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There is STILL incredible potential for SwTOR in the MMO market

STAR WARS: The Old Republic > English > General Discussion
There is STILL incredible potential for SwTOR in the MMO market

Mallorik's Avatar


Mallorik
03.26.2014 , 10:34 AM | #81
Quote: Originally Posted by Andryah View Post
And... if it's such a bad MMO.. why are you subscribing? Sincere question.
I never said it was bad, you just kneejerk react to anything critical of swtor. The reason I still play swtor? I am main tank for my guild and I have a really hard time letting people down is the main reason and the small part of me that is almost as delusional as you are hopes bioware will get some new leadership and bring this game up to date with its competitors.

The rest of your post was just total nonsense and im done arguing with you people who don't even seem to live in the real world.

GalacticKegger's Avatar


GalacticKegger
03.26.2014 , 10:57 AM | #82
Quote: Originally Posted by Mallorik View Post
So you don't think the game failed in those first 6 months? and I never said anything about swtor being dead, you did. You can fail and not die.
You probably missed the "So the game mustn't be dead ... just down" part. That's cool.

I believe the game was released 6 months too early ... i.e. things would have been much different had the game been released with everything up to Game Update 1.3: Allies. But failed? No. Failed means broken down. Other than Ilum PvP (comprising maybe 1% to 2% of the game at launch) TOR was never broken down. It was however not ready for prime time when it was launched.

Quite a bit of the stuff that was patched in during the 1st 6 or 7 months were not knee jerk afterthoughts to placate a ranting mob. They had already been down that road when they added 70+ servers at launch to appease the impatient screams of a very vocal minority about login queues. I feel doing that was their only failure because they caved in to the loudest noise source, which is an inexcusable business blunder imho.

If they had stuck to their plan and let a few dozen privileged crybabies bail because they hadn't cranked up the servers yet, we might be having a different discussion. They learned their lesson so well that they are all but ignoring petulance now in favor of entertaining descriptive specifics - which tends to piss off the ranters. C'est la vie.

But I digress. Most of those QoL projects (customizable UI, groupfinder, guild banks, Legacy, augments, connecting all GTNs, RWZs, etc.) that happened over the 1st 7 months were already in the pipeline during beta (among many other things we never saw afterward.) They simply weren't ready by early access. Maybe Bioware should have targeted July 4, 2012 for their release date instead, somehow tying it in with our Independence Day celebration or something. Whatever possessed them to release the game when they did is the real mystery.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Velend's Avatar


Velend
03.26.2014 , 11:24 AM | #83
While I agree with your ideas, I feel as if they missed the opportunity of Space exploration as well. While light speed is good for fast travel, I would have liked being able to travel around space and such. Maybe having random encounters of Space pirates you can dog fight. Or coming across a pirate base in a hallowed out Asteroid and you and your friends can for a group and attack it for loot and such.

I would also like to think the game would have benefited with larger planets. More to explore and the like.

Mallorik's Avatar


Mallorik
03.26.2014 , 11:28 AM | #84
Quote: Originally Posted by GalacticKegger View Post
You probably missed the "So the game mustn't be dead ... just down" part. That's cool.

I believe the game was released 6 months too early ... i.e. things would have been much different had the game been released with everything up to Game Update 1.3: Allies. But failed? No. Failed means broken down. Other than Ilum PvP (comprising maybe 1% to 2% of the game at launch) TOR was never broken down. It was however not ready for prime time when it was launched.
You may be right, but I believe the game was launched with a very poor understanding of the mmo market. I remember the day I knew the game was doomed, it was before release when a dev said they didn't think an mmo needed a combat log/window or a group finder. Missing those two things at release might not have been a real big deal but it underlined the main problem, who ever was making those decisions didn't know what they were doing and had little understanding of the mmo playerbase. And if they were in the "pipeline" I think we would have got different response than we don't think an mmo needs that.

GalacticKegger's Avatar


GalacticKegger
03.26.2014 , 12:35 PM | #85
Quote: Originally Posted by Mallorik View Post
You may be right, but I believe the game was launched with a very poor understanding of the mmo market. I remember the day I knew the game was doomed, it was before release when a dev said they didn't think an mmo needed a combat log/window or a group finder. Missing those two things at release might not have been a real big deal but it underlined the main problem, who ever was making those decisions didn't know what they were doing and had little understanding of the mmo playerbase. And if they were in the "pipeline" I think we would have got different response than we don't think an mmo needs that.
Dev never said they didn't think an mmo needed a combat log/window or a group finder. They said (a) their game would not get a damage meter specifically (or addon support in general because they didn't want 3rd parties poking around the game's APIs), and (b) that a random LFG visual interface was on their to-do list.

The game did in fact ship with both combat logging and a LFG tool. Primitive? Yep. They weren't sexy but they worked.

For the combat logs, there just wasn't any way of tapping into them until folks like TORparse came up with a visual parser. Same thing with groupfinder which also lacked a visual GUI at launch, though we now have a great LFG tool. That there aren't enough tanks and heals queueing up isn't the tool's fault. Back to combat logs, I think it would definitely help if a new window element was added to the game's native UI that displayed parsed combat sequence information in real time.

The fact that both functions were in (just not obvious) at launch counters accusations that they didn't know what they were doing and had little understanding of the mmo playerbase. TOR was an unpolished product when it launched. It was a polished product 7 months later by the 1.3 patch. That wasn't a misunderstanding of the mmo playerbase, that was a corporate decision to chamber the round and fire before the stock & pistol grip were installed. I think EA had a lot to do with the chaotic release schedule. Earth & Beyond taught me that.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Mallorik's Avatar


Mallorik
03.26.2014 , 12:48 PM | #86
Quote: Originally Posted by GalacticKegger View Post
Dev never said they didn't think an mmo needed a combat log/window or a group finder.
I stopped reading after you said a dev never said that, they did say that.

GalacticKegger's Avatar


GalacticKegger
03.26.2014 , 12:49 PM | #87
Quote: Originally Posted by Mallorik View Post
I stopped reading after you said a dev never said that, they did say that.
Then you didn't make it to the part about what dev did say. Your choice not to read on.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Mallorik's Avatar


Mallorik
03.26.2014 , 12:52 PM | #88
Quote: Originally Posted by GalacticKegger View Post
Then you didn't make it to the part about what dev did say. You're choice to not read on.
I know what they said. I know what I was doing when I read it, because I knew the game had just died and it wasn't even released yet. I went from being a huge swtor fan who played every day in beta for a year to really pissed off that these people were going to wreck this game just because they don't understand the mmo playerbase.

GalacticKegger's Avatar


GalacticKegger
03.26.2014 , 01:08 PM | #89
Quote: Originally Posted by Mallorik View Post
I know what they said. I know what I was doing when I read it, because I knew the game had just died and it wasn't even released yet. I went from being a huge swtor fan who played every day in beta for a year to really pissed off that these people were going to wreck this game just because they don't understand the mmo playerbase.
I'm not in this discussion to win. I'm in this discussion to set the story straight, and prefer using archived links to illustrate pertinent information as provided. Unfortunately the 'Sunday Q&A with Stephen Reid and James Ohlen' podcast dated July 24, 2011 where I got my quotes from was removed from TORWars website - shortly after they were let go I'm sure.I too was here, and have been since August of 2009.

Look, if the forum PvP win is what you want, then I acquiesce ... it's all yours.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Mallorik's Avatar


Mallorik
03.26.2014 , 01:45 PM | #90
Quote: Originally Posted by GalacticKegger View Post
I'm not in this discussion to win. I'm in this discussion to set the story straight, and prefer using archived links to illustrate pertinent information as provided. Unfortunately the 'Sunday Q&A with Stephen Reid and James Ohlen' podcast dated July 24, 2011 where I got my quotes from was removed from TORWars website - shortly after they were let go I'm sure. I too was here, and have been since August of 2009.

Look, if the forum PvP win is what you want, then I acquiesce ... it's all yours.
Im not trying to win anything either, if I cared that much I would find it. I don't, bioware knows it happened that is all I care about and what is important is they realize what they did and what they are still doing and bring this game into 2014.

I have a feeling we came from two totally different places anyways, anyone who doesn't think not having a combat log in an mmo that you can look at and tell how youre hitting and being hit or what abilities were used against you is a big deal and how huge it is that the devs of this game did not understand that, then we aren't in the same league.