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What's the best composition for flashpoints right now?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
What's the best composition for flashpoints right now?

Ghobe's Avatar

12.24.2011 , 07:00 PM | #21
I've had 3 general setups...

1 pure tank + 2 pure dps + 1 pure healer = successful. (mandalorian, hammer, bt, athiss)
1 pure tank + 1 pure dps + 1 pure healer + 1 dps that threw out spot heals/shields to stall deaths until healer could efficiently get them back up = successful.(athiss)
1 tank class specced into dps using taunts to hold agro + 2 pure dps + 1 pure healer = successful.(bt, hammer, athiss, manda, +every heroic 4 area)

Though my groups also focus on the use of cc whether or not it's needed and focus firing targets so typically holding agro is fairly simple.

Though I guess you can come at me with inexperienced if you really want to /shrug I don't really feel a tank even needs to be tank specced, just have to find their taunt least in regular content, which isn't necessarily a bad thing.
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DarthVarrak's Avatar

12.24.2011 , 07:29 PM | #22
Quote: Originally Posted by Ricktur View Post
lazy? really? when ive got one taunt thats 15 seconds cd, and one aoe taunt thats 45 seconds cd and one skill (backhand) that generates threat that has a 60 second cd at level 34, how exactly do you think i can get them all when we're fighting 8 mobs?

lazy, wow, your post is just plain ignorant.
This is the worst excuse I have ever heard. How many taunts do you have in other MMOs? Not more than one, maybe two, and maybe an aoe taunt. All tanks should be able to hold aggro down with their dps. Each tank has a passive form that increases threat by 50%, armor by 150%, etc. Also, the Assassins and Juggernauts have Guard (not sure about PT), which causes the targeted ally to receive 25% less threat and transfers some of their damage over to you.

If you are using these abilities you might need to practice your dps rotation and see why you can't hold aggro.

If you are grouping with dps who jump the gun and don't let you get aggro first, ask them to let you get a 5-8 second head start.

If you are doing both of the above, reroll to dps or healer.
Vendri Aybara, Level 50 Bodyguard Merc
<Because Good Is Dumb>
Iron Citadel

Mavery's Avatar

12.24.2011 , 07:39 PM | #23
There is absolutely no need for an off-tank or off-healer. If you include them, all you're doing is making the run longer. In addition, when tanks get to the 40+ range it becomes feasible to hold onto every single mob -unless- there are multiple ranged mobs that are fairly far apart that cannot be LOS'd (although I do find this to be extremely rare).

Personally speaking, as a Shadow tank, once I got Slow Time, I never lost a mob in pulls. The need for any sort of off-tank is non-existent.

Goose's Avatar

12.24.2011 , 09:36 PM | #24
I found the imperial boarding party on mandalorian raiders to be very difficult to tank considering the fact that none of the four can be considered a main boss and 3 of them (all but the inquisitor) had the abiltiy to start attacking the healer either interrupting them or from range where it was difficult for me to even notice. An OT would have been a great help.

Hidalgo's Avatar

12.24.2011 , 09:40 PM | #25
this is what i've been using to the most sucess

1 Tank
1 heals
1 DPS companion.

to be honest, the sith warrior companion Vette is far more reliable the the majority of DPS players out there.
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Kneemo's Avatar

12.24.2011 , 10:27 PM | #26
Quote: Originally Posted by Gorgewall View Post
Are you using CC? Unless you're running Guardian/Shadow/Vanguard/NotASmuggler or the Empire equivalents, your group should have at least one method of keeping an enemy out of a fight for a minute at a time.

Commandos can Concussive Round anything.
Sages can Force Lift anything.
Sentinels can Disable Droids.
Smugglers can Slice Droids.
Scoundrels can Tranquilize non-Droids.
a common thing i see is that people ruin the cc. several times i've cc'd something (Assassin mind trap) and the group clearly sees me do it but still aoe and attack everything. especially the tank. decides he's wonder tank and pulls just because. we don't wipe but sometimes people make it harder than it really is.

just do like somebody above said: tank the strongest thing(s) and let dps handle the others.

Jal_Calan's Avatar

12.24.2011 , 10:54 PM | #27
I think that what works best is:

1 MT (Guardian Defense specialist)
1 OT/Close Range DPS (e.g. Vanguard Tactics specialist)
1 Pure long-ranged DPS (Gunslinger Sharpshooter specialist)
and 1 Pure Healer (Sage Seer specialist)

I've found this to work the best, in Flashpoints and Warzones too.
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Ashnazg's Avatar

12.24.2011 , 11:51 PM | #28
Ive been doing my hardmode runs with the following:

Sorc healer (myself)

Merc dps

Sniper dps

Jugger tank

The advantage of this composition is:

a) No overlap in classes and therefore all 4 buffs present
b) No melee dps at all, except for the tank, so:
b1) everything that aggros by proximity (e.g. adds that bosses spawn) go for the tank because ranged dps are out of range.
b2) If the boss enrages and one-shots the tank, the remaining 3 ranged can usually finish him off by dancing in / out of LOS.
b3) All ranged dps can be grouped together for very easy aoe healing and its easy to move in / out of boss mechanics
c) Three massive aoe damage abilities to decimate adds - Orbital Bombardment, Force Storm, Death from Above.


Our tank always complains juggernauts have the short end of the stick when it comes to aggro generation and holding.

Ricktur's Avatar

12.25.2011 , 02:08 AM | #29
Quote: Originally Posted by Ashnazg View Post


Our tank always complains juggernauts have the short end of the stick when it comes to aggro generation and holding.
yeah, tell this to the guy that was bashing me up there. its not all rainbows and ponies prior to level 40.

mando raiders is hell until you get a little over geared for it.
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MrPierce's Avatar

12.25.2011 , 05:33 AM | #30
Vanguard tank
Jedi Sentinel dps
Gunslinger dps
Jedi Sage heals

for republic anyways, vanguard best tank at grabbing all the adds with his range, sentinel and gunslinger are the two "pure" dps, sage is the 4th buff and a very strong healer
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