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New Classes


JagoPulastra's Avatar


JagoPulastra
04.08.2014 , 02:15 PM | #61
Personally, the most ridiculous, minor limitation in the game to me comes down to weapons.

My Jedi Sentinel NEEDS 2 lightsabers, otherwise he somehow forgets how to do the things he does? Why can he not use just 1 saber, or even a saberstaff?

My Bounty Hunter can't use a blaster rifle? Fett used one. Dengar used one. IG-88 used one. Hell, the Trooper gets blaster rifles built for the Aim stat, so where is mine?

Conversely, look at my awesome Shield Specialist Trooper, designed to get in close and smack things around! ... but he cannot use a melee weapon. There are NPC enemies in the game who function as Troopers with vibroswords; why can't I?

My Imperial Agent is -restricted- to using just a blaster rifle? Even though I get a blaster -pistol- in the CUTSCENES? Why can I not use this? The Smuggler has Cunning-stat Pistols, but I am stuck with a rifle because ....?

Being able to switch up weapons alone could lead to, at the very least, a little flavor. It could even open up the doors for Spec Trees being suited towards one type of weapon (A Sent/Mara has one tree for Single Hilt, one tree for Dual-Wielding, and one tree for the Saberstaff, or something like that).



... regardless, my Bounty Hunter is stuck with a pistol, and that's just wrong.
The Advent Knight

Metalix's Avatar


Metalix
05.17.2014 , 02:03 PM | #62
Quote: Originally Posted by JagoPulastra View Post
Personally, the most ridiculous, minor limitation in the game to me comes down to weapons.

My Jedi Sentinel NEEDS 2 lightsabers, otherwise he somehow forgets how to do the things he does? Why can he not use just 1 saber, or even a saberstaff?
This is the one bit I can answer. Saberstaves require an entire different method of training just to avoid turning yourself into the black knight from Monty Python. Your dude never gets the option, so it's probably safe to assume you've gotten little to no training with them whatsoever. Even then, a fair number of your attacks would just look silly with a double-blade.

Sidenti's Avatar


Sidenti
05.17.2014 , 07:24 PM | #63
Quote: Originally Posted by JagoPulastra View Post
Personally, the most ridiculous, minor limitation in the game to me comes down to weapons.

My Jedi Sentinel NEEDS 2 lightsabers, otherwise he somehow forgets how to do the things he does? Why can he not use just 1 saber, or even a saberstaff?

My Bounty Hunter can't use a blaster rifle? Fett used one. Dengar used one. IG-88 used one. Hell, the Trooper gets blaster rifles built for the Aim stat, so where is mine?

Conversely, look at my awesome Shield Specialist Trooper, designed to get in close and smack things around! ... but he cannot use a melee weapon. There are NPC enemies in the game who function as Troopers with vibroswords; why can't I?

My Imperial Agent is -restricted- to using just a blaster rifle? Even though I get a blaster -pistol- in the CUTSCENES? Why can I not use this? The Smuggler has Cunning-stat Pistols, but I am stuck with a rifle because ....?

Being able to switch up weapons alone could lead to, at the very least, a little flavor. It could even open up the doors for Spec Trees being suited towards one type of weapon (A Sent/Mara has one tree for Single Hilt, one tree for Dual-Wielding, and one tree for the Saberstaff, or something like that).



... regardless, my Bounty Hunter is stuck with a pistol, and that's just wrong.
Or even choosing to forgo weapons altogether, even. Sure, I get that a Jedi can't use Saber Throw if they're not holding a saber. But what's up with BHs not being able to use Flame Thrower unless they're holding their pistol?

Kyexaiik's Avatar


Kyexaiik
05.20.2014 , 11:44 AM | #64
http://www.swtor.com/community/showthread.php?t=739219

Look at my post for a new class idea. Lightwhip / beast master

scarlet_magpie's Avatar


scarlet_magpie
05.23.2014 , 08:04 AM | #65
I agree that we will NOT see any more base classes implemented, although I would love to be wrong!

What may be nice though, would be to implement a 3rd advanced class in each base ( a sith trooper could be adv for BH, smuglger adv for Agent... etc..).

Loving the idea of beastmaster with capturable and trainable pets. Apart from that, I can't really see anything else within the SW universe that we don't already have.
Perhaps the actual base class could be "Native" and it can be a both faction option, with it's ship hangar and start point on a new starter world (Hutta or Ord Mantell).
This class is a "victim" caught up in the battle for the galaxy and wanting to help one side or the other,,,,,,

Perhaps "Partisan" ( a class specialising in use of traps, mines, turrets and grenades), "Sentient" (Beastmaster class. Specifically at one with nature, utilising animals and plants etc) and "Soulwalker" ( a class which harnesses the ancient spirits of his/her homeworld to perform powerful mental abilities including cranial blasts, DoT lifedrains and psychic trauma, a CC ability resulting in stat loss).....

I DO however think there are plenty of humanoid race options left. Obviously they must be able to utilise one of the 5 body types and equip boots etc, but Echani, Voss, Rodian, Nautolan, Duros and LOADS more...

Joshwahh's Avatar


Joshwahh
06.05.2014 , 03:34 PM | #66
An idea for the neutral class would be Dark Jedi, not in line with the Sith and no allegiance to the Republic.

I'd also like to see an exiled Jedi clan too, who follow the ways of the exile from KOTOR2.

But considering the vast amount of planets not included yet, I'd like to see some sort of ressurection of the likes of Manaan or Kashyyyk with a playable story.

There's so many untapped resources from the KOTOR games that could rekindle SWTOR, but I just think with it gone F2P it just won't happen.

LordMalath's Avatar


LordMalath
06.14.2014 , 11:04 PM | #67
You better be listening BioWare. Do this and make freakin $$$,
Class 1: Ranger
Faction: Republic
Sub-Class 1: Beastmaster
Combat Role: DPS
Weapons: Vibrosword, Techstaff
Unique: Able to train familiars for an extra companion.
Sub-Class 2: Tracker
Combat Role: Tank, DPS
Weapons: Vibrosword, Scattergun
Unique: Stealth

Class 2: Sith Seer
Faction: Empire
Sub-Class 1: Sith Shaman
Combat Role: Heal, Tank
Weapon: Lightsaber
Sub-Class 2: Sith Druid
Combat Role: Damage
Weapon: Lightsaber, Lightwhip
Unique: Train familiars as extra companion

EranofArcadia's Avatar


EranofArcadia
06.16.2014 , 07:38 AM | #68
Don't think this could ever happen, but it would be cool:

Combat droid. A combined race/class. All your companions are droids as well. Only 1 AC, but there would be 1 tree for heals, 1 for tanking, and 1 for ranged DPS, so field respec would be even more useful. Sort of a jack of all trades. Heck, maybe get an extra crew skill slot.

ETA: While I am wildly speculating, you could even have a legacy requirement of some sort of unlock it a la WoW Death Knights - like have at least 1 55 on each faction, or whatever.

hristo_popov's Avatar


hristo_popov
08.15.2014 , 06:06 AM | #69
Instead of new classes we need extra story. For example the ability of being a Sith and joining the republic later or the other way around. One guy also said joining Darth Malgus - also a great idea. And what about joining Revan? There are so many possibilities for this game and Bioware doesn't want to do anything It's just sad how much can be done for this game and the amount of brilliant ideas the gamers have and no one is putting them in use
"Darkness calls to darkness. It calls to you. You can feel it like a heart beating within this temple."
― Darth Talon

theUndead's Avatar


theUndead
08.15.2014 , 07:45 AM | #70
Quote: Originally Posted by hristo_popov View Post
Instead of new classes we need extra story. For example the ability of being a Sith and joining the republic later or the other way around. One guy also said joining Darth Malgus - also a great idea. And what about joining Revan? There are so many possibilities for this game and Bioware doesn't want to do anything It's just sad how much can be done for this game and the amount of brilliant ideas the gamers have and no one is putting them in use
It is not like they don't want to put those ideas to use, it comes down to resources and sadly they simply do not have them. Eric even went on to say that they are pretty much NEVER going to offer a faction change so I really we have to accept it. Oh and on a side note, I really can't stand Revan anymore, so I would not want anything else to do with him at all.
The Hellion Legacy (Harbinger)
Referal Link
Quote: Originally Posted by EricMusco View Post
As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.