.02.2014 , 11:22 PM | #76
Quote: Originally Posted by Arkerus View Post
I agree. This whole conversation about an "opt out" is ridiculous. Its is exactly the same thing as people who say they want class stories when really its not about that at all. They just want a decent story they can interact with personally. But since they had a "class" story from 1-50 they are convinced that is what they need. No one can see the bigger picture.

The same applies here. People mask their argument under the guise that they "want more challenge". That whole premise is ridiculous when the challenge is, mostly, controlled by the player. Ignore your skill upgrades. Ignore the newest armor upgrade.

The only reason they want out of double xp is because they THINK its making the game easier. Its a perception issue. Its like when people ranted and cried about double XP not happening in KDY when in reality...IT WAS HAPPENING THE WHOLE TIME. Duing normal XP I can totally trivialize the game in any number of ways.

You can control your own challenge. Its not Bioware's responsibility to slow you down. Bioware obviously WANTS people using double XP. If they didn't, they would offer a toggle or an opt out. But they don't want you opting out. They want us using it.
And allowing people who you don't know to opt out affects you how?

HandOfKane's Avatar


HandOfKane
05.02.2014 , 11:24 PM | #77
Quote: Originally Posted by DarthTHC View Post
LOL I love how people don't understand that signature. It's sort of fun.

Hint: Nothing I do on this forum ever victimizes anyone. Or anything.

Anyway, the people who complain that 2xp happens continue to have the solution within their easy reach, and that solution is not to avoid playing. Yep, I have little sympathy for people who complain of tragedy yet can solve it themselves with no effort. That behavior is a plague on humanity.
Funny, since the same logic could apply to you. Don't want to do planetary quests? Then just skip everything but the class stories. Thus, the people who insists that everyone has to go though 2xp can also solve their problems with no effort. Or does that logic only apply to people who agree with you?

ryniloym's Avatar


ryniloym
05.03.2014 , 05:04 AM | #78
Quote: Originally Posted by HandOfKane View Post
And allowing people who you don't know to opt out affects you how?
What does that even have to do with what he said?

Nothematic's Avatar


Nothematic
05.03.2014 , 05:09 AM | #79
It's likely they have some pseudo code such as

if (doubleXP == true){
xPGained = XP * 2;
}

This would be a server wide change that affects every character. Changing the code so that this check would be applied to every character would a) take a significant amount of code (and more time) and b) given the other issues that need addressing, as a waste of resources and time for something (and don't hurt me for this) so trivial.
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PlasmaJohn's Avatar


PlasmaJohn
05.03.2014 , 07:08 AM | #80
Quote: Originally Posted by Nothematic View Post
It's likely they have some pseudo code such as ...
Obviously it's a bit more complicated than what you posted (there's a rested xp exclusion), but it's not rocket science.

Extending your example...
Code:
if (system.doubleXP == true && character.enableBonusXP == true){
      xPGained = XP * 2;
}
Code complexity aside, options need to be added to the preferences and the new flag or flags have to be added to the character record. Sure, it's something that should get a rigorous regression testing or at least a good soaking on the PTS.

With my engineer hat on I'd argue for distinct flags for DoubleXP, Guild XP and rested XP. As a designer I'd agonize over throwing too many options at the player. Both sides would agree that it would be silly to add an exclusion for consumable boosts since those are a definite opt-in.

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