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Guardians / Juggs, ED needs a tone down?

STAR WARS: The Old Republic > English > PvP
Guardians / Juggs, ED needs a tone down?

maverickmatt's Avatar


maverickmatt
04.17.2014 , 11:42 PM | #111
Quote: Originally Posted by NathanielStarr View Post
Bioware over buffed again. Why don't they test this stuff before they put it in? I know we are supposed to go on test, but they don't even listen to us when we do. We said that this was OP.
Indeed we did say it was OP. I'm convinced the PTS is just a stress test, or like a free early access.

NathanielStarr's Avatar


NathanielStarr
04.17.2014 , 11:44 PM | #112
Quote: Originally Posted by maverickmatt View Post
That's not an accurate assessment or comparison of the relationship between Ranked Group Arenas and non-RGA , and this is not the thread for how balancing should be conducted but in short: SM ops have adjusted mechanics that somewhat compensate for your so-called "scrubs". The mechanics are exactly the same across all PvP, and the only thing that changes are control of composition and communication. In PvE, mobs and bosses can be adjusted to account for new abilities or changes to a class. This does not happen in PvP.

What happens in PvP is that coordination normally overcomes anything, but you cannot expect the sort of coordination a group of ranked players has to be the norm, therefore you should not assume that it isn't overpowered just because it's less overpowered to a coordinated group.

It's a wonderful PvE ability that isn't overpowered in the slightest, but in PvP...
Well what will happen is the coordinated groups will use this class. A coordinated group can overcome most things, but give a coordinated group this type of advantage and well...game over.

GrandLordMenace's Avatar


GrandLordMenace
04.18.2014 , 12:04 AM | #113
Also, here's the thing, 1v1, this is OP, but this game isn't balanced over 1v1. It's a anti focus fire DCD for gods sake, the amount of times where I've been focused, I pop ED, then get focused back down again within 10 seconds is not really uncommon in situations with heavy focus fire, IE someone is deliberately marking and taking you down. In that sense, I feel it is balanced. In 1v1, sure I can see where someone would have a problem with it, but is this game REALLY balanced for 1v1?
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sithBracer's Avatar


sithBracer
04.18.2014 , 12:07 AM | #114
Quote: Originally Posted by GrandLordMenace View Post
Also, here's the thing, 1v1, this is OP, but this game isn't balanced over 1v1. It's a anti focus fire DCD for gods sake, the amount of times where I've been focused, I pop ED, then get focused back down again within 10 seconds is not really uncommon in situations with heavy focus fire, IE someone is deliberately marking and taking you down. In that sense, I feel it is balanced. In 1v1, sure I can see where someone would have a problem with it, but is this game REALLY balanced for 1v1?
That's why no one is saying to get rid of it. Rather decrease the time to 5-8 seconds. It will still help survive focus fire but will not be an "I win" button in 1 v 1s or 2 v 1s.
Ma'kaela - jedi shadow in training
Mákaela - assassin in the shadows

Ren_simp's Avatar


Ren_simp
04.18.2014 , 12:08 AM | #115
Get a grip it doesn't make you invincible
I got focused down in an arena did around 57k healing
Using FD and enure + medpac I was obviously the focus target and was cc"d
And burst down My damage done was 11k this was vs 3 sorcs and a concealment op
People are way Overreacting on this...
Republic Diehard

Ren_simp's Avatar


Ren_simp
04.18.2014 , 12:13 AM | #116
Quote: Originally Posted by GrandLordMenace View Post
Also, here's the thing, 1v1, this is OP, but this game isn't balanced over 1v1. It's a anti focus fire DCD for gods sake, the amount of times where I've been focused, I pop ED, then get focused back down again within 10 seconds is not really uncommon in situations with heavy focus fire, IE someone is deliberately marking and taking you down. In that sense, I feel it is balanced. In 1v1, sure I can see where someone would have a problem with it, but is this game REALLY balanced for 1v1?
Even 1v1 its not an issue
I was duelling a very good gunslinger the type that youll never get a push or leap on
The fights were so close had to use every trick in my skill set to win Without FD he would of had me every time with easy 50% hp left.
Republic Diehard

Maudril's Avatar


Maudril
04.18.2014 , 01:05 AM | #117
This crap is why I freaking HATE lopsided cooldowns and specs. People always remember when the jug H2F's, and never notices when it is on its obnoxious cooldown or when it just fizzes and dies. Gets the "OP" or "FOTM" label without doing so because people LOVE to whine, and people ALWAYS remember when they get stomped.

Jugs were a free kill before 2.7, right next to sorcerers. Whenever I played an arena, if one of the enemy was a DPS juggernaut, most effective way was to burst it down sorta like a PVE kill order. Without ED, Jug's "Other defensives" are crap, don't even pretend that their "other defenses" are significant. They aren't, as proven by how easy to kill a "juggernaut" was before 2.7

Devs wanted a long CD powerfully lopsided defensive for some odd reason. I would *happily* trade this ED for something more reliable and consistent with a lower cooldown, but FFS Juggernauts do not need to be easy kills again.

JouerTue's Avatar


JouerTue
04.18.2014 , 01:17 AM | #118
i wonder why there are never threads about how force shroud is OP

thatPERSON's Avatar


thatPERSON
04.18.2014 , 01:26 AM | #119
since the patch ive seen (and i was actually one of the times that ive seen it) juggs/guards heal to full faster then when they were getting nuked by a healer. little out of hand if you ask me. when i had popped it i was literally thinking "how is this even fair, i just healed to full without a healer or 'LoSing and making them pay!'"

thatPERSON's Avatar


thatPERSON
04.18.2014 , 01:27 AM | #120
Quote: Originally Posted by JouerTue View Post
i wonder why there are never threads about how force shroud is OP
force shroud? op? really? are you dumb? its been bugged for nearly 2 years now. how on earth is it op when it doesnt even work half the time?

edit: even when it works you can still be stunned by other infil/deception sins/shadows. and if you arent a tank it only lasts three seconds. calling an ability that only blocks out 2 types of attacks (news flash, most classes have abilities that can hit assassins with force shroud up) op is kinda dumb. does it heal me to full? no. does it let me live like 3 seconds longer? yes but 3 seconds hides in the shadow of the free life juggers get now.

Edit #2: my all time favorite force shroud moment was the one time i used it and it didnt cleanse anything off me and i sat there with 6 dots on my ticking away while it was active. clearly op