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What’s New in Season Two

First BioWare Post First BioWare Post

Rhyn's Avatar


Rhyn
04.15.2014 , 07:13 PM | #41
Quote: Originally Posted by AlexModny View Post
Hi! Allow me to impart clarification on this part of the blog

The reward will be given to the Top 3 of each Advanced Class of the entire Ranked population. NOT per server.

8 Advanced Classes per Faction * 2 Factions * Top 3 players * 2 Gamemodes (Ranked and Solo) = 96 rewarded players

Hope that helps make sense of the situation!
This is a very bad call on your part BW. Server pop and type is going to have an effect that some servers cannot over come.

Also, i really do think we need a valor level cap to participate in ranked play to limit the effect new 55's have on solo Que and solo rating. Nothing crazy but something that will ensure they have some PvP gear IE Obroan gear and not hurt their team.

This may place a bit of strain on the Que at 1st but i am OK with that. I am not OK with under geared players killing my rating and impact my ability to get an award. I do not think i am alone in this thinking.
Rýn

<Regulators>

JediMasterSLC's Avatar


JediMasterSLC
04.15.2014 , 07:29 PM | #42
Players on servers with low ranked population will not be able to achieve as a high a rank for their class as players on more ranked-populated servers, but this is not so much of a problem considering that if you're a truly serious ranked player (especially if you're going for the top 3 in your class), you are likely to transfer to a more ranked-populated server anyway.

Another potential problem is players that want top 3 rank might transfer from PvP servers to servers that have good enough ranked population to get frequent pops, but have a lower average skill level than PvP-server players (high population PvE servers?). Basically, players who transfer to farm rating from bads. Again, not much of a problem because you will be able to get a good rating from farming a PvE server this way, but probably not enough to get top 3 in your class.

The main problem is that, because there are unfortunately no cross server queues, there is no way to accurately compare the skill of players that are on different servers, based on rating. Because of this lack of cross server, giving out a reward for the top 3 highest ratings for an AC in the whole game, rather than server, is very unfair, as it incentivizes playing on a high population but low skill level server. When someone receives an award and another doesn't, the implication is that the person who got the award performed better. You are not able to tell who performed the best per AC in the game if the server communities are isolated from playing each other. You need to make those "top rating" reward on a per-server basis. While this may encourage players transferring to PvE servers to get that server's top rating reward, it is better than the alternative. You can also partially combat this by disabling said reward from being used/displayed on any server other than the one on which it was earned.

PWRbox's Avatar


PWRbox
04.15.2014 , 08:20 PM | #43
It seems to me that no matter what they do, it always opens a new can of worms. But oh no, not just any worms, but the most putrid space worms you've ever seen. If something is changed, for better or for worse, it creates new problems. We ask for more que pops, they create dailies that will encourage more pops, but will also bring in the hordes of... What are they called again? Oh yeah- NOOBS, that leave their butt prints on our ratings. If they put in a gear quota, it will be more even matches, but fewer pops. And everyone wants both pops, and even teams. This is just one of many such predicaments. A good compromise leaves nobody happy.
The solution to these endless problems? One small step at a time. As the players, we just have to get used to inevitable problems, while at the same time finding solutions to them. If you don't like how it is now, get used to it until it changes, or find a better way things could be done. Once you find that better way, throw it into the swirling pit of turmoil... AKA the PvP forums. This game has improved at a steady rate since launch, and will continue to improve. Patience, my young Padawans.

funkiestj's Avatar


funkiestj
04.15.2014 , 09:30 PM | #44
Quote: Originally Posted by AlexModny View Post

The reward will be given to the Top 3 of each Advanced Class of the entire Ranked population. NOT per server.

Presumably you are suggesting that the 3 highest rated players will get the reward. If so, this is stupid because rating from completely isolated player pools are incomparable. It should be obvious that this is the case but if you still need convincing here is a quick and dirty simulation I wrote to illustrate the issue:

jelo.py

See the end of jelo.py above for output from a sample run.

Depending on the makeup of the player pool, 2 players with the same "true rating" (Alice and Malice, true rating 2000) end up with significantly different actual ratings (1797 and 1484). These ratings are perfectly consistent relative to the ratings of their opponents (i.e. the difference between different player's actual ratings is very close to the diffence between their true ratings) but meaningless when compared across player pools.

In short, the more derps your population has, the higher rating you can achieve (assuming your skill remains constant).

It doesn't affect me personally because I'm a bad and won't win the top tier reward regardless, I just enjoy pointing out the silliness of your proposed system.

OTOH, perhaps you have some other idea for comparing player performance across isolated player pools. In this case I look forward to hearing what you plan.

Mr. Hat says "BW support is the best"!
I am a bad player, so what?

CyrusConnor's Avatar


CyrusConnor
04.15.2014 , 09:41 PM | #45
Overall good changes I think. Especially adding ranked dailies. I wouldn't worry so much about more baddies quing, cause it will happen on both teams just as likely. Plus will spice it up anyways having new blood instead of people whom you know where they stand. I think some people are definitely complaining way too much considering, no solution will make everyone happy. Wanting too many things that sound more about individual wants vs things for as many players as possible. Its supposed to be a social grpuping game after all. I also dont know why so many people are worried about how unfair the getting the top 3 thing might be. Most, like virtualy everyone won't get it anyways. My question is what vanity item can they give us that will top or be equal with the rancor of season 1? As for the top 3 guys per class I am really curious what it will be.

I know this a dead horse, but cross server que please. May as well ask.

Unbinding knife barrels and shotgun barrels from their respective weapon types. Not really related to the above post, but it makes no sense to have legacy knives or shotguns if the barrels dont cross over anyways.

I love arenas cause they are fast paced and i can do them without worrying about one taking forever to finish, but i will say ranked and pvp in general could use with some more lore freindly type of battle grounds than hut organized arenas and such.

Xolido's Avatar


Xolido
04.15.2014 , 09:55 PM | #46
Fix crossserver que - and we can talk top3 of classes of the world/region

May the force, force you, to force others !

Darslk's Avatar


Darslk
04.15.2014 , 10:18 PM | #47
Quote: Originally Posted by JediMasterSLC View Post
Players on servers with low ranked population will not be able to achieve as a high a rank for their class as players on more ranked-populated servers, but this is not so much of a problem considering that if you're a truly serious ranked player (especially if you're going for the top 3 in your class), you are likely to transfer to a more ranked-populated server anyway.

Another potential problem is players that want top 3 rank might transfer from PvP servers to servers that have good enough ranked population to get frequent pops, but have a lower average skill level than PvP-server players (high population PvE servers?). Basically, players who transfer to farm rating from bads. Again, not much of a problem because you will be able to get a good rating from farming a PvE server this way, but probably not enough to get top 3 in your class.

The main problem is that, because there are unfortunately no cross server queues, there is no way to accurately compare the skill of players that are on different servers, based on rating. Because of this lack of cross server, giving out a reward for the top 3 highest ratings for an AC in the whole game, rather than server, is very unfair, as it incentivizes playing on a high population but low skill level server. When someone receives an award and another doesn't, the implication is that the person who got the award performed better. You are not able to tell who performed the best per AC in the game if the server communities are isolated from playing each other. You need to make those "top rating" reward on a per-server basis. While this may encourage players transferring to PvE servers to get that server's top rating reward, it is better than the alternative. You can also partially combat this by disabling said reward from being used/displayed on any server other than the one on which it was earned.
The problem of players transferring servers to get better rewards has two solutions: Give rewards per server, or give SW:TOR cross server queues.
Prophecy of the Five, <Ghost Panther>

JediMasterSLC's Avatar


JediMasterSLC
04.15.2014 , 11:13 PM | #48
Quote: Originally Posted by Darslk View Post
The problem of players transferring servers to get better rewards has two solutions: Give rewards per server, or give SW:TOR cross server queues.
Obviously

alexsamma's Avatar


alexsamma
04.15.2014 , 11:16 PM | #49
Ranked dailies = more 26k players with less than 2018, expertise...

Oh yay, so excited.



Now an attempt not to be an ***, do something to ensure that anyone that queues for rated pvp has at least 1936 expertise (max bolster expertise) and is fully augmented - it won't stop bads who can't break 5k damage in a round from queuing, but it will at least prevent matches from starting out 3vs4 (or worse); and before anyone comes back with skill > gear, having ~26k hp in a 4vs4 death match is like going into a fight drunk with one hand tied behind your back - you're setting yourself up to be globaled if the other group focus fires (potentially 2 shotted if a sin/shadow wants to solo you).

DragulThrawn's Avatar


DragulThrawn
04.16.2014 , 12:09 AM | #50
Quote: Originally Posted by alexsamma View Post
Ranked dailies = more 26k players with less than 2018, expertise...

Oh yay, so excited.



Now an attempt not to be an ***, do something to ensure that anyone that queues for rated pvp has at least 1936 expertise (max bolster expertise) and is fully augmented - it won't stop bads who can't break 5k damage in a round from queuing, but it will at least prevent matches from starting out 3vs4 (or worse); and before anyone comes back with skill > gear, having ~26k hp in a 4vs4 death match is like going into a fight drunk with one hand tied behind your back - you're setting yourself up to be globaled if the other group focus fires (potentially 2 shotted if a sin/shadow wants to solo you).
Take 3 Friends and play 4vs4 :-), solo ranked is random pvp ...

No cross server ... bad idea with 96 best of the World .... Epic Fail BW !!!

Do it for one server or give us cross server.

I can not compete with any other player of another server ...

Bw why you are doing this ????