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Guardians / Juggs, ED needs a tone down?

STAR WARS: The Old Republic > English > PvP
Guardians / Juggs, ED needs a tone down?

SithEBM-Reborn's Avatar


SithEBM-Reborn
04.21.2014 , 08:43 AM | #341
Quote: Originally Posted by Sappharan View Post
Bioware has made some missteps,
That's an understatement
but *I* feel that PvP balance is not all that horrid (even with all the stealth and cc in the game).
PvP balance is terrible because they balance classes around the QQers instead of listening to the people who know how to play their classes.
I think the biggest complaints I have seen are lack of world pvp (I hate world PvP so take original statement with that in mind) and lack of cross-server queues.
Yeah, I think these are the biggest complaints and that is why I don't see a future for PvP in this game.
Biggest mistake they can do now, in *my* opinion, is ignore individual balance in favor of team or arena balance. That is, parity is needed, but don't eschew one for the other--try, within reason, for both. No, it's not going to be perfect.
All they have to do is listen to the people who know how to play their classes but that's never going to happen.
World PvP might be helped by Gree style events happening more often and on different planets. Oricon is a nice little place for World PvP, as has been demonstrated. Incidentally, I hate world PvP because it largely depends on who brings more fodder to the slaughter.
Just copy/paste the outlands and you have successful world PvP. Of course that's not the only way to create world PvP but it would be easy to implement.

Sappharan's Avatar


Sappharan
04.21.2014 , 08:52 AM | #342
Quote: Originally Posted by SithEBM-Reborn View Post
Just copy/paste the outlands and you have successful world PvP. Of course that's not the only way to create world PvP but it would be easy to implement.
I could not agree more. That is it right there. Outlands was fun.

Cretinus's Avatar


Cretinus
04.21.2014 , 09:00 AM | #343
Quote: Originally Posted by GrandLordMenace View Post
Except there is no DR associated with the heal. The heal is qqed upon because the idea of a dps healing that much in such a short period of time is memorable, just as ravage rooting the target is memorable. Vengeance is the type of spec that has a large aura simply due to the fact that it is designed to be relentless and not lose sight of a target.

What most think is a ridiculous 40k heal is actually a 10k fakehealth with endure pain, to provide a temporary buffer health, then pile on the hot, and within the next 30 seconds get around 27k in healing, then use intercede to get a 2k heal, with the occasional Warzone medpack thrown in.

Most of the burst associated with Vengeance, specifically the craziest 11k executes, come from idiotic sorcs and bad tanks chainslowing the crap out of vengeance, building up the stacks they need to unload said crazy burst abilities.

Normally, the best way to hardcounter and turn the tables on a Vengeance, is to stun them properly. It requires good timing, and in general is easier to do on a jugg (the jugg unstoppable comes with a big shield while Vigilance comes with a little swirly thing, I think the Vigilance one needs to be more obvious.). If it's his first opener, he will open with a ravage/master strike, after the second tick, at the 2.5 mark, you knockback or stun him. In general, depending on how you knock him back, you could put him/her at a SEVERE disadvantage if he is dumb, if he is smart he will find a place to guardian leap away.

Another way to put down a jugg is to kite him. Because of the way Vengeance almost demands you continuously follow a target, they will almost definitely follow. The golden ratio is the 8 meter ratio, but not the 4 or 10 meter, that way very little of his offensive suite will be brought to bear. In addition, separate a jugg from his allies and he won't have an escape route nor be able to bring up his intercede heal to bear.

As far as bringing down focused defense goes, it depends. Normally, I just laugh and burn through it. If I brought him low enough for him to pop the CD, I can do it again. If I'm on a combat sent or sniper, I pop a healing debuff, then pop a dot, then burst him down. The healing reduction turns the CD into nothing more than a mediocre annoyance, and heal debuffs frankly are all too underused in warzones.

Also, sorcs, PLEASE stop running away when I leap at you, you will just end up with a ravage in the face.
Yeah, great. Another thread with

"I'm not OP it's everybody else who's stupid. But because I'm a nice guy, I'm going to educate you how to play against me".

We saw this approach from operative healers and from smashers. It's the juggs turn now.

L-RANDLE's Avatar


L-RANDLE
04.21.2014 , 09:28 AM | #344
Quote: Originally Posted by Cretinus View Post
Yeah, great. Another thread with

"I'm not OP it's everybody else who's stupid. But because I'm a nice guy, I'm going to educate you how to play against me".

We saw this approach from operative healers and from smashers. It's the juggs turn now.
My personal favorite "don't nerf me bro" statement, "we need to be this strong because we get focused a lot".

But back to topic, I saw it mentioned that this class still has issues, but I think we can all agree that this HoT being more powerful than healer HoTs, and more powerful than DoTs(core function of kiting), is at the least "inappropriate" for this class. Even KB, and stuns have damage attached. There isn't much defense for this change regardless if the spec is competitve if not. Coming from a Guardian, methinks its a touch much...
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

GrandLordMenace's Avatar


GrandLordMenace
04.21.2014 , 10:42 AM | #345
Quote: Originally Posted by Sappharan View Post
Sentence fragment. Did I really just compare them to...Vigilance? Yes. Consider that the Vigilance cd can only be used every (whatever the cooldown timer is) but the burn can heal the Watchman and anyone nearby any time a burn crits. Clearly, parity is not there, but the Watchman does not have to wait for a timer to be able to benefit from critical burns.

But, to revisit a question I had earlier, where is your Carnage pvp video? (no, that is not a distraction--genuinely interested to see this).
The CD is exactly 2 minutes fo Vengeance, 1.5 minutes for rage.
Rydarus Veneris the Revanchist, Beater #fedaracarrychist
Vigilance Guardian guide on Dulfy! Like my guide? Support my Referral Link!
Last Guardian DPS because dead game

GrandLordMenace's Avatar


GrandLordMenace
04.21.2014 , 10:45 AM | #346
Quote: Originally Posted by Cretinus View Post
Yeah, great. Another thread with

"I'm not OP it's everybody else who's stupid. But because I'm a nice guy, I'm going to educate you how to play against me".

We saw this approach from operative healers and from smashers. It's the juggs turn now.
LOL if you actually thought smash was the OP FOTM machine the scrubs call it, you really deserve getting hit by a ravage in the face.
Rydarus Veneris the Revanchist, Beater #fedaracarrychist
Vigilance Guardian guide on Dulfy! Like my guide? Support my Referral Link!
Last Guardian DPS because dead game

L-RANDLE's Avatar


L-RANDLE
04.21.2014 , 10:52 AM | #347
Quote: Originally Posted by GrandLordMenace View Post
LOL if you actually thought smash was the OP FOTM machine the scrubs call it, you really deserve getting hit by a ravage in the face.
Umm.. yeah.. There is a reason everyone and their grandmama played Smash. While not necessarily being OP, it most certainly was flavor of the year.
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

maverickmatt's Avatar


maverickmatt
04.21.2014 , 10:52 AM | #348
Quote: Originally Posted by GrandLordMenace View Post
LOL if you actually thought smash was the OP FOTM machine the scrubs call it, you really deserve getting hit by a ravage in the face.
LOL You might have weight in your words if you didn't call other players, "scrubs".

lpsmash's Avatar


lpsmash
04.21.2014 , 10:58 AM | #349
It should be similar to kolto overload, but usable while stunned/controlled.

SithEBM-Reborn's Avatar


SithEBM-Reborn
04.21.2014 , 11:39 AM | #350
Quote: Originally Posted by L-RANDLE View Post
Umm.. yeah.. There is a reason everyone and their grandmama played Smash. While not necessarily being OP, it most certainly was flavor of the year.
It was flavor of the year because of 3 things:

1). Most people who play this game are bad and huddle together to make smash look OP when it takes out 2-4 people at once.
2). Smash stacking was OP and THAT needed a nerf.
3). BioWare's poor balancing methods made other classes/specs underpowered.

Smash wasn't an OP spec at all(Aside from double smash and you acknowledged that smash wasn't necessarily an OP spec). Other classes were underpowered and nobody wanted to try to learn to actually counter the smash spec.