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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

TUXs's Avatar


TUXs
04.21.2014 , 11:19 AM | #4391
Quote: Originally Posted by DOHboy View Post
they have said before. AC swapping is not something they plan on implementing.
LOL! Remember when they said they weren't going to go F2P too? I love how long that lasted after they flat out insulted all F2P games.
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Themanthatisi's Avatar


Themanthatisi
04.21.2014 , 12:19 PM | #4392
I have said it many times myself, AC changes would be a wonderful idea...

Keep leading the charge TUX...
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OddballEasyEight's Avatar


OddballEasyEight
04.21.2014 , 01:09 PM | #4393
Quote: Originally Posted by TUXs View Post
Assumption. YOU assume they would, I doubt they would. My guess is zero.
I am completely against allowing Advanced Class changes because they are vastly different in most cases (some even having different armour capabilities which could lead to all kinds of trouble if you switch), but I agree that they would lose all of zero subs over the decision either way.
I do not believe for a second that there is anyone who feels so strongly about advanced class switching that they'd unsubscribe because bioware decided one way or the other.

On the other hand, apparantly someone just unsubscribed because bioware deleted their mail after 30 days, so who knows

But I doubt it would be more than one or two seriously unstable people that would quit.
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Infernixx's Avatar


Infernixx
04.21.2014 , 01:10 PM | #4394
Swapping from class to class at endgame is both counterproductive and a bad financial idea.

I wouldn't expect to ever see this happen in TOR.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
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Sendrel's Avatar


Sendrel
04.21.2014 , 01:39 PM | #4395
Quote: Originally Posted by Infernixx View Post
Swapping from class to class at endgame is both counterproductive and a bad financial idea.
Can you maybe elaborate on that some more? Not seeing how its either counterproductive or a bad financial idea.

Lorrimar's Avatar


Lorrimar
04.21.2014 , 01:41 PM | #4396
Quote: Originally Posted by Infernixx View Post
Swapping from class to class at endgame is both counterproductive and a bad financial idea.

I wouldn't expect to ever see this happen in TOR.

I really don't understand what the big deal is. I have a 55 gunslinger that I am never going to play because I have 3 other 55's who I enjoy playing as DPS more. My 55's are all pub side & recently I have started an operative on Imp side. I love the way that the operative heals, but I DESPISE both dps specs. I'd happily pay $20 bucks or so to change my gunslinger's AC so that he's something that I want to play & so that I don't have to suffer through quests on a DPS character that I loathe.

Oneirophrenia's Avatar


Oneirophrenia
04.21.2014 , 01:56 PM | #4397
Quote: Originally Posted by Sendrel View Post
Can you maybe elaborate on that some more? Not seeing how its either counterproductive or a bad financial idea.
Right now if you wanted to experience the abilities and play styles of every class in SWTOR, you need a *minimum* of 8 characters. In other words, one for each AC. For particularly devoted players who also want to experience every storyline along with every AC (despite the Imp/Pub ability mirrors), that number grows to 16. It may not be difficult to grind a new character to level 55 but at least it will still keep the players busy for a while, especially those who do not spend 40 hours per week in game. Now if BW allowed for AC respec/change then that number would get cut in half or in other words:

"Durr, I have 4 max level toons and I have experienced every class SWTOR has to offer, durr."

Which MMO do you know of allows for that? I can't think of a single MMO where having 4 characters would translate into having played every single class in the game. Frankly, BW/EA may as well put their business plan into the shredder and be done with it if they were foolish enough to implement this.

SgtJeremy's Avatar


SgtJeremy
04.21.2014 , 02:00 PM | #4398
Why not just make a new character. The story beats all the end game stuff by a mile anyway. And there's the whole deal where your weapons and armour become obsolete in some if not all cases. And like I said the story is enjoyable enough that playing through it again is fun. What I do is I don't roll one character for 50+ levels. I roll a mixture of 2-4 characters so I don't get bored quickly.
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TUXs's Avatar


TUXs
04.21.2014 , 02:23 PM | #4399
Quote: Originally Posted by Oneirophrenia View Post
Right now if you wanted to experience the abilities and play styles of every class in SWTOR, you need a *minimum* of 8 characters. In other words, one for each AC. It may not be difficult to grind a new character to level 55 but at least it'll still keep the player busy for a while, especially those who do not spend 40 hours per week in game. Now if BW allowed for AC respec/change then that number would get cut in half or in other words:
LOL! Whatever...the people that care about experiencing all the freaking classes, ROLL those classes. This is about playing an AC that people LIKE! This is about helping players ENJOY the game, not punishing them for not picking heads or tails correctly 45 minutes into playing the flipping game.
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TUXs's Avatar


TUXs
04.21.2014 , 02:26 PM | #4400
Quote: Originally Posted by SgtJeremy View Post
Why not just make a new character. The story beats all the end game stuff by a mile anyway. And there's the whole deal where your weapons and armour become obsolete in some if not all cases. And like I said the story is enjoyable enough that playing through it again is fun. What I do is I don't roll one character for 50+ levels. I roll a mixture of 2-4 characters so I don't get bored quickly.
Why does it matter to you? Why do YOU care what AC I play? What YOU enjoy, I may not (leveling). Just because YOU like all the story crap, doesn't mean everyone does...Jedi Consular story sucked! So does the Knights.
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