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Feedback from a subscriber and why I'm losing faith in the game.

STAR WARS: The Old Republic > English > General Discussion
Feedback from a subscriber and why I'm losing faith in the game.

Rasen's Avatar


Rasen
04.02.2014 , 09:59 AM | #31
Just to note OP if you want to provide Bioware this feedback without getting agitated in the process email them. I know lots of people think the forums are a good place for communication with the devs, but as long as so many different people can reply to your thread it will never be a a good place. Anything posted here is subject to discussion and that is what is going on here. I can only imagine how frustrated you might be with some responses, but I recommend not even browsing this thread. You left your feedback, the devs will probably see it and you won't need to care what the community thinks. I'd still say to ensure the feedback reaches them you should also email them directly. Direct emails are far better forms of communication IMO.

DarthTHC's Avatar


DarthTHC
04.02.2014 , 10:34 AM | #32
Quote: Originally Posted by Hyde_v View Post
*Lag* ...
If you write a well-mannered, non-inflammatory post to these forums asking for help with lag, people will help you. I've seen it happen time and again.

There are many sources of lag in any game, and the vast majority of these are not within the domain of control of the game's publisher. Only one is - server lag. The interesting thing about server lag is that just about everyone will experience it at just about the same time. That's the type of lag we saw in KDY for the first several weeks, before they fixed it.

If that's not the case, if only a fraction of people in the area you are in see the lag when you do, then there's nothing BioWare can do to help you.

You have to help yourself by figuring out what type of lag you're getting then addressing that appropriately. Again, make a nice, friendly post to these forums with this as the specific topic, show some patience, humility, and a willingness to listen and try things, and people will help you.


Quote: Originally Posted by Hyde_v View Post
*My tickets are full.*
This is the first I've ever heard of this problem. Yes, the ticket system should probably not get stuck like this. But my gosh, man, 65 tickets?! Thicker skin, go with the flow.

What the heck are you reporting people for?


Quote: Originally Posted by Hyde_v View Post
*Hackers*...
Of all the times I've heard any legitimate complaint of hackers, BioWare was on them like stink on... bantha droppings... immediately.

But hacks will exist in any game. Get a screen cap / video of it if you can. Then report it through the proper channels here.


Quote: Originally Posted by Hyde_v View Post
*Developer communication.*...
The current team has communicated more real information more frequently than any before it. It didn't just stop. It's still happening. Again, more than ever.

When Musco first came on and he, like every single one of his predecessors, said they would communicate more frequently and provide better information, this cynic decided to count. Yep. I counted. Pretty lame, right? But I had heard it before and I wanted data to throw back in his face when he failed.

Result? More frequent posts with real content by far than any of the predecessors and it's still going strong. Best communication team by far and I'm impressed with what they've done.

Check DevTracker. You'll see it.

Could they do more? Probably. But they're never going to tell you about anything they don't have nearly ready to go, out of concern of customer disappointment when the inevitable... bantha droppings... happen and they are unable to deliver.

Jadescythe's Avatar


Jadescythe
04.02.2014 , 10:34 AM | #33
CS tickets are not meant for reporting. Right click, report, select reason. But be warned, if you are only reporting for foul language that isn't directed at a player, your report will most likely be ignored. The game comes with a chat filter to avoid seeing the language if you do not want to.
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TUXs's Avatar


TUXs
04.02.2014 , 10:40 AM | #34
Excellent post OP! EXCELLENT!
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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tanerb's Avatar


tanerb
04.02.2014 , 10:52 AM | #35
Lack of developer communication is the biggest issue imho. And yes, I don't count 1 sentence codex stolen lore as developer communication

NoFishing's Avatar


NoFishing
04.02.2014 , 11:02 AM | #36
Quote: Originally Posted by Hyde_v View Post
If someone constantly drops the f-bomb in chat, I turn them in.
Wow, really? They are just words. Welcome to the internet.

https://www.youtube.com/watch?v=vbZhpf3sQxQ

GalacticKegger's Avatar


GalacticKegger
04.02.2014 , 11:10 AM | #37
OP brings up some good points ...

*Lag*
I get a LOT of lag moving around on fleet and in the Tactical FPs. But those are the only places where it consistently effects gameplay for me. I get some occasionally on Alderaan and Ilum, but for the most part my connection is stable.

*My tickets are full.*
That's a LOT of tickets. I'll average a few a week (bug reports or ninja looters mostly) and currently have none open. So I have no idea how one account can have 65 still pending - unless they happened in such rapid fashion that they were mistaken for a DoS attack.

*Hackers*
Pretty sure there are hackers in PvP because there are (unfortunately) hackers everywhere. Something to consider is premades pwning GSF as well as unranked WZs which gives the impression of hacking. Get 3 Maras synchronizing Predations in Huttball on Ventrilo and it gets ugly fast. Get 3 escorted Gunships triangulating with an escorted bomber on Ventrilo and it gets ugly fast. To borrow from one of my all-time favorite comedians ... ranked premades invading unranked WZs typifies the "pussification" of PvP.

I still play both, but not as much as I used to because competing with premade kill zones as a solo player isn't much fun.

*Queue times*
I have zero queue issues with WZs, GSF - or even GF when I queue as a tank - on Harbinger, Jedi Covenant or Begeren. However GF, when I queue as DPS, is a totally different story. I've left queues after having been in them for 30 minutes queued as deeps. But it's like that for every MMO with holy trinity grouping systems. The tactical flashpoints would be a great solution if they could just fix their friggin' lag.

*Developer communication.*
Personally, I could not care less if dev either doesn't personally respond to my requests or is withholding information about something they are working on and not ready to divulge. Dev tracker and the Cantinas are enough for me in that regard. I'm okay with just not being that damned important.

Having said that, there are bugs that have remained since beta. LOTRO also has some. WoW also has some. STO also has some. Every MMO that's ever been made and is still going has some. They are annoyances to be sure. But so is the POS Windows operating system the game runs on ... and the occasional CO bottleneck it runs through ... and the game's threading which all but bypasses my gorgeous killer graphics card and heads straight for the CPU's throat ...

*Team balancing*
GSF has a way for the teams to balance classes before the WZ begins. The players just have to communicate during class selection. Ground WZs do not have that luxury because the classes are fixed upon player entry into the queue. Which takes me back to the issue of premades having such an insurmountable advantage in a solo environment.

You mentioned concern over WZ finder not seeming to balance the teams' roles out. Here's a question: wouldn't a role-centric PvP system create the same queue time problems that the role-centric GF system has now?
Can we please just have our pre-KotFE SWTOR MMORPG back?

NoFishing's Avatar


NoFishing
04.02.2014 , 11:12 AM | #38
Quote: Originally Posted by Hyde_v View Post
From the game's Terms of Service:

No cussing in the game. Most people who consistently swear in chat get added to my ignore list. But if I am grouped with someone and I ask them not to cuss and they persist, I'm turning their butt in. And I have every right to do so. If I ever cussed in the game and someone turned me in and I was suspended, well, that's my own bloody fault, isn't it? Rules are rules. Everyone agrees to obey the rules in order to play the game. It is not my fault some folks cannot do so.
The ToS do not mean "no cussing". We are not in kindergarten here, and the occasional f-bomb, idgaf, ****, ffs, or f u, is not in and of itself disruptive to chat. Now if someone is just spewing a constant stream of obscenities without any actual discussion, that would be reportable.

RandomXChance's Avatar


RandomXChance
04.02.2014 , 11:28 AM | #39
Quote: Originally Posted by Malastare View Post
I will say that some (not all) of the OPs complaints really do come down to some really poor game performance. And, sadly for the OP, the most likely (very likely) cause of that poor performance is local system/network issues.

The first good example is the loading of quest boxes. In early versions of SWTOR, location/texture/state of quest boxes was loaded up very early and tracked constantly. At some point (2.0 or so) this was changed to have them "lazy loaded" only when their appearance/state became relevant --in short: when you could see them. This caused some issues for people who zone into areas with dense collections of quests (the Fleet) and begin traveling quickly (speeder or jet boots). The speed they move around can often be faster than the quest items can load their state. Even high-end systems can experience this issue, but the severity of it isn't caused by game code. Server load has some effect, but CPU and disk performance seem to have a much larger affect.
This is pretty much it. Due to some poor decisions and optimizations, even a relatively "high end" system can have these issues. I used to see the exact same issues as you until I upped my RAM to 16GB and moved to an SSD. With 16GB, I have 10-12 in use while playing SWOTOR. That means that if you have 8GB or less, the system will have to use HDD virtual memory. If you have a mechanical HDD, then you have just now double-downed on the slowness.

In PVP there are certainly hacks. I have three times seen a Sorc using Force Barrier sail down the ramp and across the goal line in Huttball to score. Not sure how that works using just the given game mechanics.

Nice post btw!

psandak's Avatar


psandak
04.02.2014 , 11:37 AM | #40
Quote: Originally Posted by slafko View Post
SSD will not help you when the engine is bad.

The game stops for a few seconds when I open the Legacy tab. Sometimes it lags for a second when bringing up the companions tab. Mission reward terminals on the fleet sometimes take 10 seconds to spawn. Which is silly.
But SWTOR Unleashed does help. That being said, without 16GB of RAM it is only slight (to load all the recommended files onto the RAM drive you need 12GB free RAM).
Quote: Originally Posted by Jeweledleah View Post
that said... cross server queueing MIGHT improve pvp, but it will NOT improve pve - overall. sorry.
Agreed, but what will improve the PvE queue times is incentives to queue in underrepresented roles. Blizzard did it with WoW to great success (DPS queue times were cut in half).

Quote: Originally Posted by DarthDymond View Post
The engine definitely has problems and what you're describing in your post can absolutely be attributed to its issues. But what OP was describing here:

is way outside the norm, and may be due in part to something going on at his end.

Also, OP there is a bit of a workaround for the serious lag that Fleet tends to cause: A lot of it seems to come from the engine's issues with rendering text on-screen. If you turn off character and NPC nameplates, it seems to help a lot. It's an annoying hoop to have to jump through, but it might be the lesser of two evils if you're having consistent lag issues on Fleet.
I noticed a small improvement when I turned off nameplates

Quote: Originally Posted by horrorfaneightys View Post
That is surprising. I understood that it was going to be difficult, maybe even impossible to implement. But I thought they would still at least try to implement cross server queues.
Maybe they did try, and came to realization that it is not possible or at best extremely resource intensive (AKA thousands of man-hours and millions of dollars in equipment upgrades) and therefore stopped trying.

Quote: Originally Posted by Darth_Wicked View Post
Quote: Originally Posted by trancejeremy View Post
You know, if you have 65 unanswered tickets, maybe you should ask yourself "Does this really need to be sent into customer support?"

I have played MMORPGs for probably 8 years now, I think I've sent in 2 support requests.
Yep.

That many tickets do imply some mild form of OCD and / or sore loser syndrome to say the least.
I hate to say it, but I agree. When I saw that number I thought, "***?!?"
Quote: Originally Posted by DarthMaulUK View Post
It has to be. Elder Scrolls is out this weekend and Wildstar in June. So they need to dip in to show they are still interested.
Just a little cynical are we now?


Quote: Originally Posted by Arkerus View Post
By opening frivolous tickets you actually DEVALUE the entire system and create a crying wolf scenario where people no longer take you seriously.
I think this above all else regarding your tickets is true. OP, Have you thought that maybe it has gotten to the point where you are akin to the boy who cried wolf? CS, "OMG yet another ticket from him."
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