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What is the purpose changing the character sheet item level tooltips?

STAR WARS: The Old Republic > English > General Discussion
What is the purpose changing the character sheet item level tooltips?

KyaniteD's Avatar


KyaniteD
04.10.2014 , 07:10 AM | #21
Quote: Originally Posted by Asheris View Post
Because I bet a lot of people were confused about the required gear rating that shows in the quest description for operations and were clueless about how to check it.
If it actually reduces the number of people queuing for content they're nowhere geared for, then I'll happily live with the annoyance.
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ninjonxb's Avatar


ninjonxb
04.10.2014 , 07:11 AM | #22
Quote: Originally Posted by Rithoma View Post
Basically I welcome this change. We used to have 3 different numbers that actually were standing for the exact same thing:

Advanced Example Armoring 34
Item level (78)
Item rating 180

I think it is good that they are trying simplify and standardize these numbers, because have 3 of them is just a bit confusing and I hoped for a change like that for a long time.

However, at least on my server (Red Eclipse) people used the item level number as a reference to the quality of the gear. For example: "My gear is 72/78 with set bonus." Therefore, I think they should have got rid of that Item rating number instead of the item level number, because most people were more used to those. Not sure what is like on other servers though. Even the number in the item's name could be adjusted to that system to make it even less confusing. Or changing the level number to the number from the item's name would probably have been still better than using the item rating number. The option they chose was probably the worst one.

The choice of what to reduce I could get behind. They needed to condense the numbers somehow though.

I would wager that they have some sort of plan on condensing these numbers and they wanted to avoid as much of a *****torm as possible by not dropping it all at once (just look at how much drama a freaking tooltip is causing)

wainot-keel's Avatar


wainot-keel
04.10.2014 , 07:20 AM | #23
Quote: Originally Posted by ninjonxb View Post
They will think its a number and notice that it goes up as their gear gets better...
Yes, Captain Obvious, the number 6 beats the number 5, that's brilliant.

A lvl 20 character with Mod(50), is it properly geared ? slighly undergeared ? Or is it trash ?

Halinalle's Avatar


Halinalle
04.10.2014 , 08:38 AM | #24
Quote: Originally Posted by Never_Hesitate View Post
The level on the mods was always of by about 1 level so that didn't help too much and now you can just compare the item rating you have to the one that the vendor sells and you'll have the same effect as if it were levels.
No need to memorize from 9-55 you can just learn the ones at 55 and compare the ratings on lower ones
Is for example item rating 80 good for level 43 character or should I replace it? How I can know if it's within 5 levels from character's level without ctrl+rclick? You do realize that there's not enough planetary comm's to upgrade mods every time you level up?

Never_Hesitate's Avatar


Never_Hesitate
04.10.2014 , 08:47 AM | #25
Quote: Originally Posted by Halinalle View Post
Is for example item rating 80 good for level 43 character or should I replace it?
As I've written before give it some time and you'll learn.
I need this time as well so stop trying to prove your point with the nonsense of "do you already know everything new and every facette of it?"

Quote: Originally Posted by Halinalle View Post
How I can know if it's within 5 levels from character's level without ctrl+rclick? You do realize that there's not enough planetary comm's to upgrade mods every time you level up?
Do it every 4-8 levels that suffices.
(You can't even upgrade your mods every time you level up through planetary comms because the vendors only sell a new tier every 2nd level )
waiting for ...

Halinalle's Avatar


Halinalle
04.10.2014 , 08:50 AM | #26
Quote: Originally Posted by Never_Hesitate View Post
Do it every 4-8 levels that suffices.
(You can't even upgrade your mods every time you level up through planetary comms because the vendors only sell a new tier every 2nd level )
That's still ~80 planetary comms (~40 per level) every time next item rating is available. That's only for your own character, now think about gearing your companion too.

Never_Hesitate's Avatar


Never_Hesitate
04.10.2014 , 08:53 AM | #27
Quote: Originally Posted by Halinalle View Post
That's still ~80 planetary comms (~40 per level) every time next item rating is available. That's only for your own character, now think about gearing your companion too.
I've leveled enough chars to know when to upgrade my and my companions gear pretty well.
waiting for ...

Vandicus's Avatar


Vandicus
04.10.2014 , 08:54 AM | #28
Quote: Originally Posted by Halinalle View Post
That's still ~80 planetary comms (~40 per level) every time next item rating is available. That's only for your own character, now think about gearing your companion too.
Quest Rewards typically offer companion gear.
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CmdrShpd's Avatar


CmdrShpd
04.10.2014 , 09:00 AM | #29
Quote: Originally Posted by Vid-szhite View Post
I like this change. It's been needed and makes sense. Being able to see item ratings on everything should have been done long ago. Before, if you looked at a mod you couldn't see it's level OR it's rating, just its number (which is different from both) until it got slotted, where the primary slot would show its rating, and the others would show its item level. Item level was inconsistent -- was a 33 green better than a 31 blue? How about a 29 purple? No idea, unless you look at all the stats. And earpieces? Implants? Forget about it! No ratings OR levels. No way to tell at a glance if it was decent without a comparison item.

I agree that in the short run, those of us used to the old system will be disoriented. Eventually we will learn to cope with it, and everyone will be better off.
This. I welcome the change, though it will certainly take a little bit to get used to.

Starglitter's Avatar


Starglitter
04.10.2014 , 09:06 AM | #30
Mmm

I really appreciate what BIOWARE intended to do with the upgrade, but frankly, I wish they woul dhave simplified it to were armor level would have been preserved and made to match the actual level of the player.

For example a level 50player would want to wear level 50 armor it could be green, blue or purple 50s.

When you get to 55, it gets a bit tricky for you have the old level 66, 69, 72 and 78. and PvP sets

I would think 66 would be green, blue and purple, the 69s would have a silver coloring, 72 gold coloring, and 78 Red coloring

thus a dreadforge piece of armor would read: Level 55 in red coloring.

The number values, while I can associate with the quality of gear mods, really does not mean much to me, for instance I see 180, which I know is level 78, or mod 34, but really what does the 180 specifically means? is the 180 the addition of the plusses of the mod itself? I imagine it has some kind of rational explanation, but it eludes me at this time. Same is with the mod 34, what is the significance of 34, does this mean there are 33 lower capable mods?

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