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If I had control over the development of this game....(With Videos :) )

STAR WARS: The Old Republic > English > General Discussion
If I had control over the development of this game....(With Videos :) )

jedip_enguin's Avatar


jedip_enguin
04.04.2014 , 01:45 PM | #21
Quote: Originally Posted by Malastare View Post
I try to explain things to them.

Maybe it's a pointless task... I'm compelled to try, anyway.
It bound to work eventually, law of averages has to catch up sooner or later.

And at least he didnt want them to copy/paste the engine code :P
Click my link please, I'm almost out of Cartel coins - http://www.swtor.com/r/Sh6HPh

ikinai's Avatar


ikinai
04.04.2014 , 01:53 PM | #22
Quote: Originally Posted by Malastare View Post
I try to explain things to them.

Maybe it's a pointless task... I'm compelled to try, anyway.
You'll need an intern to explain it, interns are amazing and can fix everything.
I'll tell you what, then. Why don't you call me some time when you have no class?
--Rodney Dangerfield Back to School
Is this referral mic on? It's free stuff and stuff, in game.

Icebergy's Avatar


Icebergy
04.04.2014 , 02:51 PM | #23
Quote: Originally Posted by Never_Hesitate View Post
I'm glad that you don't have the control over the development of this game
/sign
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

Thoronmir's Avatar


Thoronmir
04.04.2014 , 03:00 PM | #24
Quote: Originally Posted by KrizDaWiz View Post
1. I would have laughed at the idea of even using the Hero engine to infiltrate the development process.
I pretty much stopped reading after this line. Granted, I know nothing about game development, software design, or even locating the power button for my hamster-powered compubox thingy. But did they really use the Hero engine to infiltrate the development process? Did BW have to sneak into the development process while no one was watching? I picture the Hero engine creating a distraction on the other side of the room while BW tiptoes through the door that reads: "DEVELOPMENT PROCESS: AUTHORIZED PERSONNEL ONLY." Infiltrate must mean something special in compu-lingo.

So, yeah, I'll join the chorus of players grateful that the OP doesn't have control over development of this game. Although, at times, I wish BW had chosen a different engine with which to initiate the development process.

Icebergy's Avatar


Icebergy
04.04.2014 , 03:04 PM | #25
Quote: Originally Posted by Raansu View Post
I'm not sure you understand what an engine is for games...
I guarantee Malastare understands it better than you do.
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

VulgarMercurius's Avatar


VulgarMercurius
04.04.2014 , 03:09 PM | #26
Quote: Originally Posted by KrizDaWiz View Post
LMAO at ALL of you missing the point.

For one SWG sucked i'd never play that again.
For two the UNREAL ENGINE was used to make MANY MMO's (APB: All Points Bulletin, Alliance of Valiant Arms, DC Universe Online, Global Agenda, TERA Online, etc you get the point) and all run smooth as butter compared to SWTOR.
Swtor runs as smooth as butter. Perhaps you should update from your Commordore 64?

Raansu's Avatar


Raansu
04.04.2014 , 04:00 PM | #27
Quote: Originally Posted by Icebergy View Post
I guarantee Malastare understands it better than you do.
I somehow doubt that.

Snakesoul's Avatar


Snakesoul
04.04.2014 , 04:02 PM | #28
Quote: Originally Posted by Icebergy View Post
I guarantee Malastare understands it better than you do.
I do agree malastare understands the differences. However when someone starts using MMO-Enabled engine and Single Player Engine, I start to wonder their experiences as most developers don't really use those terms. I know a few guys from EA Vancouver branch before and when they talked about games like Old republic they would tell me well it's made on this engine....there was never a oh it's made on Frostbite MMO - Enabled Engine and we hope to get Battlefield on the Single Enabled Engine.

An engine is a engine. Unreal is best example it can be used for MMO , Single , Multiplayer. Any engine can be use for anything but you have to look at the coding and determine how much work you want to do and whether the engine will support your game/features/direction. This is why we have thousands of engines built and not just 1, frostbite can be used for Massive Online gaming and is like mentioned in the process of being tested on a game for the first time to see it's limits but again even if the test happens its just a test of that developer's plan , others will shock the world on what they can do with an engine if they know the coding really well. Best example APB as they used the Unreal code but modified it to be able to do the customization and etc, all the you see wasn't designed or allowed in the basic structure of unreal engine and even Reloaded productions and Real times has mentioned how much time it took to push the boundaries . But when you use the engine for Online let it be MMO or just Online like Call of duty/ Battlefield then you have to start the rest of the factors such as server , net code and so forth. Which are pieces completely different from the engine itself and plays more of the important role of the Online Experience, as these parts determine the idea of either

A) Client side based - This allows most info to come from the client (dedicated servers at a certain extent, lan etc)
B) Client and Server side - They work together and meet in the middle ( some MMOs does this to allow storage of data but however can be easily attacked by hackers and etc) Battlefield , APB ( these uses DATA centers either their own or rented to store their side of the data)
C) Server side - It's all server baby ( the server holds all the data and client information, the client him/her self stores the game and basic access but the rest is all storage into the main serve) Example : WOW ( cool story they sold the old server sections before and if you got one it's rather neat to look at), Eve online ( best example of pure server side as all data is stored to a central server and nothing else)

So when players complain about a MMO not working to well, it's not always the engine. Most times it could be the server , net code , package leaks and so forth. There is a lot in a MMo then just engine that is why it cost so much to produce one and why so many companies don't jump for it until they are sure. This also explains why a lot still fight for subs and not free to play.
"BLAST HIM"
" IT'S A TRAP!!!"
" Together we shall rule the galaxy" :
" Maximum Firepower" " Increase all firepower"

Icebergy's Avatar


Icebergy
04.04.2014 , 06:27 PM | #29
Quote: Originally Posted by Raansu View Post
I somehow doubt that.
Your post history: Filled with sarcastic snark directed at new players to make yourself feel superior to them.

Malastare's post history: Filled with extremely thoughtful and accurate posts giving people insights into how game development actually works.

Yes I am sure you know more about game engines than him.
Unsubscribed due to no new Operations.
I am happy that there will be a renewed focus on story, I love story, its why I picked this MMO. But I picked an MMO, not an episodic single player RPG that I have to pay a subscription to receive the episodes.

Khevar's Avatar


Khevar
04.04.2014 , 07:52 PM | #30
Quote: Originally Posted by Raansu View Post
I somehow doubt that.
Have you written an MMO game engine? How about a non-MMO game engine? How about any software at all?