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Please go back to the old Armour numbering system

STAR WARS: The Old Republic > English > General Discussion
Please go back to the old Armour numbering system

AlrikFassbauer's Avatar


AlrikFassbauer
04.12.2014 , 04:47 AM | #51
Quote: Originally Posted by Styxx View Post
(let`s assume 79 and 82 - I`m pulling numbers out of my butt like Houdini, but it`s for a good cause)
Or like those infamous Irish Banksters ...
Complex minds
Cope with
Complex problems.

wainot-keel's Avatar


wainot-keel
04.12.2014 , 06:35 AM | #52
Quote: Originally Posted by Halinalle View Post
Level 27: 72
Level 29: 76
Level 31: 80

I only know these because I have to deal with these numbers currently.
And this is the major flaw of this system for leveling. It works ? Yes, but you need a translation for those numbers, because these new numbers are meaningless. In order to make sense of these, you need to translate them to other scale. That's brilliant

soulseekerr's Avatar


soulseekerr
04.12.2014 , 07:14 AM | #53
I agree. Please go back to the old system. I thought I would like the new system better when I read about it in the patch notes...but no.

jediluck's Avatar


jediluck
04.12.2014 , 07:30 AM | #54
I like both systems, but I personally prefer the current one. I have always preferred to say "My chest is 180" than "my chest is 78". I think the easiest way for this to work is to simply add an option to the Interface section of Preferences which would swap between 180/78, depending on if it was ticked or something. That would, everyone would have their preferred way of looking at the numbering system.

Icebergy's Avatar


Icebergy
04.12.2014 , 07:31 AM | #55
Yes but if there was an option to select which one you like, that would cause a lot of confusion between players for crafting, grouping, even casual conversation.

Its a change, its weird now but you will get used to it.
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

Tannatra's Avatar


Tannatra
04.12.2014 , 07:43 AM | #56
meh the new system will take getting used too... its like when the UK went from Imperial to Metric it took a while to get used to measuring stuff in Metres,Kilograms and Litres instead of feet/yards,pounds and Pints/gallons....

Halinalle's Avatar


Halinalle
04.12.2014 , 07:54 AM | #57
Quote: Originally Posted by Icebergy View Post
Yes but if there was an option to select which one you like, that would cause a lot of confusion between players for crafting, grouping, even casual conversation.

Its a change, its weird now but you will get used to it.
It's like forcing invert y-axis in FPS game.

DarthZaul's Avatar


DarthZaul
04.12.2014 , 09:49 AM | #58
The numbers changing at 55 people could get used to. 72s and 78s were better than 168 and 180 but we could get used to the change.

Item levels at below level 55 just make no sense whatsoever though. Level 35 in 80 gear is just completely stupid. There isn't even any consistent conversion calculation you can do e.g rating = level + 50.
My level 31 items are 80 rating and level 33 items are 84.
That's just idiotic.

We now have to open the mod item screen to see the levels instead of being able to see them straight way. Did they even think this change through at all? The new system is worse in every possible way!

They should change everything back to levels, get rid of rating completely and change the weeklies to say they require item level, because new players looking at requirement for the weeklies were the only people who used rating before this patch anyway.

NoFishing's Avatar


NoFishing
04.12.2014 , 10:10 AM | #59
Quote: Originally Posted by wainot-keel View Post
And this is the major flaw of this system for leveling. It works ? Yes, but you need a translation for those numbers, because these new numbers are meaningless. In order to make sense of these, you need to translate them to other scale. That's brilliant
I really don't understand how this is going to make it more difficult for leveling. We are going to do the exact same thing we do now: visit the vendors when it's time to upgrade, see what the highest gear is that we can equip, and buy that. If we are doing it correctly, we will still replace our weakest armorings/mods/enhancements with the new gear, but also always keep our strongest armorings in chest, head, or legs.

The only difference is, we will be looking at rating, rather than item level, which is actually better. When we end up with that odd purple mod or armoring while levelling, now we'll know when it's time to replace it with a blue commendation piece.

uaintjak's Avatar


uaintjak
04.12.2014 , 10:15 AM | #60
It's terrible. And while I recognize that change is hard and there is always a painful transition period, this particular change is so counterintuitive that the end result really is a change for the worse. At max level it may be fine, but for leveling it's incredibad...so bad, in fact, that it's a decision only Bioware could have come up with.