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If I had control over the development of this game....(With Videos :) )

STAR WARS: The Old Republic > English > General Discussion
If I had control over the development of this game....(With Videos :) )

KrizDaWiz's Avatar


KrizDaWiz
04.03.2014 , 07:19 AM | #1
1. I would have laughed at the idea of even using the Hero engine to infiltrate the development process.
http://www.youtube.com/watch?v=tNvSAV7ef64

2. Started developing on an engine that is tried an true by the dev team that already looks fantastic and runs as smooth as butter. Great story telling.
http://www.youtube.com/watch?v=iE4XKjkEloY

3. Use and build on or create a system similar to the combat mechanics of Jedi Academy.
http://www.youtube.com/watch?v=soujd8qO-lQ
http://www.youtube.com/watch?v=09ZT7A0A9UY
http://www.youtube.com/watch?v=Yi-45u4MzIA
http://www.youtube.com/watch?v=L5WwfUfdqXU

4. No forced faction alignment, but at the same time, if you wanted to become Sith, Jedi, Trooper, or Agent classes you would have to choose a faction for a certain amount of time or complete a certain mission before you could go neutral/rogue again. (So korriban/tython would be a planet you go to maybe after you've already done something else instead of a starter planet)

5. Weapons would have no class lock, but you would have to learn how to use the weapon properly to gain new skills (basically level up your weapon mastery as well as your class)

6. Classes would give only class based and specialized weaponary skills. (so dont expect to be able to use different lightsaber forms if you trained as a trooper)

7. There would be no armor classes (light,medium,heavy)

8. Your dark and light skills would depend on your alignment, not your class.

9. A better character creation.... -___-
http://www.youtube.com/watch?v=cxNoAgL0jTc

10. Some regular *********** robes...would be a MUST for people who choose to become and complete the training to be sith or jedi.
http://www.youtube.com/watch?v=yHqdESArkqU


Add on...im too tired to think lol
Download the instrumental album "The Sith Code" by Darth Krazer (me) TODAY!
http://www.datpiff.com/Darth-Krazer-...pe.595107.html

Never_Hesitate's Avatar


Never_Hesitate
04.03.2014 , 08:14 AM | #2
I'm glad that you don't have the control over the development of this game
waiting for ...

Suromir's Avatar


Suromir
04.03.2014 , 08:36 AM | #3
Quote: Originally Posted by Never_Hesitate View Post
I'm glad that you don't have the control over the development of this game
This. Especially since almost all of it, but the engine ME uses, is just another veiled "make swtor more like swg" thread.

MillionsKNives's Avatar


MillionsKNives
04.03.2014 , 08:53 AM | #4
Quote: Originally Posted by KrizDaWiz View Post
2. Started developing on an engine that is tried an true by the dev team that already looks fantastic and runs as smooth as butter. Great story telling.
http://www.youtube.com/watch?v=iE4XKjkEloY
So you would use a single player engine to power an MMO, good luck with that.

I watched the first video and that combat looks absolutely awful. Like, Star Wars Kid awful.

Quote:
4. No forced faction alignment, but at the same time, if you wanted to become Sith, Jedi, Trooper, or Agent classes you would have to choose a faction for a certain amount of time or complete a certain mission before you could go neutral/rogue again. (So korriban/tython would be a planet you go to maybe after you've already done something else instead of a starter planet)
So just no story or anything. Just a bunch of wandering mercs farming moisture? Sounds...boring.

Quote:
5. Weapons would have no class lock, but you would have to learn how to use the weapon properly to gain new skills (basically level up your weapon mastery as well as your class)
What's the point of a Jedi who wields guns? Unless you mean tech users using various guns, Jedi/Sith using various lightsabers. Then you wouldn't really have class abilities, you'd have weapon abilities. Then what's the point of a class?

Probably the most viable idea here, but in the end it's not all that important

Quote:
6. Classes would give only class based and specialized weaponary skills. (so dont expect to be able to use different lightsaber forms if you trained as a trooper)
Don't know what that means.

Quote:
7. There would be no armor classes (light,medium,heavy)
What does this change?

Quote:
8. Your dark and light skills would depend on your alignment, not your class.
A trained Jedi using force lightning and yet still accepted in the order. Why do I find that unlikely?

Quote:
9. A better character creation.... -___-
http://www.youtube.com/watch?v=cxNoAgL0jTc
Mass Effect's character creation is the exact same as SWTOR, but worse. I had a hard time making a good looking fem-shep in those games. She always looks really awkward.

Quote:
10. Some regular *********** robes...would be a MUST for people who choose to become and complete the training to be sith or jedi.
http://www.youtube.com/watch?v=yHqdESArkqU
This seems a given for improvement.

ikinai's Avatar


ikinai
04.03.2014 , 09:06 AM | #5
If I had control I'd kick all you kids off my lawn and play by myself!
I'll tell you what, then. Why don't you call me some time when you have no class?
--Rodney Dangerfield Back to School
Is this referral mic on? It's free stuff and stuff, in game.

Darth-Obvious's Avatar


Darth-Obvious
04.03.2014 , 05:58 PM | #6
Quote: Originally Posted by KrizDaWiz View Post
1. I would have laughed at the idea of even using the Hero engine to infiltrate the development process.
http://www.youtube.com/watch?v=tNvSAV7ef64

2. Started developing on an engine that is tried an true by the dev team that already looks fantastic and runs as smooth as butter. Great story telling.
http://www.youtube.com/watch?v=iE4XKjkEloY

3. Use and build on or create a system similar to the combat mechanics of Jedi Academy.
http://www.youtube.com/watch?v=soujd8qO-lQ
http://www.youtube.com/watch?v=09ZT7A0A9UY
http://www.youtube.com/watch?v=Yi-45u4MzIA
http://www.youtube.com/watch?v=L5WwfUfdqXU

4. No forced faction alignment, but at the same time, if you wanted to become Sith, Jedi, Trooper, or Agent classes you would have to choose a faction for a certain amount of time or complete a certain mission before you could go neutral/rogue again. (So korriban/tython would be a planet you go to maybe after you've already done something else instead of a starter planet)

5. Weapons would have no class lock, but you would have to learn how to use the weapon properly to gain new skills (basically level up your weapon mastery as well as your class)

6. Classes would give only class based and specialized weaponary skills. (so dont expect to be able to use different lightsaber forms if you trained as a trooper)

7. There would be no armor classes (light,medium,heavy)

8. Your dark and light skills would depend on your alignment, not your class.

9. A better character creation.... -___-
http://www.youtube.com/watch?v=cxNoAgL0jTc

10. Some regular *********** robes...would be a MUST for people who choose to become and complete the training to be sith or jedi.
http://www.youtube.com/watch?v=yHqdESArkqU


Add on...im too tired to think lol
It sounds like Skyrim with Star Wars skin.

It's better to do those things with a single player RPG, not an MMO.

Also you say better character creation and of all things pick Mass Effect? Seriously? You could literally pick anything and chose ME? Why not a character creator that's actually robust or lets you customize more things than just your face like EVE Online, Star Trek Online, APB, Saints Row, etc, etc?

Arkerus's Avatar


Arkerus
04.03.2014 , 07:31 PM | #7
Hey look, another thinly veiled "I want SWG galaxies back" thread.

Links to single player engines by an armchair analyst who has no idea what he's talking about? Check.
Some BS about class alignment? Check.
More BS about character creation? Check.
Claims that no story and wondering around makes for a good game? Check.


Go play the SWG emu.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Master_Hitsugaya's Avatar


Master_Hitsugaya
04.03.2014 , 11:51 PM | #8
Quote: Originally Posted by Never_Hesitate View Post
I'm glad that you don't have the control over the development of this game
Yes if you had control of the game you would be bankrupt I am glad the devs would have laughed at your ideas.

KrizDaWiz's Avatar


KrizDaWiz
04.04.2014 , 10:41 AM | #9
LMAO at ALL of you missing the point.

For one SWG sucked i'd never play that again.
For two the UNREAL ENGINE was used to make MANY MMO's (APB: All Points Bulletin, Alliance of Valiant Arms, DC Universe Online, Global Agenda, TERA Online, etc you get the point) and all run smooth as butter compared to SWTOR. it's not a "Single Player Engine" /slowclap /facepalm /pointlaugh at all of you know it alls
A "flashpoint" in global agenda http://www.youtube.com/watch?v=Tv_bvoU9ln4 using the "single player engine" LMAOO!

I never said ANYTHING about turning it into a sandbox game. Where did you guys even get the idea that I even said that...again /facepalm /slowclap The way the planets are set up are fine i wouldnt change that. Thats one thing that bores me about games like swg. They are too open.

As far as ALIGNMENT goes im talking DARK/LIGHT to the slow **** who is too brain damaged to understand the words he/she is reading. And to the guy who quoted everything....I mean like, look more in-depth with the concept....if you are dark you risk chance of getting removed from the Jedi Order, and vise versa, giving you the option to go rogue as a force user with what you learned from the Jedi/Sith.

And to answer your other quote using that same example...say you do get kicked out or removed from the order you'd still have those force abilities/skills that you learned because you decided to go that route, but have the freedom to play another roll as the same character which actually give me another idea...if you neglect particular skills your stats go down to stop players from being Omnipotent in every skill set.

I agree ME's Char creation was a bad choice of an example, but at the same time something as in-depth as APB would be too much. Something like Tera Online would be perfect as far as CHARACTER CREATION (had to make that caps because some dumb **** WILL no doubt say something like "oh but tera online sucked.""

As far as faction alignment I mean like keep the stories dont take them away, just instead of being extremely linear. Let me give an example....You create your character, choose your race, sex, and appearance. Everyone starts on two neutral planets like say....tatooine and alderaan (you know something familiar to star wars fans). From there you are given hints and nods at what you can do as far as skills/classes go, but you are never stuck with that class if you say get bored and want to re-roll a character. So, things like being an "ex-smuggler, turned jedi that fell to the dark side and became sith" could happen.

Which gives me another Idea cetain classes should allow you to change your name. For example say my name is " Casio Omni" when I started, and reaching reaching the rank of "Darth" should allow me to create a new unique title "Lord/Darth Tretious" and similar with other classes but less formal, maybe something like a middle nick name that can be toggled on and off similar to Legacy and titles.

Using an upgraded version of the combat system of Jedi Academy would be GREAT (and i suggest you all download it if you havent played it. its free now, even the source code was released by the developers)! It may look bad because of dated graphics and ****** animations, but it's a pretty deep system and still the best combat in any multiplayer SW game to date:
1. Forms actually mean something a perform differently not just stat wise, but visually as well.
2. If you were a marauder/sentinal or an assassin/shadow with this combat engine you were not stuck with always having youre dual blades or off-hand lightsaber out. You could disable one side/saber and fight in one of the single-bladed light saber forms.
3. Projectiles could be knocked back with force push (missiles, grenades, mines etc)
4. You could lose your weapon in battle requiring you to pick it up or using the force to get it back.
5....real-time combat. Should have been number 1. Pressing 1,2,3,4,5,6,7,8,9,0,=, your favorite hotkey style of gaming is dull and dated.
6. Bounty Hunters could actually USE their jet packs and fire missles where ever they wanted.
7. Snipers actually needed skill to play with player reflexes and a scope.
9. Lightsaber duels had saber clashes....Example http://www.youtube.com/watch?v=mq4cM9o7db8 watch it starting at 7:37 (better show of combat as well.)
10. Skills were unlocked with dark/light alignment as well as general character progression.
11. Maneuverability

About Jedi/Sith using weapons other than lightsabers and non-force users using lightsabers....Obi Won killed grevious with a blaster, and Boba Fett used a lightsaber. Thats like saying High-Schooler should play basketball through his entire 4 years and after into college simply because he played basketball first. Maybe he got bored of playing bball (replace it with your first favorite class) and wanted to play baseball (the class you never tried until later but found out you like it way more than the first class you started with). The more he plays baseball the less proficient he is in basketball, but the kid shouldnt have to die and restart his entire life to play baseball :P. Do you get me?

EDIT: Another cool idea would be to allow the factionless players group up and do missions with both Pubs and Imps, go to both Corscant and Dromund Kaas, but cannot go to either fleet. They would have to use one of the homeworlds as a fleet. Also in Open-world PVP areas they show up as Yellow targets unless grouped with a faction, then they would show up as the normal red for enemy and green for ally. It would make things interesting and really bring the RP side of this game to life.

Think a little less shallow guys.
Download the instrumental album "The Sith Code" by Darth Krazer (me) TODAY!
http://www.datpiff.com/Darth-Krazer-...pe.595107.html

Malastare's Avatar


Malastare
04.04.2014 , 11:06 AM | #10
Quote: Originally Posted by KrizDaWiz View Post
1. I would have laughed at the idea of even using the Hero engine to infiltrate the development process.....[and] Started developing on an engine that is [based on Mass Effect's engine]
That's a single-player FPS-oriented engine. It has no RPG support built in. No loot support. No inventory. No trading. No equipment. No server side NPC support. No server events. No persistent world state.

But it would be pretty.... and it would run worse on even more systems than SWTOR's current engine does. EDIT: Assuming equivalent graphics. While Tera might make pretty screenshots, its graphics aren't so great for most in-game situations. I suppose that's somewhat of an opinion. Regardless, the point here is that using MEs engine or even just Unreal3 is not a simple way to a better MMO. Loads of work need to be done with it.

Quote: Originally Posted by KrizDaWiz View Post
Use and build on or create a system similar to the combat mechanics of Jedi Academy.
ie: You'd create a game with an unlocked target where skill is based on twitch responses rather than planned actions and strategy. I love Jedi Academy, but I'm uninterested in a twitch MMO.

Quote: Originally Posted by KrizDaWiz View Post
No forced faction alignment...
So, any sort of coherent story would be next to impossible.

Quote: Originally Posted by KrizDaWiz View Post
5. Weapons would have no class lock
Its a fine idea, but the reality would mean that you'd likely see less variety in game, rather than more. The min-maxers would force people to use the weapon-of-the-month. Again: I'll pass, thanks.

Quote: Originally Posted by KrizDaWiz View Post
There would be no armor classes (light,medium,heavy)
We're most of the way down that path already. With adaptive gear being so predominant, we've essentially moved to a model without armor classes, where classes have base armor buffs.

Quote: Originally Posted by KrizDaWiz View Post
Your dark and light skills would depend on your alignment, not your class.
This would undermine a lot of "classes". In SWTOR a "dark" Jedi is not the same as a Sith --not even a "light" Sith. Using lightning as a Jedi is sort of counter to the general lore that the game is basing itself on. People who use force lightning in the game were trained to use it. It's not a consequence of darkside Force influence.

Quote: Originally Posted by KrizDaWiz View Post
9. A better character creation....
Understand that the more detailed you make character creation, the more work that everyone's CPU has to do when trying to render player characters.

Quote: Originally Posted by KrizDaWiz View Post
Some regular ... robes...would be a MUST for people who choose to become and complete the training to be sith or jedi.
Why? I have nothing against robes, but before the Ruusan Reformation, the Jedi had a strong military presence and commonly wore Jedi armor, not just their monastic robes. Why are we forcing a game in the Old Republic era to conform to (essentially) Original-Trilogy-Era conventions?

Sorry, but I think I would have been much less interested in the game you want to make. If you want to make a single player game like that, set in the New Republic, then I'd probably be all for it. But as an MMO, it sounds like a nightmare of performance problems and lots of flash with no story.