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Producer Letter – Galactic Strongholds

STAR WARS: The Old Republic > English > General Discussion
Producer Letter – Galactic Strongholds
First BioWare Post First BioWare Post

Kitti's Avatar


Kitti
04.23.2014 , 04:08 PM | #281
I swear you guys are aiming this for when I move IRL. When I thought I would be moving in June, early access was set for June. But this time I fooled you. I'm not moving in August. I'm moving in July. So ha!

Having said that, I'm really excited about the strongholds and all the features that you choose to put in them. The only disadvantage will be that my husband will take days (maybe weeks) to decorate his stronghold. *facepalm* I love you hunny!

trancejeremy's Avatar


trancejeremy
04.23.2014 , 04:11 PM | #282
Well, it's better than in LOTRO, where they simply decided to not do the housing overhaul at all. A few months later is better than nothing.

JediMasterSLC's Avatar


JediMasterSLC
04.23.2014 , 04:26 PM | #283
Quote: Originally Posted by ManiacDavis View Post
Is there a pvp element to this?
Didn't you read the FAQ? "No".

Kurin's Avatar


Kurin
04.23.2014 , 04:31 PM | #284
Eric,

If a guild capitol ship takes credits to "buy", then please add an ability for a guild to "tax" it's membership. It should be some setting a guild leader can put from 0-10% of credits earned (from missions and drops, not off the GTN) goes into the guild bank. And we need this feature implemented as part of early access, so the guild has the time to save for it.

If a guild capitol ship takes materials to "build", then there really isn't much I can see for "taxing" the guild...I simply hope its far more of the former. If it takes 200 MMG's, 800 EEE's, and 800 Iso 5's, as an example, that's a rough type of requirement for any guild, and one that's going to burden the few, while benefiting the many...not my idea of fair in the least.

Lastly, it's worth noting that as players we know vastly more about a release now scheduled for October, than we know about the release formerly scheduled for June (and which I assume is about to be rescheduled to July). That is NOT an example of transparency. In fact, it's the opposite. I really don't understand how it is the dev team thinks hiding the content of 2.8 from us this long is a good idea, as from my perspective it's very much a bad idea. Something to noodle on as you consider how long you are going to sit on this "roadmap" post.
<insert lots of characters here>- The Harbinger - Invictus guild.

demotivator's Avatar


demotivator
04.23.2014 , 04:36 PM | #285
So basically this update says s***w you to those who are not guilded or are in small guilds.

It looks like another fail and waste of time just like GSF was...
Randomizing your forums.

superweapons's Avatar


superweapons
04.23.2014 , 04:38 PM | #286
do we need to be lvl 50 legacy to unlock strongholds?

Devrius's Avatar


Devrius
04.23.2014 , 04:50 PM | #287
Quote: Originally Posted by demotivator View Post
So basically this update says s***w you to those who are not guilded or are in small guilds.

It looks like another fail and waste of time just like GSF was...
I'm sure they'll be a hefty CC price small guild will be able to pay to get a guild ship, of course they'll never be able to get anywhere in the leaderboard.

RavensBloodyClaw's Avatar


RavensBloodyClaw
04.23.2014 , 04:53 PM | #288
One thing that I did like about DAoC housing was the ability to have trophies mounted and displayed in your house with hook points. The hook points were for different items and one allowed you to display a trophy that you had mounted by an alchemist with a potion. The wall had hook points for weapons or pictures and the floor had armor and other large bulky items.

I would think it'd be the type of a system that could be used in SWTOR as well.

Speaking of trophies. Is there any plans for mobs to drop a trophy, trophy being the remains of a creature that has been to a taxidermist? This would be a nice addition to have in your stronghold.

arunav's Avatar


arunav
04.23.2014 , 04:54 PM | #289
Quote: Originally Posted by Infernixx View Post
Not necessarily. If they tailor the BASICS around the idea of tiny guilds(small prices), with increasingly expensive upgrades, then each guild has something to strive for.

In other words, make the basic Guild Ship stupidly cheap. Like 5 million. With all the basic amenities and perks.

But, the UPGRADES will cost an arm and a leg because they're luxuries and not part of the basic plan. This gives large/rich guilds something to put their money into, but doesn't short-change the smaller guilds.
*Cough* cartel coins... **GAG, CHOKE** *cough* cartel coins...

"Ok, we unlocked a supply crate to put in that corner. Who else in the guild has more coins?"

***EA FORCE CHOKE OF MENACING COIN***

"Me."

arunav's Avatar


arunav
04.23.2014 , 05:00 PM | #290
Quote: Originally Posted by Kurin View Post
Eric,

If a guild capitol ship takes credits to "buy", then please add an ability for a guild to "tax" it's membership. It should be some setting a guild leader can put from 0-10% of credits earned (from missions and drops, not off the GTN) goes into the guild bank. And we need this feature implemented as part of early access, so the guild has the time to save for it.

If a guild capitol ship takes materials to "build", then there really isn't much I can see for "taxing" the guild...I simply hope its far more of the former. If it takes 200 MMG's, 800 EEE's, and 800 Iso 5's, as an example, that's a rough type of requirement for any guild, and one that's going to burden the few, while benefiting the many...not my idea of fair in the least.

Lastly, it's worth noting that as players we know vastly more about a release now scheduled for October, than we know about the release formerly scheduled for June (and which I assume is about to be rescheduled to July). That is NOT an example of transparency. In fact, it's the opposite. I really don't understand how it is the dev team thinks hiding the content of 2.8 from us this long is a good idea, as from my perspective it's very much a bad idea. Something to noodle on as you consider how long you are going to sit on this "roadmap" post.
They more or less ran out of pre-launch content. Now, BW has to make new content with a staff that's not funded the way it used to be by EA. What else do you need to know?

The quality of said content is generally going to be lower, unless it's related to a coin-generating source like Strongholds or is an Operation, and there isn't going to be much of it.

That's what F2P means in SWTOR. I would be incredibly happy to be wrong, but absolutely nothing has shown otherwise.

They can't even keep on schedule for the coin-generating stuff.