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SWTOR Housing = Boring Rift Dimensions.

STAR WARS: The Old Republic > English > General Discussion
SWTOR Housing = Boring Rift Dimensions.

Brisselio's Avatar


Brisselio
03.27.2014 , 02:37 PM | #41
Unless guild flagships and housing can give you something you can't get on fleet. They won't be very useful. Sure they will be nice to have at first but they will dwindle down and people will wonder why they have them.

If you can get more rested xp from your house/guildship that would give people a reason to use them. If you can get special portals to places. If there are certain vendors, like planetary comm vendors for members leveling up. If you can get end game vendors on your guild ship.

There are a ton of things that could be made useful with the guild ship/housing. I just have a bad feeling it won't be used for more than show sadly. There will need to be some sort of neighbor system in place for people to quickly and easily visit other houses to see what other people create.

Projawa's Avatar


Projawa
03.27.2014 , 03:02 PM | #42
Quote: Originally Posted by Brisselio View Post
Unless guild flagships and housing can give you something you can't get on fleet. They won't be very useful. Sure they will be nice to have at first but they will dwindle down and people will wonder why they have them.

If you can get more rested xp from your house/guildship that would give people a reason to use them. If you can get special portals to places. If there are certain vendors, like planetary comm vendors for members leveling up. If you can get end game vendors on your guild ship.

There are a ton of things that could be made useful with the guild ship/housing. I just have a bad feeling it won't be used for more than show sadly. There will need to be some sort of neighbor system in place for people to quickly and easily visit other houses to see what other people create.
Yep. Their biggest challenge is incentivizing guild ships beyond just the allure of merely having one. What tangible functional gameplay-impacting benefits are there to having one, and what benefits are there to spending time there instead of fleet? Merely keeping some vendors/trainers/terminals exclusively on fleet and not on guild ships would be a weak answer to that.

Kalfear's Avatar


Kalfear
03.27.2014 , 03:14 PM | #43
Quote: Originally Posted by Josewales View Post
I was sub'd to Rift when dimensions got patched in awhile back. The new SWTOR housing sure smells like a Rift's sideshow that so many Rift subs wanted. A month after, most forgot about their sandboxes.

/yawn
This game has never been about Sandbox so just stop already
HOUSING is not sandbox content
There was housing in non sandbox MMO long before UO came out
So sandbox and housing is not related

secondly: Rift Dimensions is absolutely freaking amazing. Its one of the best housing expansions in MMOs ever as it was a brand new concept with so so so much to do.

Personally I prefer EQ2 housing (personal bias) and think TOR housing will be more like EQ2 format from what I seen.

So stop with the sandbox and hate on housing already
Many people do like this content and are excited.
And TOR could do far worse then copying Rift or EQ2 house wise.
It could be the nightmare that SWG/UO urban sprawl was.
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

AlrikFassbauer's Avatar


AlrikFassbauer
03.28.2014 , 05:13 AM | #44
Quote: Originally Posted by Zoom_VI View Post
^^this lol, I used ot do modding for battlefront 1 and 2, and pretty much 9 out 10 of player maps where bad and the tenth was often only mediocre, the few great maps where ones where the creator spent half a year or so creating it, and in SWTOR I doubt your going to find players willing to do that.
Modding for SW Battlefront was unavailable to those who had great idea but were bad on the technical side. I HAD great ideas, but I could never get that BEEEEEEP thing running and working for me ... I just lacked its understanding, and documentation was non-existent ... This was as if novel / book storytelling was restricted to Mathematicians ...

Other games with an much lower entry barrier got much better modules or maps. Just look at NWN vs. NWN2. For NWN2 I read that there are so much less maps because of the so much higher entry barrier ... Storytellers and tech people usually exclude each other, so maps coming from a tech person are usually bad in terms of storytelling - if storytelling is required. And a storyteller might be absolutely excellent with words, but totally suck at technologically challenging things like the SWBF modding tool ...

That's my opinion why from tech people there are sop few really great maps / modules in terms of creativity.
Because creatives are usually painters, sculptors, songwriters, sometimes even carpenters, for example, but never Math people. The brain is - as far as I know - wired so that both exclude each other.
Complex minds
Cope with
Complex problems.

Shmegeh's Avatar


Shmegeh
03.28.2014 , 09:59 AM | #45
Quote: Originally Posted by TUXs View Post
I wouldn't. The last thing I want in this game is 14yr old kids making missions or (especially) PvP maps for me. Leave the mission design to the pros. I've played plenty of modded games in my life that I know that a decent quest/map/mission is an extreme rarity...90% of player made stuff is utter crap.
/Agree Playing Halo Custom Edition, many of the downloadable maps are complete ****, I only download the ones with 4-5 star ratings on the website

Josewales's Avatar


Josewales
03.29.2014 , 08:40 AM | #46
Quote: Originally Posted by AlrikFassbauer View Post
Modding for SW Battlefront was unavailable to those who had great idea but were bad on the technical side. I HAD great ideas, but I could never get that BEEEEEEP thing running and working for me ... I just lacked its understanding, and documentation was non-existent ... This was as if novel / book storytelling was restricted to Mathematicians ...

Other games with an much lower entry barrier got much better modules or maps. Just look at NWN vs. NWN2. For NWN2 I read that there are so much less maps because of the so much higher entry barrier ... Storytellers and tech people usually exclude each other, so maps coming from a tech person are usually bad in terms of storytelling - if storytelling is required. And a storyteller might be absolutely excellent with words, but totally suck at technologically challenging things like the SWBF modding tool ...

That's my opinion why from tech people there are sop few really great maps / modules in terms of creativity.
Because creatives are usually painters, sculptors, songwriters, sometimes even carpenters, for example, but never Math people. The brain is - as far as I know - wired so that both exclude each other.
Rift dimensions is a sideshow period and very little interaction with the actual game. Collecting trophies for the odd visitor to see...is about it. SWG was what housing should be...only problem with real housing, is that Sony needed a pack up mechanic for in active accounts. Or it would of been perfect. And Daoc, VG also failed....segregating the housing areas from the rest of the game. Sadly I did not play UO, a year or two before mt time. AO and Daic broke my MMO cherry in 2000. But the UO pvp stories I always enjoy listening to.

Wahala's Avatar


Wahala
03.29.2014 , 11:35 AM | #47
Housing huh? To clear the fleet(s) and allow Legacy storage?

In my opinion (which is probably a bad ... dumb .... one) housing and decorating and hanging trophies up so you can admire them while hanging out in your house (alone) is a complete waste of dev effort.

I have a ship for each char already for all that alone time ... with a mailbox, a GTN Terminal, a vendor bot and gobs of storage (oh and bedroom and etc.).

Add a Legacy "tab" to my ships storage to help bypass the mail and all my "housing" needs would be fulfilled. Of course make that Legacy Tab available when I click one of them green storage doo-dads on fleet (or wherever they already are) as well.

I personally would have liked to have seen the Devs working on new playable content instead of housing, but I do not mind that all of you folks that have been whining for it are gonna get it (though I am sure you will mostly forget about it pretty quickly and leave it in need of dusting). Good luck and rest well

-
It's LevioSA, not LeviOsa

Andryah's Avatar


Andryah
03.29.2014 , 11:45 AM | #48
Quote: Originally Posted by Wahala View Post
In my opinion (which is probably a bad ... dumb .... one) housing and decorating and hanging trophies up so you can admire them while hanging out in your house (alone) is a complete waste of dev effort.
Yeah, I have to agree that housing per se is a really bad way to do the trophy and other achievement show-off in game.

A much better mechanic (which would need to overcome the emotional desire players have for "housing") would have been to augment the achievement system such that any player can /inspect your achievements and see a tab with all your neat, rare, and unique trophies and other in game collectables. This makes much more sense since players you meet in game and exchange chat with are much more likely to actually be interested in seeing your trophy collection (but probably not enough to want to instance travel to your stronghold to do so.

Sure Strongholds offer a new level of social activity for players to be sure....but let's be honest about it... most players spend quality time decorating their house inside an MMO and then never spend time there unless it's to port in drop-off/pick-up personal items from storage and port back out. Yes, there are exceptions in the player base...but these remain exceptions rather then the PFFPH (Popular Front For Player Housing) wanting a new social venue to virtual party.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

robertthebard's Avatar


robertthebard
03.29.2014 , 07:07 PM | #49
To all the people that want housing linked to Fleet Chat, go to Fleet. I don't feel the need to have my IQ dipped any further because I want to use my Legacy storage. I already avoid Fleet like the plague, only going when I absolutely have to. There's 0 sense in adding it to a separate zone. In fact, if they added mod stations and Priority Transports, I'd be really happy.

XXOpheliaxx's Avatar


XXOpheliaxx
05.21.2014 , 02:23 PM | #50
What housing has that u can't get on fleet and/or ur ship.
-Legacy storage-
-decoration ( but who gives a damn about them anyways)

What fleet and/or ship have/has that u can't get in ur house.
-Entrance to most raids
-Quick acess to every planet
- No long loading screens.... (serioulsy who wants a house on corellia!?)
- Fleet chat
- Dummy, mailbox, ghn, vendors that u don't have to unlock.
- The other players
-the AWESOME vip lounge
-the crafting skil teachers
-planetary com. vendors
-(not sure about this>) Mission terminals !!!(seriously if they AREN'T in our house.... why BW why.)

Seriously why housing? Wouldnt it be easier for u to just add a Legacy Storage on the fleet / ship?
Who ever came up with the idea? I don't think more then 3% of the subscribers want a housing over a new raid. Or planet. Or event. I can see why other games want housing. But they are not SWTOR ,they don't have a ship which ACTUALLY fulfills the "job" of a house. U could just give us second ship , would have been the same. Useless.. Seriously this isn't content ( MAYBE for RP servers, i dunno, but as far as i know they rather want a speech bubble),
ppl buy a house and then they have it.



And won't use it junless they NEED the legacy storage, otherwise I BET they stay on the ship/ fleet. And if u think about it 10 seconds.. u know that aswell.


EDIT: Aaaaaaand Btw, maybe better fix the sound issues in Galactic Starfighter... i bet more ppl have no sound there, then ppl that want housing.. and basically thats more content then housing.
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