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why strongholds and not your ship

STAR WARS: The Old Republic > English > General Discussion
why strongholds and not your ship

Andryah's Avatar


Andryah
03.27.2014 , 05:58 PM | #11
Quote: Originally Posted by aeterno View Post
Cut scenes are probably just the most superficial problem we can see.

Under the hood a whole new bunch of code around strongholds is a much cleaner way to do it than to go code around and/or rewrite what has to be one of the core parts of the game. A whole bunch of problems could arise that'd manifest themselves not as clipping but as game breaking bugs.

Yes given enough effort they could do it. They could also code a new superior engine and give us a functioning Illum, given enough effort.

Reality is even with enough resources it would have still been better to do strongholds as the effort that would have taken ships becoming basically customizable can be spent on doing more with strongholds. More space, more options, more variety, more features.
/Agree.

Given a choice of:

A) implementing a project by building a new set of content on unique new code (in this case Strongholds).

OR

B) trying to peel through existing code (in this case players ship content) written by people no longer present, and not break more things then you fix as you poke around, change wiring, etc. etc. etc.

Based on my years of experience.... Im'a go with A.
B is a suicide option....though it could be a meta-game for professional complainers too.
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Drudenfusz's Avatar


Drudenfusz
03.27.2014 , 06:22 PM | #12
Quote: Originally Posted by Andryah View Post
/Agree.

Given a choice of:

A) implementing a project by building a new set of content on unique new code (in this case Strongholds).

OR

B) trying to peel through existing code (in this case players ship content) written by people no longer present, and not break more things then you fix as you poke around, change wiring, etc. etc. etc.

Based on my years of experience.... Im'a go with A.
B is a suicide option....though it could be a meta-game for professional complainers too.
Nearly every major patch had broken something withing the game, and the addition of the legacy stuff to the starship had caused some issues with cut scenes. Somehow I think that BioWare does a poor job in code documentation and I wouldn't be too surprised if nobody who programmed the starships is still around. So, yes, I agree, I doubt there is much improvement on our ships to be expected in the future... The one minor thing I still hope is that we might get one day an option for new paintjobs for them too (GSF does that from the start, but I am pretty sure, those fighters use completely different coding), and that will be true for the strongholds, they will be done quite differently from the intereior of our starships.
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Edzew's Avatar


Edzew
03.27.2014 , 06:23 PM | #13
Quote: Originally Posted by Ecilin View Post
never thought about the cut scenes but sure there would be way around it

I know I for one spent more time decorateing my ship in swg then I did my house was cool to see peoples reaction to how my ship looked so realistic when they would come on board to man the turrets
heh i was the exact opposite. but then again i never had anything bigger than a single man ship B^P i also ran a store out of my house so i actually had people in my house all the time.

but in TOR i don't see why we would have other players in our homes other than maybe guild mates and even then what would be the point?

unless you are a RPer

Sarfux's Avatar


Sarfux
03.27.2014 , 06:42 PM | #14
Your ship is the place to travel the galaxy. Your home is the place to settle down. Play house, settle down, kick back and relax etc. As the ship droid says "its meant to be your home away from home" and your home will be strongholds, your ship is the home away from your home. Why? Because they would have to redo all the cutscenes for the ship and all that. I agree with the choice they made. Plus, they will keep adding other planets and they will have great, great views. I favor the Strongholds over the ships.
Always be who you are, not what the galaxy wants you to be

RaiderMid's Avatar


RaiderMid
03.27.2014 , 06:44 PM | #15
I hope these Strongholds are pretty cool just to chill in, craft, ect. As far as my ship goes, it's just transportation to me and I generally never hang around on my ship any longer than necessary.

HiddenPalm's Avatar


HiddenPalm
03.27.2014 , 06:50 PM | #16
Quote: Originally Posted by Darth-Obvious View Post
Yeah no, they're not going to go back in and readjust nearly every cutscene on the ships just for some furniture.

The only time I can think of where they ever changed anything in a cutscene was with the Dread Masters helmets, but that didn't require any angle changes, or rescripting, just model swaps.

They didn't go back and adjust anything with the Cathar when they added them (except Aric) and that was just audio related stuff, and I imagine the Voss will be the same (if they're adding them) so there's no way they're going to go back and tweak anything on the level your suggesting.
Why would you say there is only one way around it? There are a million ways around it. Here's one way. If they use a LOTR style housing method for the ships where you are only allowed to put furniture in specific places with specific sizes of things they allow you to place on those specified places, then it would be fine. For example if there is a cut scene with a companion walking, that companion would not bump into anything, because you cant just place a chair where ever you want. Reviewers online have already suggested this is probably how housing will work.

Bioware figured all of this out ages ago and are only now releasing the beginning of their results. Nothing in gaming is impossible, ever.
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Sarfux's Avatar


Sarfux
03.27.2014 , 06:57 PM | #17
Quote: Originally Posted by RaiderMid View Post
I hope these Strongholds are pretty cool just to chill in, craft, ect. As far as my ship goes, it's just transportation to me and I generally never hang around on my ship any longer than necessary.
You are going to be pleasantly surprised.
Always be who you are, not what the galaxy wants you to be

Ecilin's Avatar


Ecilin
03.27.2014 , 07:17 PM | #18
if old code and ex employees is a valid reason for not doing something then they might as well close the game now cause even the best new code will still interfere with the old code in one way or another when its all integrated

I would just like to see a reason for strongholds something that actually has players coming to your house <and don't say the lame *** prestige they announced nobody gives a crap it will mean about as much as legacy achievement points absolutely nothing>

being as there is virtually no market in this game unless your a coms vendor even running a store out of your house like in swg isn't an option

personally housing just will serve no purpose other then money sink and another category they can add to the cartel market can already see the blogs come check out the new exclusive cartel market furniture that nobody will ever see lol.

after reading more and more on the topic today and me loving to decorate stuff I have decided I will just pass there is no way they will do it as well as games like swg or everquest 2 did

most likely this will be a poor imitation like everything else in this game with limited items and options so going to just save my money.

Docmal's Avatar


Docmal
03.27.2014 , 07:29 PM | #19
The cut scene problem is easy to fix... You cant customize your ship until you reach 55 and finish your missions. Then you can purchase a ship upgrade that has a new bigger layout that is customizable.
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Darth-Obvious's Avatar


Darth-Obvious
03.27.2014 , 07:42 PM | #20
Quote: Originally Posted by Ecilin View Post
if old code and ex employees is a valid reason for not doing something then they might as well close the game now cause even the best new code will still interfere with the old code in one way or another when its all integrated
It's not about interfering with old code, they do that all the time. There's just no reason to devote the amount of resources to it over new content.

If you could have any 1 new feature what would it be? Would it honestly be ship customization? How far down on your list of things you want to see in order before you get to ship customization?

Quote:
I would just like to see a reason for strongholds something that actually has players coming to your house <and don't say the lame *** prestige they announced nobody gives a crap it will mean about as much as legacy achievement points absolutely nothing>
What reason do other players have for coming to your ship?

Housing in games is generally for RPing, vanity, or showing off. There's really nothing beyond that. Lots of games have allowed players to visit other players living quarters but there's never really been any good reason and TOR isn't going to be the game to change that.

Quote:
personally housing just will serve no purpose other then money sink
Yeah, how stupid of them to add something like this. I mean if all it's going to do is make money for them what's the point?

Quote:
after reading more and more on the topic today and me loving to decorate stuff I have decided I will just pass there is no way they will do it as well as games like swg or everquest 2 did
Check out Wildstar. Housing is a big feature of theirs.

Quote:
most likely this will be a poor imitation like everything else in this game with limited items and options so going to just save my money.
Yeah maybe, but then again maybe you'll wise up and spend your time doing things you actually like doing.