Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

No crafting just gathering = creds!

STAR WARS: The Old Republic > English > Crew Skills
No crafting just gathering = creds!

Grayseven's Avatar


Grayseven
03.28.2014 , 08:21 AM | #11
Quote: Originally Posted by Kerensk View Post
It's all about crafting.

Gatherers always talk about how easy it is to farm mats from planets and what areas to get the most nodes.

Really? You expect me to spend all my game time wandering old planets hacking nodes? I've got better things to do with my time.

I can buy the gear you spent hours gathering in 30 seconds from the GTN. Set my companions to craft and logoff to get some sleep. In the morning I'll sell that gear for 5-10 times what I paid you in materials, my time spent is maybe 30mins tops. And I neverhad to leave my ship to do it, I just ran warzones and flashpoints making additional money while credits rolled in.

People brag they made 4 million gathering but never tell you how many mind numbing hours they wandered old planets to get that. If I put in 30 mins a night, 5 days a week; I can make about a million a week on average. And I don't have to "invest millions RE'ing schematics". I'm selling blue mid level gear that cost 350 for the schematic, and about 4 green items reverse engineered for the blue schematic.

My main play is PvP. The millions I make a month is a 10-30min a day side job that runs while I do fun things.
You're doing it wrong.

There are much, much better ways to gather materials than "wandering for hours". And while you make your million a week crafting I can make that plus many more millions gathering materials for GTN sales AND crafting items.

What it boils down to is willingness. Money isn't going to just rain down on you without effort and the more effort you are willing to put in the more you will earn.

Since your main play is PvP you don't have much of a need for credits unless you want to buy CM items from the GTN to customize your toon as the more important gear is obtained through ranked comms.

The key, as usual, is doing research. You have to know where to farm materials, which materials are worth farming...without that knowledge you are gambling that your time is being well spent.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Grayseven's Avatar


Grayseven
03.28.2014 , 08:28 AM | #12
Quote: Originally Posted by DomiSotto View Post
I am trying both. Some of my characters will craft and outfit everyone more junior, and some will supply and/or sell. I buy materials on GTN when they are less expensive than from the missions. I dunno, I like doing both, and since I do not play PvP, I could never manage to accumulate enough planetary commendations to keep all the blasted adaptable gear armored, modded, barreled, hilted and all that when you go over 6 pieces each char and companion. On one of my characters I am planning to just buy blue items every 2 to 4 levels + pass down from the unused drop offs (since I am forever overlevelled and can't use the items I pick are several levels behind). But either way is exhausting. I am to the point of dreading each level up.
Yeah, this is tough. I've found the best way to keep gear current is to do your FP daily every day and to go back and run old Heroics for the planetary commendations. Running all of the Heroics from Coruscant to Nar Shaddaa you can get 37 commendations and by the time you need these they should be gray to you so it's a quick run through for commendations. As you gray out a planets Heroics you can add them to your commendation runs. Otherwise, I used blue and green loot drops to keep current when comms were in short supply and checked the GTN for cheap mods.

Also, don't forget the mod vendors that sell green mods on each planet. Those mods are good enough for you to level with, especially if you are over leveling planets.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

JamieKirby's Avatar


JamieKirby
03.28.2014 , 11:56 AM | #13
Well, from experience, just gathering materials to sell is not always viable, since most crafters tend to manipulate the GTN economy to benefit them, they make sure crafting materials are as cheap as possible, but their crafted items are as high priced as possible, even though the cost of crafting the item being sold is next to nothing compared to the price set.

Which is why i never bother to sell anything below purple quality, that is the only item they tend to be unable to manipulate the price of, cause of its rarity.

Grayseven's Avatar


Grayseven
03.28.2014 , 02:53 PM | #14
Quote: Originally Posted by JamieKirby View Post
Well, from experience, just gathering materials to sell is not always viable, since most crafters tend to manipulate the GTN economy to benefit them, they make sure crafting materials are as cheap as possible, but their crafted items are as high priced as possible, even though the cost of crafting the item being sold is next to nothing compared to the price set.

Which is why i never bother to sell anything below purple quality, that is the only item they tend to be unable to manipulate the price of, cause of its rarity.
The key is to ride the market like a surfer catching a big wave, getting off before you crash into the beach.

Materials prices often rise and fall as people try to get into the market to earn a few credits and the inevitable under cutting begins. If you set the trend you will earn big credits and if you keep moving you will always be in front of the wave and not paddling to catch up.

For example, while looking for a particular widget you notice that there aren't very many of them available (or ideally, none available at all) and you decide to start making said widget and selling them on the GTN. Because you are currently the sole supplier, you start making mad bank.

Then the GTN vultures start to circle. They see you with that big fat kill and decide they want a piece. They start making the same widget. The smart ones sell at the price you've set, the dumb ones start the price dropping as they try to be the lowest price on the list.

You, being smart, stop making said widgets and instead start looking (or smarter, had already been looking) for your next score.

This strategy is simple and works for materials and crafted goods. It won't do you any good to post the 200th item of a particular type for sale, you've always got to be looking for the under served market.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

georgemattson's Avatar


georgemattson
03.28.2014 , 08:14 PM | #15
Quote: Originally Posted by Grayseven View Post
The key is to ride the market like a surfer catching a big wave, getting off before you crash into the beach.

Materials prices often rise and fall as people try to get into the market to earn a few credits and the inevitable under cutting begins. If you set the trend you will earn big credits and if you keep moving you will always be in front of the wave and not paddling to catch up.

For example, while looking for a particular widget you notice that there aren't very many of them available (or ideally, none available at all) and you decide to start making said widget and selling them on the GTN. Because you are currently the sole supplier, you start making mad bank.

Then the GTN vultures start to circle. They see you with that big fat kill and decide they want a piece. They start making the same widget. The smart ones sell at the price you've set, the dumb ones start the price dropping as they try to be the lowest price on the list.

You, being smart, stop making said widgets and instead start looking (or smarter, had already been looking) for your next score.

This strategy is simple and works for materials and crafted goods. It won't do you any good to post the 200th item of a particular type for sale, you've always got to be looking for the under served market.
Or, as most economists would call this, "Supply and Demand." Economics 101.

Very well said, though. Of course, 99% of most sellers have no clue what this means.
Cancelled subscription again. Heading back to Star Wars Galaxies on Bloodfin. Send me an email if you're interested in learning about it (or Google Bloodfin).

Grayseven's Avatar


Grayseven
03.28.2014 , 10:11 PM | #16
Quote: Originally Posted by georgemattson View Post
Or, as most economists would call this, "Supply and Demand." Economics 101.

Very well said, though. Of course, 99% of most sellers have no clue what this means.
But it is amazing how few people really understand it.

Here is another trick:

Let's say you are selling your widget for 80k credits and some jackanapes decide to jump in and start pumping out the same widget and selling it for less and you find the widgets actually selling for less than the cost of materials used to make it.

Keep posting at your original price.

Auctions can last 48 hours. A lot of under cutters post their auctions for 24 hours. Unless they are very, very dedicated, they won't re-list their auctions right away and you can often find your 48 hour auctions the only game in town albeit for a brief period of time.

Alternately, others buy up the cheap stuff and re-list it at a higher price. If you have the bank available you can do it as well but you have to be careful because sometimes these jokers are still sitting on huge stacks.

And, in all honesty, if the demand is high enough for a particular item people might burn through the cheap stuff and be forced to pay your price any way.

Unless you need the cash or storage space, don't lower yourself to the level of an under cutter. Have some dignity and self-respect. It might take a little longer, but you'll make your sale.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.