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Please go back to the old Armour numbering system

STAR WARS: The Old Republic > English > General Discussion
Please go back to the old Armour numbering system

Pavijan's Avatar


Pavijan
04.13.2014 , 12:18 PM | #91
Well, for the people who want to quickly see how much some of the mods are lagging in levels, you still can see the required level of the item (based on the maximum level of all the mods in it) below other descriptions, so if some mod is lower that the biggest one, than its lagging below that level and you should replace it. It's clear as it always was. Now I can at least find out, very quickly, is some purple level mod better than some blue one on a quick glance. So, I like this .

wainot-keel's Avatar


wainot-keel
04.13.2014 , 12:45 PM | #92
Quote: Originally Posted by RandomXChance View Post
You apparently missed what I was saying. Purple is not always superior to blue nor blue always superior to green. Higher level was frequently not superior to the lower level item you already had.

In my view, a system that was assigning the same number to items of different power levels was flawed. Stating that "almost no one understands" is shown to be untrue based solely on the responses in this thread alone.
Yes, purple item lvl 21 is better than blue item 23. But it's a negligible difference. Just as negligible as it would be two blues 23. What matters is that being those item lvl you know beyond any doubt you're golden for lowbie Athiss

The main thing about the previous system is that you press "C" and with 1 second glance at your gear you knew exactly what was going on and what needed upgrading.

Yes, the gear rating system is good for those rare ocassions and only if you are OCD about. But it's a bad one for the vast majority of situations while leveling.
If it has to be one thing only, then I rather have a system that is good, simple, fast and effective for like what, 90, 95, 99 % of actual cases than one that is good for those exceptions but is always an annoying endeavour dealing with it. A bad trade.

RandomXChance's Avatar


RandomXChance
04.13.2014 , 01:18 PM | #93
Quote: Originally Posted by wainot-keel View Post
Yes, purple item lvl 21 is better than blue item 23. But it's a negligible difference. Just as negligible as it would be two blues 23. What matters is that being those item lvl you know beyond any doubt you're golden for lowbie Athiss

The main thing about the previous system is that you press "C" and with 1 second glance at your gear you knew exactly what was going on and what needed upgrading.

Yes, the gear rating system is good for those rare ocassions and only if you are OCD about. But it's a bad one for the vast majority of situations while leveling.
If it has to be one thing only, then I rather have a system that is good, simple, fast and effective for like what, 90, 95, 99 % of actual cases than one that is good for those exceptions but is always an annoying endeavour dealing with it. A bad trade.
Really, you decide you are ready for a certain FP based on your gear? I really doubt that is the norm. People queue for whatever FP the GF will allow. Let's not start making up scenarios that we know do not happen. You know how I know what needs upgrading? When I find a piece that the tooltip shows is an improvement. When I have some planetary comms I go shop the vendors and see what I can upgrade.

I find gearing while leveling so trivial that I really fail to understand so much groaning about the change. Oh well, guess we just see it different and you should also acknowledge that plenty of us like the change and people should stop insisting that most players preferred the old way.

Arkerus's Avatar


Arkerus
04.13.2014 , 01:50 PM | #94
Quote: Originally Posted by Khevar View Post
Like I said. You actually can't come up with a compelling argument, so you fall back on the old faithful of insults and snide comments. Too bad. You used to be able to debate.
I've already explained the new (actually been in the game forever) system is far superior because it simply uses I level, like the game was designed. I don't need any more reason than that and if you insist on clinging to a system that was redundant and non intuitive, that's not my problem.

Unless they add an option, the system is here to stay and you should buck up and worry about more important things.

You can keep sticking your fingers in your ears and pretending that one system isn't better (and cleaner and more consistent) than two but that's not going to help your argument any.

This simply comes down to human resistance to change. People don't like change and they will fight it tooth and nail, even when the change makes perfect logical sense.

It's why unions still exist and laws aren't updated to reflect the current times we live in. People are stubborn and usually very resistant to change.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Khevar's Avatar


Khevar
04.13.2014 , 02:44 PM | #95
Quote: Originally Posted by Arkerus View Post
I've already explained the new (actually been in the game forever) system is far superior because it simply uses I level, like the game was designed. I don't need any more reason than that and if you insist on clinging to a system that was redundant and non intuitive, that's not my problem.
I've no argument that the system was redundant. There were 3 ways of numbering mod and such. Simplifying it is definitely desirable.

When you say, "a system that was redundant and non intuitive" are you referring to all 3 naming methods collectively?

Because the one removed (level of the mod matching the required level to use) was in fact MARVELOUSLY intuitive. Are you really saying you had a hard time understanding it?
Quote: Originally Posted by Arkerus View Post
Unless they add an option, the system is here to stay and you should buck up and worry about more important things.
No doubt.
Quote: Originally Posted by Arkerus View Post
You can keep sticking your fingers in your ears and pretending that one system isn't better (and cleaner and more consistent) than two but that's not going to help your argument any.
Is this what you think my argument is? It isn't.
Quote: Originally Posted by Arkerus View Post
This simply comes down to human resistance to change. People don't like change and they will fight it tooth and nail, even when the change makes perfect logical sense.

It's why unions still exist and laws aren't updated to reflect the current times we live in. People are stubborn and usually very resistant to change.
You're painting with a very broad brush, here.

Can you find the myriad of posts complaining when the UI was made customizable? How about when the Group Finder added a "return to previous destination" after the mission was over? Or searching by primary stat to the GTN?

Some changes are well received. Others less so.

My biggest lament is that the rating system doesn't have any clear correlation to required level. I've actually spent time trying to figure out the "formula" for how rating is calculated, and I couldn't come up with any consistent method.

Once you reach end-game, everyone's level is the same, so rating vs level is irrelevant. But < 50, it would be nice to have a rating system that had a more obvious relationship to required level. It's merely a lack of convenience. That is all that is missing. Convenience.

Can you see that?

Plactus's Avatar


Plactus
04.13.2014 , 02:46 PM | #96
Quote: Originally Posted by Khevar View Post
I just wish THIS rating system would be more logical in and of itself. There internal logic of how rating is calculated is inconsistent.
Item Rating = Item Level * 2 + Quality Modifier

Quality modifier is 6 for greens, 16 for blues, and 24 for purples.

Item Level is the what the old tooltip displayed, not the level required to equip.

Khevar's Avatar


Khevar
04.13.2014 , 02:54 PM | #97
Quote: Originally Posted by Plactus View Post
Item Rating = Item Level * 2 + Quality Modifier

Quality modifier is 6 for greens, 16 for blues, and 24 for purples.

Item Level is the what the old tooltip displayed, not the level required to equip.
http://swtor.askmrrobot.com/gear/108...ndo-armoring-3
11 * 2 + 24 == 46
12 * 2 + 24 == 48

Edit: The calculation you provided seems to follow for higher level gear, incidentally. Just not the lower level gear.

Arkerus's Avatar


Arkerus
04.13.2014 , 03:01 PM | #98
Quote: Originally Posted by Khevar View Post
I've no argument that the system was redundant. There were 3 ways of numbering mod and such. Simplifying it is definitely desirable.

When you say, "a system that was redundant and non intuitive" are you referring to all 3 naming methods collectively?

Because the one removed (level of the mod matching the required level to use) was in fact MARVELOUSLY intuitive. Are you really saying you had a hard time understanding it?

No doubt.

Is this what you think my argument is? It isn't.

You're painting with a very broad brush, here.

Can you find the myriad of posts complaining when the UI was made customizable? How about when the Group Finder added a "return to previous destination" after the mission was over? Or searching by primary stat to the GTN?

Some changes are well received. Others less so.

My biggest lament is that the rating system doesn't have any clear correlation to required level. I've actually spent time trying to figure out the "formula" for how rating is calculated, and I couldn't come up with any consistent method.

Once you reach end-game, everyone's level is the same, so rating vs level is irrelevant. But < 50, it would be nice to have a rating system that had a more obvious relationship to required level. It's merely a lack of convenience. That is all that is missing. Convenience.

Can you see that?
I guess mousing over is too hard? That's how I always did it. Required level? Its right there on the mod. That never went away. I always looked at required level. I never did it any other way. I never understood what the redundant system was for from the moment I picked up the game. Most of these gear based games go by I level, which is what they system now displays. Maybe I played too much wow but it seems perfectly intuitive to me.

And this has nothing to do with required changes, like the UI, that this game was sorely lacking at start. There is resistance to change when moving systems or features, but installing a feature when one isn't even there isn't what I am talking about.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Khevar's Avatar


Khevar
04.13.2014 , 03:07 PM | #99
Quote: Originally Posted by Arkerus View Post
I guess mousing over is too hard? That's how I always did it. Required level? Its right there on the mod. That never went away. I always looked at required level. I never did it any other way.
If you're in game right now, and you have a <50 toon with orange gear, do the following:

1. Open your character sheet.
2. Mouse over the orange gear.
3. What is the required level of that mod?

Vandicus's Avatar


Vandicus
04.13.2014 , 03:20 PM | #100
Quote: Originally Posted by Khevar View Post
If you're in game right now, and you have a <50 toon with orange gear, do the following:

1. Open your character sheet.
2. Mouse over the orange gear.
3. What is the required level of that mod?
Outside of when the mod is being purchased, why is it important to know the required level of the mod? The old system didn't show the required level of the mod at 50+ without ctrl+clicking anyways.
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