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Ranked daily/weeklies

STAR WARS: The Old Republic > English > PvP
Ranked daily/weeklies
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JediMasterSLC's Avatar


JediMasterSLC
04.21.2014 , 09:10 PM | #71
Quote: Originally Posted by illgot View Post
Player attitude has not changed.

If there is zero reward why stick around?

For fun? How many people play every game over and over and over and over and over and over just for fun without any hope for reward?

Zero reward means they will just abandon the game and eventually stop queuing.

This has already been proved when warzones only rewarded the winners.
Because there is not "zero reward": you still get ranked comms.
55s: POT5- Kakarrotx-Sent, Paraguss-Sorc, Brawlly-Jug, Meleehealer-Mara
Bastion- Greenn-Mando, Radishz-Scoundrel, Trunkks-Shadow, Burdok-Sniper, Lettucce-PT

Fellow-Canadian's Avatar


Fellow-Canadian
04.21.2014 , 09:13 PM | #72
Quote: Originally Posted by Chrisweaver View Post
If you leave a ranked match you lose rating in addition to not getting the reward. If people are leaving that is just the type of person that they are. Incentives probably aren't going to change a douche.
They are going to be holding out the rating needed for the new season so that it may be even higher than 1500 this time around.
As they have not yet posted how ratings/rewards will work for season 2 I am assumed season 1 conditions. For season 1 your rewards were based on your highest rating achieved not the rating you held on the last day.

Now assuming that condition, if I have achieved my necessary rating there is no penalty and no risk to throwing away games in order to complete the daily/weekly.
Exterminatos - Vanguard - The Harbinger
BroadSideOfBarn - Commando - The Harbinger
Exterminatus is the name of a terrible order given by the authorities of the Imperium of Man to destroy an entire planetary biosphere and all life upon a world.

Chrisweaver's Avatar


Chrisweaver
04.21.2014 , 09:19 PM | #73
Quote: Originally Posted by Fellow-Canadian View Post
As they have not yet posted how ratings/rewards will work for season 2 I am assumed season 1 conditions. For season 1 your rewards were based on your highest rating achieved not the rating you held on the last day.

Now assuming that condition, if I have achieved my necessary rating there is no penalty and no risk to throwing away games in order to complete the daily/weekly.
You know what happens when you assume...
Bibidi -Sorcerer 55 Vgeta-Maurader 55
Chreal-Sniper 55 Gorrilla-Powertech 55
Bobidi-Assassin 55 Majin-B-Mercenary 55
Chrst "the risen"-Juggernaut 55 The Bastion

JediMasterSLC's Avatar


JediMasterSLC
04.21.2014 , 09:30 PM | #74
Quote: Originally Posted by Fellow-Canadian View Post
As they have not yet posted how ratings/rewards will work for season 2 I am assumed season 1 conditions. For season 1 your rewards were based on your highest rating achieved not the rating you held on the last day.

Now assuming that condition, if I have achieved my necessary rating there is no penalty and no risk to throwing away games in order to complete the daily/weekly.
Considering there's a top 3 reward, I wouldn't be surprised if they made it based on the last day's rating . I think that way's better honestly, as long as they release percentile marks for reward tiers instead of straight up Elo marks.
55s: POT5- Kakarrotx-Sent, Paraguss-Sorc, Brawlly-Jug, Meleehealer-Mara
Bastion- Greenn-Mando, Radishz-Scoundrel, Trunkks-Shadow, Burdok-Sniper, Lettucce-PT

Fellow-Canadian's Avatar


Fellow-Canadian
04.21.2014 , 09:33 PM | #75
Quote: Originally Posted by cashogy_reborn View Post
Yea lets encourage more window licking baddies to flood the queues so they can 'grind gear'.

Ranked is not for grinding gear. Its for playing in a competitive environment and measuring your abilities against other skilled opponents. Its already a relative travesty, putting a quest in Ranked that can be completed by losing is just straight up idiocy.
The PVP community is so small you really can't call ranked games a competitive environment.
Exterminatos - Vanguard - The Harbinger
BroadSideOfBarn - Commando - The Harbinger
Exterminatus is the name of a terrible order given by the authorities of the Imperium of Man to destroy an entire planetary biosphere and all life upon a world.

Fellow-Canadian's Avatar


Fellow-Canadian
04.21.2014 , 09:44 PM | #76
Quote: Originally Posted by JediMasterSLC View Post
Considering there's a top 3 reward, I wouldn't be surprised if they made it based on the last day's rating . I think that way's better honestly, as long as they release percentile marks for reward tiers instead of straight up Elo marks.
Well if you change it so it's based on the last day ELO rating it would encourage people to get their rating and then sit on it. I did it for season 1 because I hate ranked arenas so after I got my 1500 rating I stopped queuing. At least if it is based on highest ELO achieved people can still queue afterwards without fear of losing their rewards.

I'm not sure how the % thing would work or what the % is based off of. I'm also curious what % of people managed a 1500 rating or higher. I never see more than myself and maybe one other person on fleet with a rancor mount.
Exterminatos - Vanguard - The Harbinger
BroadSideOfBarn - Commando - The Harbinger
Exterminatus is the name of a terrible order given by the authorities of the Imperium of Man to destroy an entire planetary biosphere and all life upon a world.

Saaz's Avatar


Saaz
04.21.2014 , 09:46 PM | #77
Sorry Alex but I really think you're missing the forest through the trees here.

When setting any reward you must think of the behaviour you are incentivising. A warzone comm based reward based on wins will work for those who want warzone comms.

As a ranked PvP player the last thing I need or want is more ranked or normal warzone comms - if I'm stepping into ranked without full min/max brutaliser then I am not taking ranked or my rating seriously.

Comms have no meaning to me - they are only useful for the player gearing up (excepting medpacs of course).

So we need to assess the thing I value most as a ranked player - and that is - more rating.

A PVE player has no value for rating so is not incentivised to do a daily that rewards it. Conversely it will promote people who have high rating to keep playing to continue to escalate in score when the competition might only yield marginal increases.

"But we can't reward more rating based on a daily - it will only inflate the maximum possible ratings" - then boundary test the system to see how decay will work at high rating although I suspect the current MMR regime should work largely intact (unless a player never ever loses and then I'd be asking questions).

But how much should we set the values at?

Well low - for daily +10 rating and +20 for weekly but feel free to adjust based on testing.

I love ranked - and want more participation of serious competitors in s2 - a daily and weekly that has an appropriate incentive will do that - but it must be closely linked to the objective ranked pvp'rs desire.

GrandLordMenace's Avatar


GrandLordMenace
04.21.2014 , 09:51 PM | #78
Quote: Originally Posted by AlexModny View Post
This is understandable and will happen to many players, even me no doubt =/

However we feel that having wins be the only criteria is a better way to go instead of making them games played. This is because of the incentive to play the gamemode for the right reasons (to win) is much lower for someone who is just interested in completing the daily/weekly. A percentage of the Ranked population would be queuing just to complete a quest and that would be detrimental to the team. We feel Games Played with an incentive (Double counts for Wins) is more acceptable in Unranked games because of the larger team size (less personal impact on if your team wins or loses) and more casual atmosphere.

This is our current philosophy on the choice we made but if it isn't working out we will make adjustments where and when possible.

Cheers!
Dude, stick to your guns. You guys got it for once.

At this point, progression is a lot less important because you are getting ranked comms from ranked, unlike regs where you don't get ranked comms, you can only convert them. If losses gave wins, scrubs could just lose their way to lots of ranked comms, an unfavorable situation and a detriment to a ranked community that is based on a rating system.

In addition, wins and losses should not be the only thing that is affected by rating. Medals, kills, healing done, damage done, and match length should influence rating. The reasoning for this, is that a ROFL stomp should decrease your rating more so that you compete with players at your level, whilst a close hairpullingly long match is more indictive that this is a good level for you to compete in, and should not adjust your rating significantly.

I also think that you guys should test a matchmajing system that measures the added up gear rating of your gear and attempts to organize matches to meet average gear rates.

Because the dailies and weeklies are awarded via wins only I think that giving a small, keyword, SMALL rating increase will be beneficial.
Rydarus of <Aisthesis> on Ebon Hawk
Guardian DPS Guide: http://dulfy.net/2014/01/30/swtor-vi...s-class-guide/
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JediMasterSLC's Avatar


JediMasterSLC
04.21.2014 , 10:01 PM | #79
Quote: Originally Posted by Saaz View Post
Sorry Alex but I really think you're missing the forest through the trees here.

When setting any reward you must think of the behaviour you are incentivising. A warzone comm based reward based on wins will work for those who want warzone comms.

As a ranked PvP player the last thing I need or want is more ranked or normal warzone comms - if I'm stepping into ranked without full min/max brutaliser then I am not taking ranked or my rating seriously.

Comms have no meaning to me - they are only useful for the player gearing up (excepting medpacs of course).

So we need to assess the thing I value most as a ranked player - and that is - more rating.

A PVE player has no value for rating so is not incentivised to do a daily that rewards it. Conversely it will promote people who have high rating to keep playing to continue to escalate in score when the competition might only yield marginal increases.

"But we can't reward more rating based on a daily - it will only inflate the maximum possible ratings" - then boundary test the system to see how decay will work at high rating although I suspect the current MMR regime should work largely intact (unless a player never ever loses and then I'd be asking questions).

But how much should we set the values at?

Well low - for daily +10 rating and +20 for weekly but feel free to adjust based on testing.

I love ranked - and want more participation of serious competitors in s2 - a daily and weekly that has an appropriate incentive will do that - but it must be closely linked to the objective ranked pvp'rs desire.
If you knew how Elo works, you would know why you can't give rating as a reward for dailies......Like seriously?

Feeling bad for the devs right now. They do something right for once.......and while the people who know what's up thank them for it, all these clueless bads come out of the woodwork and complain.

And to those saying that your performance in the match should influence your rating gains/losses: no. A win is a win, a loss is a loss-period. That is how all competitive games operate. Just because such a system would personally benefit me and other good players doesn't mean it's a good idea for the health of the game. It also would be very difficult to determine how in-game performance affected rating change, considering that you have to balance damage, protection, heals, AND class differences (you don't give a sorc more rating every time just because he had the common sense to bubble his teammates). And what about CC? If you don't get rating from using CC, you might as well tunnel PvE dps to get as much rating as possible. Unless you want players farming stats, win/loss HAS to be the only determinant.
55s: POT5- Kakarrotx-Sent, Paraguss-Sorc, Brawlly-Jug, Meleehealer-Mara
Bastion- Greenn-Mando, Radishz-Scoundrel, Trunkks-Shadow, Burdok-Sniper, Lettucce-PT

Pistols's Avatar


Pistols
04.21.2014 , 10:06 PM | #80
Quote: Originally Posted by idnewton View Post
That word doesn't mean what you think it does, and you clearly have no idea what BiS is as well.

General rule, if you don't know what a word or term means, it's a good idea to spare yourself potential embarrassment.
Lol this guy.