Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

ItachiZaku's Avatar


ItachiZaku
04.22.2014 , 06:55 AM | #4431
Quote: Originally Posted by SW_display_name View Post
So, the Species Change and Barber Shop mentioned in the Dulfy interview from months ago are finally realities. That's a good sign! It means the devs are actually serious about their "Yeah, we'd like to do that" statements.

In that same interview, it was mentioned that Advanced Class changes were also on the table and likely to happen. I'm curious if the community team can update us on whether there's any time-table for when this will be implemented.

Ideally, I'd love it to be a switch you can unlock, then flip any time — finally allowing me to Tank & Heal with one character.

But in reality I'm sure it will cost like 6000 Cartel Coins to unlock it, then another 2000 Cartel Coins every time you switch (discounted 3.2% for subscribers, of course) with a 2 month cooldown. Oh well, what can you do? As a start, I'd be happy just to have the option in-game, in any form.

So! Does BioWare have any upcoming plans for this that can be shared with us?

~~~

Edit: While I am proud of how much you are feeding the Dark Side with your blind anger and hate, and vehement vows of impossibility, let me remind you of (source):


We got the Species part. That makes the AC part also have a lot of credibility.

So anyway, any ETA or news, community team?
Eventually.... it's what killed WoW and Rift. 1 spec, the end. GO GO GO
"Be careful Preston. You're treading on my dreams. "

Icebergy's Avatar


Icebergy
04.22.2014 , 12:28 PM | #4432
Quote: Originally Posted by TUXs View Post
List em. List the good reasons. List the reasons that would make me support no AC swapping...because I'm not arguing for it just to argue, I firmly believe it would be in the best interest of the game. If you also sincerely think it would be BAD for the game, surely you can list the reasons why right?
I believe it so strongly that I would give serious thoughts to quitting on the spot if they implemented it.

But I see no reason to go over the same points over and over again when the people who want this will just say "no that's not valid because I want it". Really that is their only argument. They want it.

This thread, and all the ones that have come before it on the same subject, are just going in circles.

In all the time you guys have spent whining about this you could have just leveled up the character that you want and legacy geared them.

PS achievements are account wide.
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

Oneirophrenia's Avatar


Oneirophrenia
04.22.2014 , 01:57 PM | #4433
Quote: Originally Posted by Jeweledleah View Post
ESO. there are a total of 4 classes. and 3 faction stories that you only need one character to play through anyways. and since half your skills are weapon based and every class can use every weapon/armor in a game and play every role?

you know, since you said you didn't know a single game... here's one off the top of my head
And you decided to choose a game that's barely been out for what, a month as your example? I have nothing against ESO but frankly, the jury is still out whether it is going to be a viable MMO. I know it's got a lot of hype but then again, so did SWTOR so there is not a whole lot of substance behind it. On the other hand, I would rather look at established MMOs and see which one has actually allowed for class (not skill) respec.

Quote: Originally Posted by Jeweledleah View Post
and you'd still need to have 8 characters to experience every class SWTOR has to offer. 4 impside and 4 pubside. becasue its not just about mechanics, its also about the story. you know, that cornerstone and selling point of SWTOR?
I didn't actually say "to experience *everything* that SWTOR had to offer" did I? You should also probably re-think your argument considering even BW has decided to drop expanding class stories for the time being. Why would they do that? Oh I don't know, maybe it is because they realized that building an MMO with storyline as its core foundation is not exactly a viable business plan after all. Instead they are focusing on class balancing, level cap increase, new operation/FP/pvp content, and of course the cartel market, with the former three falling squarely into that "mechanics" category. Any way you slice and dice it, gameplay experience is the most important element by far when it comes to keeping players interested in an MMO and allowing players to change their AC (or just "class" in more generic MMO terminology) will have a significant impact on that experience.

SW_display_name's Avatar


SW_display_name
04.23.2014 , 12:14 AM | #4434
I cannot believe this thread is still going after almost a year. But it does amuse me that enough angry people care about what someone else does with their character to downvote it to 2 stars, hahaha.

I think I'm prouder of that than any 5-star thread I've made — so few threads incite people enough to actually bother downvoting. That's some serious passion, misplaced though it may be.

Anyway. Personally, ironically, I don't care that much any more — after being away from the game for almost 8 months I feel perfectly happy rolling a new set of characters to finish out my AC 'collection' and round up all my mirrors. Quite fun designing personalities and stories again.

That said. I still do not comprehend the issue. If someone else wants to change from Sniper to Operative and learn to heal or whatever, I really don't care. Every single issue or complaint is pretty much the same for re-rolling, you're just inflicting more tedium on the person (because not everyone enjoys leveling — I do, because of the stories and FPs, but I'm not everyone and neither are you).

But, oh well. I guess I'm just putting down my final stance — it's not soul-crushing to re-level a character, honestly. Just potentially boring / tedious. But it gets done eventually. Pragmatically-speaking, the game doesn't need AC changes (it doesn't need Field Respec either, though...).

But releveling is also quite annoying and unpleasant for some people. And since AC is a subset of the class system which does not change your missions or leveling story, I don't think AC deserves the same protection as true class.

So, neutral. If it never goes in, well, eh. Doesn't affect me that much. If it does go in — good. It would be a positive feature, as long as it's designed responsibly.

eg, At-will AC change is probably pushing it. Why have ACs at all? There is something cool to that sense of deciding "I'm going to be THIS kind of Jedi." On the other hand, 3000 CC (it's BioWare, guys) or 3 million credits + 30 day cooldown, etc. sounds completely reasonable.

The option is not a problem, and it's quite fair to people who may make oblivious choices because the decision comes far too early in the leveling process to actually understand what you're doing. The only problem would be removing the sense of decision, and you can control that by making the choice to swap AC something a player would not do lightly.

Jeweledleah's Avatar


Jeweledleah
04.23.2014 , 12:48 AM | #4435
Quote: Originally Posted by Oneirophrenia View Post
And you decided to choose a game that's barely been out for what, a month as your example? I have nothing against ESO but frankly, the jury is still out whether it is going to be a viable MMO. I know it's got a lot of hype but then again, so did SWTOR so there is not a whole lot of substance behind it. On the other hand, I would rather look at established MMOs and see which one has actually allowed for class (not skill) respec.



I didn't actually say "to experience *everything* that SWTOR had to offer" did I? You should also probably re-think your argument considering even BW has decided to drop expanding class stories for the time being. Why would they do that? Oh I don't know, maybe it is because they realized that building an MMO with storyline as its core foundation is not exactly a viable business plan after all. Instead they are focusing on class balancing, level cap increase, new operation/FP/pvp content, and of course the cartel market, with the former three falling squarely into that "mechanics" category. Any way you slice and dice it, gameplay experience is the most important element by far when it comes to keeping players interested in an MMO and allowing players to change their AC (or just "class" in more generic MMO terminology) will have a significant impact on that experience.
I chose that MMO because its the one I played most recently, personally. its not the only MMO that does that and some of the examples were given here - they just get dismissed.

moreover. lets be perfectly honest. how many characters you actively play at end game? how many characters any one average person actively plays at end game? your average person picks out the character they enjoy playing the most? and focus on them. so gameplay balancing - again doesn't mean that content for people is reduced. even if you play multiple alts actively like I do - you STILL can only play one character at a time, and not every class/spec works equally well for everyone - becasue personal preference, people just chose to focus on the one or several they like best. allowing AC switch will NOT change that. what it WILl do is allow people more flexibility WITHIN their favorite character or characters, hell it may even extend content for them becasue of it. hell... if AC switch is limited (expensive and has 30 day cooldown for example - though having an option to switch back once before cooldown starts could be good, I think... in case you didn't like it and aren't stuck with AC you don't like for a month), but they end up enjoying the other AC - it may even inspire them to roll another character of the same class, but different AC, so that they could play both interchangeably without cooldown, whereas they may not bother now, becasue - hey, already played through the story and no idea if will like the game style.

and btw... even though technically classes are mirrored between factions? they do NOT feel the same. animations, sounds, weapons, names, it may not seem like much, but it does make a difference. hell.. I have a lot of AC's mirrored between factions across my alts... and playing a powertech tank has a bit of a different feel from a vanguard... even though they are technically the same playstyle. as people who play sorcs and who play sages. what is more fun - pebbles or lightning and you get many different answers. even though mechanically - lightning and pebbles do exactly the same thing. or hell - gunslinger vs sniper. just these minor variances could mean the difference between enjoying your character or not, and it can also mean - you cannot reliably tell by playing a mirror class if you will enjoy it on the opposite faction.

I can't see how this option is possibly a bad one. every single reason against it - has been refuted multiple times.

ekwalizer's Avatar


ekwalizer
04.23.2014 , 05:08 AM | #4436
Quote: Originally Posted by tanktest View Post
We all know what they said at launch that would never allow it . but a few months back they said they are looking into doing it . if i could find that comment again i would link it .

it won't hurt any thing or anyone if they do . look at it this way if was not there to start with then no one could complain if it was changed or not ..

You don't need a class changes any way to dual spec that's whole thing about .. dual spec really has nothing to do with class change .

Even wow DS does not allow class change on the FLY . you have to pay for it .

some in this post make going from DPS to healer or dps to another dps spec sound like it is Advanced class change but that would be DS . but if it was worded diff like being able to take a dps on the fly and make it a tank when all that class can do to start with is heal and DPS or only DPS is Advanced class change .

Yea i know in a way we can DS but it needs to be improved so it saves quick bars etc .

NEVER SAY NEVER then it happens .
The quote you are looking for is in the OP of this thread.

It was well more than a few months ago, it was November 2012 IIRC.

Well, we are now a pretty good distance down that road, the last time I was really involved in this particular thread (not topic, this actual thread) was in July/August 2013.

Given the multi-thousand posts generated in this thread alone, the dev team's complete lack of even acknowledging this as an issue speaks volumes as to their intentions.

Would I enjoy and use the feature? Certainly. I have 16 toons at 55, and 6 others on their way up on my home server. I am not a fan of Mara/Sent - so that would give me another Warrior/Guardian; my Operative/Scoundrel might become Snipe/Slinger. But ....

People need to stop comparing this game with other games. There is a difference, a major difference. All other games make you pick your class at level 1 before you enter the world. Whereas we pick a Story at level one and we pick our class around level 10.

Your AC *is* your class, your archetype is your story. Bounty Hunter is not a class, it is a story. Mercenary is a class, Powertech is a class. Sure they share some abilities but they play completely differently.

Just in the time that this thread has been in existence, I have personally leveled 6 toons to 55. I have a (more than) full time job, a wife, kids and other hobbies.

There is no time limit on leveling up - and quite frankly, you can level a character to 50 in about 50 hours. That's without skipping content, planetary leveling, not farming FPs or Heroics. Just doing your story, the planet main line and the planet side quests. 50 playing hours from start to level 50. Is that really so much to ask?

Anzel's Avatar


Anzel
04.23.2014 , 08:26 AM | #4437
It's pretty terrible that we don't have the option to switch ACs. This game's been out now for a bit. We should have the AC switch, double and triple specs, etc.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

TUXs's Avatar


TUXs
04.23.2014 , 10:14 AM | #4438
Quote: Originally Posted by Icebergy View Post
I believe it so strongly that I would give serious thoughts to quitting on the spot if they implemented it.

But I see no reason to go over the same points over and over again when the people who want this will just say "no that's not valid because I want it". Really that is their only argument. They want it.

This thread, and all the ones that have come before it on the same subject, are just going in circles.

In all the time you guys have spent whining about this you could have just leveled up the character that you want and legacy geared them.

PS achievements are account wide.
LOL@not listing a single freaking one. Typical! That's typical of every person who is against it.

Me: "Gimme a good convincing reason why it's bad"
Them: "Uh...go find it ur self

I find it so intriguing that you anti AC swap people can't come up with even ONE good reason why lol.

If that's all it takes to keep someone happy and playing SWTOR, who the hell cares? Only nosy Nellie's like you seem to care. Only people who seem to think THEY should be allowed to dictate what someone plays. If "MY" AC had any impact at all on you, I'd be open to your argument against it...but the AC any other player chooses, is simply none of your ******* business.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
My referral code: here What you get: here (1 FREE transfer 7-day FREE sub FREE Jumpstart and Preferred Bundles)

psandak's Avatar


psandak
04.23.2014 , 10:31 AM | #4439
Quote: Originally Posted by SW_display_name View Post
That said. I still do not comprehend the issue. If someone else wants to change from Sniper to Operative and learn to heal or whatever, I really don't care.
The crux of the issue is how that player learns the new AC. If that player has a guild and his/her guildies are willing to run through several FPs to give the player the chance to learn, that's fine. But not everyone has or will take advantage of that option; most will use the GF and group with three random players. And that's the problem: that player inflicts his/her lack of knowledge of how to play the AC and spec on those he/she groups with randomly. Is that fair to the strangers he/she is grouped with through the GF? At least through re-rolling the player gets into groups where it is expected that the players involved are still learning and the content is more forgiving so mistakes are more tolerated.
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Daellia (Merc) and 11 other characters
Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date

Jeweledleah's Avatar


Jeweledleah
04.23.2014 , 11:28 AM | #4440
Quote: Originally Posted by psandak View Post
The crux of the issue is how that player learns the new AC. If that player has a guild and his/her guildies are willing to run through several FPs to give the player the chance to learn, that's fine. But not everyone has or will take advantage of that option; most will use the GF and group with three random players. And that's the problem: that player inflicts his/her lack of knowledge of how to play the AC and spec on those he/she groups with randomly. Is that fair to the strangers he/she is grouped with through the GF? At least through re-rolling the player gets into groups where it is expected that the players involved are still learning and the content is more forgiving so mistakes are more tolerated.
this argument has been refuted multiple times.

becasue with spec changes we are already dealing with this. a bad player will remain bad. a good player will figure it out before setting out into a group content. and a mediocre player will remain mediocre.

becasue you see... its not about learning AC. its about learning a specific spec/tree. within any given AC - all 3 specs plays very differently. more so when you changes roles with them. not everyone levels through a role they plan on playing at end game. in fact, I'd bet a lot of people do NOT. some people change their minds at end game too. and guess what? they have to learn how to play a completely unfamiliar spec. at lvl 55. we have this. we have this right now. allowing people to switch between 6 talent trees instead of current 3? is not going to change the gist of it.

P.S. 50 playing hours IS too much to ask, if the person playing is not having fun with it. and/or if that person has less time to play. lets take someone like MY SO for example. who maybe has about an hour to play a day, sometimes less. it would take them probably 2 months JUSt to level a single character not even to max level. to lvl 50.