Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

What is the purpose changing the character sheet item level tooltips?

STAR WARS: The Old Republic > English > General Discussion
What is the purpose changing the character sheet item level tooltips?

Halinalle's Avatar


Halinalle
04.10.2014 , 09:06 AM | #31
Quote: Originally Posted by Vandicus View Post
Quest Rewards typically offer companion gear.
There's just one little problem: it's not interesting to do quests that are already grey to you. I have to skip all or almost all side quests on 3rd-5th planet on both sides (includes bonus series when available) because I'm usually 5-10 levels above the mob level.

Vandicus's Avatar


Vandicus
04.10.2014 , 09:09 AM | #32
Quote: Originally Posted by Halinalle View Post
There's just one little problem: it's not interesting to do quests that are already grey to you. I have to skip all or almost all side quests on 3rd-5th planet on both sides (includes bonus series when available) because I'm usually 5-10 levels above the mob level.
Then you won't have to worry about gearing your companion until you hit Makeb.


What's your leveling method? FPs grant extra comms, warzone comms can be traded for planetary comms. If you have a crew skill like treasure hunting or underworld trading, the purple gems and metals sell for a good amount respectively so you could gear that way.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

morfius's Avatar


morfius
04.10.2014 , 09:10 AM | #33
Item level (level of usability) is more important in leveling than item rating.
Item rating is better at end game.
Now just stop and think, when player is supposed to learns about gearing, during leveling or during end game?
Is it too hard to have lines as - Elusive mod 168 (Level 55)?
"The Aing-Tii have a different view of the Force. Not in terms of Jedi or Dark Jedi—of black and white, as it were—but in a way I like to think of as a full-color rainbow."

Halinalle's Avatar


Halinalle
04.10.2014 , 09:13 AM | #34
Quote: Originally Posted by Starglitter View Post
The number values, while I can associate with the quality of gear mods, really does not mean much to me, for instance I see 180, which I know is level 78, or mod 34, but really what does the 180 specifically means? is the 180 the addition of the plusses of the mod itself? I imagine it has some kind of rational explanation, but it eludes me at this time. Same is with the mod 34, what is the significance of 34, does this mean there are 33 lower capable mods?
2*78+34?
No, that's 190.

Quote: Originally Posted by Vandicus View Post
Then you won't have to worry about gearing your companion until you hit Makeb.
Except that I needed mixed 58(Makeb?)/66 and full 66 for Xalek for SI act 3 finale. Even then Xalek went down twice.

Quote: Originally Posted by Vandicus View Post
What's your leveling method? FPs grant extra comms, warzone comms can be traded for planetary comms. If you have a crew skill like treasure hunting or underworld trading, the purple gems and metals sell for a good amount respectively so you could gear that way.
FPs and I try to remember to pick up the dailies/weekly from terminals when available. Casual PvP. Planetary quests but I don't really like to do them if they are grey (no XP). This is mostly because I want to be able to have best possible gear for my characters for every act finale.

Vandicus's Avatar


Vandicus
04.10.2014 , 09:34 AM | #35
Quote: Originally Posted by Halinalle View Post
Except that I needed mixed 58(Makeb?)/66 and full 66 for Xalek for SI act 3 finale. Even then Xalek went down twice.



FPs and I try to remember to pick up the dailies/weekly from terminals when available. Casual PvP. Planetary quests but I don't really like to do them if they are grey (no XP). This is mostly because I want to be able to have best possible gear for my characters for every act finale.
The SI act finale is way easier with a healing companion(pretty much trivial even with an un-geared healing companion, I was originally using a questing geared Khem Val; wiped like three times even with my heroic moment, then switched to Talos, and one-shot it without problem, who I hadn't put any new gear on since I got him) . The game has a massive bias towards healing companions, and seems to assume that everyone uses them.

Back before we had planetary comms that were universal, and before we had a lot of slottable gear, the finale bosses were done in leveling greens and blues. It was a matter of necessity to use a healing companion(if the player was not a healer, being a healer yourself trivializes most leveling content).
Darasuum kote ner vode!
Darasuum kote Mando'ade!

redheadedtim's Avatar


redheadedtim
04.10.2014 , 10:01 AM | #36
Quote: Originally Posted by Halinalle View Post
2*78+34?
No, that's 190.



Except that I needed mixed 58(Makeb?)/66 and full 66 for Xalek for SI act 3 finale. Even then Xalek went down twice.



FPs and I try to remember to pick up the dailies/weekly from terminals when available. Casual PvP. Planetary quests but I don't really like to do them if they are grey (no XP). This is mostly because I want to be able to have best possible gear for my characters for every act finale.
You needed 58/66's for act 3 finale? You're bad. This is not good evidence of anything except for not being good. It's meant for level 47-50 and I did it at 46. Took a bit with some misses and whatnots, but was quite doable.

Souliena's Avatar


Souliena
04.10.2014 , 12:13 PM | #37
I think they should make a option to decide how someone wants to see the itemlevel or level of modifikations and so on.

Its very confusing for a Low-Level-Character to see at Level 10 modifications with item-level 42 in weapons...
Now i have to go in the modification-menu too look for which level the modifications are.

~> Lyneea ~ Elaîna <~
~> T3-M4 <~

Gavin_Kelvar's Avatar


Gavin_Kelvar
04.10.2014 , 01:06 PM | #38
Quote: Originally Posted by MackTK View Post
To show rating instead of level, as we were used to from start until now it is really confusing. Haven't found ONE man who is content with the change. As one of my previous poster said, I knew in one look where I stand or the people I was inspecting stood. Now I am blind.
Hi, I like the change very much. Prior to the change I always focused on looking at the rating anyway since level was by and large meaningless except for sorting in crafting. All seeing level told you was whether you were a high enough level to equip it, if you based your choice on the level number it was entirely possible to equip an item that was weaker than your current item with a lower level number (namely the difference between green/blue/purple). Why I like the change is pretty much for the following reason:

Quote: Originally Posted by Vid-szhite View Post
I like this change. It's been needed and makes sense. Being able to see item ratings on everything should have been done long ago. Before, if you looked at a mod you couldn't see it's level OR it's rating, just its number (which is different from both) until it got slotted, where the primary slot would show its rating, and the others would show its item level. Item level was inconsistent -- was a 33 green better than a 31 blue? How about a 29 purple? No idea, unless you look at all the stats. And earpieces? Implants? Forget about it! No ratings OR levels. No way to tell at a glance if it was decent without a comparison item.

KyaniteD's Avatar


KyaniteD
04.10.2014 , 01:25 PM | #39
By the way, the tooltip of an item still shows the required level at the bottom. Since the level requirement for the entire item is determined by the modification with the highest level requirement AND pre-50 the required level coincides with item level, you can still get an idea if and by how much your gear is outdated.

So during leveling you can go by required level because that coincides with item level, and during endgame you can go by rating since level requirements tell nothing about item level past level 50 and rating is more important for endgame, anyway.
Darkvs.Light:
Shepard Effect ᶩ彡
Donate your referral to
Dulfy / MMO-Fashion TORCommunityMe

MillionsKNives's Avatar


MillionsKNives
04.10.2014 , 01:31 PM | #40
Quote: Originally Posted by Starglitter View Post
When you get to 55, it gets a bit tricky for you have the old level 66, 69, 72 and 78. and PvP sets

I would think 66 would be green, blue and purple, the 69s would have a silver coloring, 72 gold coloring, and 78 Red coloring

thus a dreadforge piece of armor would read: Level 55 in red coloring.
That's even worse. How are we supposed to know that red is better than blue, or silver is better than green? So when they release the next tier what's the new color? "Well obviously turquoise is better than fuchsia, which is better than orange, but not quite as good as lime."

The biggest problem with leaving the system as "the mod level is roughly equivalent to the level requirement" is that it completely explodes after 50. According to the mod level system the level 61s we got at 50 should be blue mods for a level 60 character. But in actuality when we get to level 60 we'd be wearing level 80-something gear.

It's not hard to figure out if you need to change out your gear. Look at the level requirement of the item, it will correspond to the highest level mod. Compare with the vendor. Open the item and take a look. Wait until you get used to the relative power of the items through exposure.