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How is concealment for endgame PvE anyway?

STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative
How is concealment for endgame PvE anyway?

SterrWers's Avatar


SterrWers
04.26.2014 , 10:40 AM | #1
Just curious.

ThomasCool's Avatar


ThomasCool
04.26.2014 , 10:45 AM | #2
Fantastic if you can hit a boss straight up, if you can stay behind the boss the whole time and if it's single target

Orangeskye's Avatar


Orangeskye
04.26.2014 , 12:04 PM | #3
Two of the guilds that have cleared NiM Brontes have Concealment ops as permanent fixtures in their raid composition.

They bring very consistent, high damage with the ability to easily switch targets paired with a good amount of burst. Their only "issue" in end-game atm is they are quite squishy. Without a short duration Defensive CD they can't take sustained hits; however, the change to Shield Probe has helped dilute this issue marginally. The extra cleanse and ability to stealth rez (if executed correctly) is nice as well.

Kadjunga's Avatar


Kadjunga
04.30.2014 , 06:34 AM | #4
concealment operatives are the highest parsing dps class in the game at the moment. Excluding the "in place" rollbanging engineers. + they bring a self cleanse, quick switching hard hitting burst and if need be, combat rez or offheals.

only downside, as was said before, is squishiness and the need to be behind the target at all times. On some fights, where you have to kill an add yourself solo, you can not stay behind them all the time and lose dps. And those fights are quite rare ( only corruptor zero and draxus )