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ETA on Advanced Class change?

STAR WARS: The Old Republic > English > General Discussion
ETA on Advanced Class change?

theSCARAYone's Avatar


theSCARAYone
04.20.2014 , 08:44 PM | #4371
I wish people would stop necroing this post. You are beating the dirt that the horse has decomposed into by now.
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Khevar's Avatar


Khevar
04.20.2014 , 08:52 PM | #4372
Quote: Originally Posted by theSCARAYone View Post
I wish people would stop necroing this post. You are beating the dirt that the horse has decomposed into by now.
I'd say we're beating the envelopes, that were put together with the glue, that was made from the dead horse.

There has been nothing new stated on this subject since forever.

arunav's Avatar


arunav
04.21.2014 , 12:18 AM | #4373
I think it would be OK to have a AC change if it could only be done 2 times on a single character.

Once to switch to the other AC, once if you decided you made a mistake.

Not everyone has the time to level all the way back to 55 on another character, especially if you already played a few 55 alts (which many players have by now to see the stories).

I have this problem with a Vanguard. I had a Merc already, so went with the opposite AC on the Republic side. After getting to 55, I really wish I'd rolled a Commando, because the playstyle is much more to my liking.

If there is a 2 time limit on switching per character, it prevents "FOTM" changes. Sure, you can switch once, but then the spec isn't likely to stay OP for that long. And if it costs a good amount of coins, people won't be eager to switch so easily.

Anyway, my 2 cents. I think BW should allow for this.

Folks who are opposed might have way more time to play than most.

arunav's Avatar


arunav
04.21.2014 , 12:25 AM | #4374
Quote: Originally Posted by Khevar View Post
I'd say we're beating the envelopes, that were put together with the glue, that was made from the dead horse.

There has been nothing new stated on this subject since forever.
I don't think that means much in the current environment. We had no news on Guild Ships since they were first brought up I believe, and now they are making it into the game.

If anything, as players, we can arguably gauge if something has a chance to be implemented now based on coin sales and long-term effects on the game.

AC changes would be popular, and, if limited to a specific number, would prevent exploiting newly buffed specs.

As far as long-term effects on the game, I don't think the pool of players that level all 16 ACs is very large. It's probably tiny, in fact. BW probably has a lot more to gain by allowing AC changes than not.

Khevar's Avatar


Khevar
04.21.2014 , 12:42 AM | #4375
Quote: Originally Posted by arunav View Post
I don't think that means much in the current environment. We had no news on Guild Ships since they were first brought up I believe, and now they are making it into the game.
True, but I was more referring to all all of us posting here, not the devs speaking up.

Every variation of every pro and con has been restated and rehashed a thousand times. Nobody has changed their minds or budged on their position more than 0.00000000001 meters. Not one post has brought anything new to the discussion in months.

I'm sure people will continue to argue about it. I was just making a point that "beating a dead horse" is a woefully inadequate phrase to describe what's happening on this topic.

Ratajack's Avatar


Ratajack
04.21.2014 , 07:15 AM | #4376
Quote: Originally Posted by arunav View Post
I think it would be OK to have a AC change if it could only be done 2 times on a single character.

Once to switch to the other AC, once if you decided you made a mistake.

Not everyone has the time to level all the way back to 55 on another character, especially if you already played a few 55 alts (which many players have by now to see the stories).

I have this problem with a Vanguard. I had a Merc already, so went with the opposite AC on the Republic side. After getting to 55, I really wish I'd rolled a Commando, because the playstyle is much more to my liking.

If there is a 2 time limit on switching per character, it prevents "FOTM" changes. Sure, you can switch once, but then the spec isn't likely to stay OP for that long. And if it costs a good amount of coins, people won't be eager to switch so easily.

Anyway, my 2 cents. I think BW should allow for this.

Folks who are opposed might have way more time to play than most.

Everyone has time to level that new class. There is no time limit on reaching max level. Its not as if that character will be deleted if it does not reach max level within 2 weeks. It requires even less time now to reach max level with the double XP weekends and the XP boosts you can as quest rewards. Many people are too averse to the modicum of effort required to actually level that new class, though.

Putting a limit of two times on class changes would solve nothing. We already have a limit on the number of times you can change your class. That number is zero. Here you are, though, in a 430+ page thread asking that the limit be raised, while many people are asking that it be removed entirely. If they set a limit of 2 times, then the complaints would be "you let me do it twice, why not three times", etc.

Let's not give that mouse a cookie.

Ratajack's Avatar


Ratajack
04.21.2014 , 07:22 AM | #4377
Quote: Originally Posted by arunav View Post
I don't think that means much in the current environment. We had no news on Guild Ships since they were first brought up I believe, and now they are making it into the game.

If anything, as players, we can arguably gauge if something has a chance to be implemented now based on coin sales and long-term effects on the game.

AC changes would be popular, and, if limited to a specific number, would prevent exploiting newly buffed specs.

As far as long-term effects on the game, I don't think the pool of players that level all 16 ACs is very large. It's probably tiny, in fact. BW probably has a lot more to gain by allowing AC changes than not.
BW WILL lose subs if they allow class changes. How many they will lose is anyone's guess. Will they gain more in the quick one-time influx of revenue by allowing class changes (since you want to limit it to 2 times, it will not be a steady source of revenue) then they will lose in the long run by losing the recurring revenue of the subscriptions of those who would cancel their subs?

Again, I ask you what makes you think that ANY limit on the number of class changes would be enough when the forums are full of threads asking that the current limit be lifted or removed?

We already have the means to play any new class we want to play. It simply requires a modicum of effort to actually level that new class.

Ottoattack's Avatar


Ottoattack
04.21.2014 , 08:23 AM | #4378
Quote: Originally Posted by theSCARAYone View Post
I wish people would stop necroing this post. You are beating the dirt that the horse has decomposed into by now.
Why? Has there been a resolution? No. Devs had not responded and their are people on both side of the argument.

DOHboy's Avatar


DOHboy
04.21.2014 , 08:40 AM | #4379
Quote: Originally Posted by Khevar View Post
I'd say we're beating the envelopes, that were put together with the glue, that was made from the dead horse.

There has been nothing new stated on this subject since forever.
Think we're probably reaching half-life of the C14 at this point....

TUXs's Avatar


TUXs
04.21.2014 , 09:10 AM | #4380
Quote: Originally Posted by Ratajack View Post
There are players who feel strongly enough about class changing that they WILL lose subs if they allow class changes. How many they will lose is anyone's guess.

Look at it from a financial perspective also. Right now those who want that new class handed to them paying and playing by leaving class changes as a "possibility". They also have those against class changes paying and playing by not implementing class changes.

If they were to come out and give a definite "No", they risk losing those who want that new class handed to them because they are too averse to the modicum of effort required to actually level that new class. If they implement class changes, they risk losing those players who feel that class changes should not be allowed.
LOL! Even you wouldn't quit if they allowed AC switching...and you're the biggest whiner against it.
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