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Why Raise the Level Cap Again?

STAR WARS: The Old Republic > English > General Discussion
Why Raise the Level Cap Again?

Grayseven's Avatar


Grayseven
03.24.2014 , 02:54 PM | #101
Apparently people missed the part about the "exciting new story line" in the developers road map...

They won't just raise the cap and not have anything to do in order to raise it. Common sense should tell you that. The fact that new additions related to this new story line they have mentioned (but not in detail) will apparently start with the two flashpoints on the home planets should be enough of a clue to let people know that they aren't going to expect you to spend time in old content leveling up 5 more levels...
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NoFishing's Avatar


NoFishing
03.24.2014 , 04:03 PM | #102
For better or worse, endgame in SWTOR is a gear grind. We do FPs and ops to get better gear so we can do the next tier of FPs and ops.

So it terms of obsoleting old content, it really doesn't matter if the level cap gets raised, because old content becomes obsolete simply by virtue of better gear. At the point that RotHC was released, we had 2 "current" raids: EC and TfB. EV and KP HM were tuned for 56 gear, and were ridiculously easy in 63 gear. And the only FP that wasn't a snooze-fest was LI.

The problem with new tiers of gear is that they consume the stat budget that the game is built around. While endurance, power, and main stat are (mostly) linear, other stats encounter severe diminishing returns at some point that means you get much less of a boost from new tiers of gear than what you want. Bumping the level cap resets this stat budget, since the denominator in all the DR functions becomes 60 instead of 55. So in addition to giving players something new to do, periodic bumps in the level cap are necessary to make the gear grind viable.

As far as the timing goes, all indications thus far is that the Makeb-sized expansion and level cap bump will not arrive until late this year...probably October, possibly December. An October bump would be roughly 15 months after RotHC came, which itself was roughly 14 months after launch. The timing works out nicely.

ZionHalcyon's Avatar


ZionHalcyon
03.24.2014 , 04:06 PM | #103
Quote: Originally Posted by NoFishing View Post
For better or worse, endgame in SWTOR is a gear grind. We do FPs and ops to get better gear so we can do the next tier of FPs and ops.

So it terms of obsoleting old content, it really doesn't matter if the level cap gets raised, because old content becomes obsolete simply by virtue of better gear. At the point that RotHC was released, we had 2 "current" raids: EC and TfB. EV and KP HM were tuned for 56 gear, and were ridiculously easy in 63 gear. And the only FP that wasn't a snooze-fest was LI.

The problem with new tiers of gear is that they consume the stat budget that the game is built around. While endurance, power, and main stat are (mostly) linear, other stats encounter severe diminishing returns at some point that means you get much less of a boost from new tiers of gear than what you want. Bumping the level cap resets this stat budget, since the denominator in all the DR functions becomes 60 instead of 55. So in addition to giving players something new to do, periodic bumps in the level cap are necessary to make the gear grind viable.

As far as the timing goes, all indications thus far is that the Makeb-sized expansion and level cap bump will not arrive until late this year...probably October, possibly December. An October bump would be roughly 15 months after RotHC came, which itself was roughly 14 months after launch. The timing works out nicely.
I'm thinking its December myself, if there is talk of it possibly getting pushed till next year.

DarthDymond's Avatar


DarthDymond
03.24.2014 , 04:12 PM | #104
Quote: Originally Posted by ZionHalcyon View Post
I'm thinking its December myself, if there is talk of it possibly getting pushed till next year.
Given that Strongholds will span the June (2.8) and August (2.9) patches, I would expect there to be at least one "normal" patch in between, before they roll out the next expansion.

So yeah, I would strongly suspect October will be 2.10 and then 3.0 with the RotHC-sized expansion will drop in December.
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waterboytkd's Avatar


waterboytkd
03.24.2014 , 04:43 PM | #105
So, I think Bioware should take the less-traveled road: 3.0 should come with a level cap DECREASE. Bring us back to level 50!
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JimG's Avatar


JimG
03.25.2014 , 04:20 AM | #106
People can only run the same end-game content over and over so many times before they die of boredom. Obviously the level cap needs to be raised eventually. It's been 1 year since the last level cap increase. They said they would have an announcement soon about the next cap increase but didn't say when the actual cap increase will occur. Considering they have already announced strongholds with a F2P release of August and they indicated there would be big ROTHC-like update this year, then that probably includes the cap increase and probably isn't happening until sometime after August. So you're looking at basically 1.5 years in between level cap increases. Are people seriously suggesting that's too frequent for cap increases?

PavSalco's Avatar


PavSalco
03.25.2014 , 05:36 AM | #107
Quote: Originally Posted by jedip_enguin View Post
I hope if it does come to pass sooner than expected they tune the xp gain waaaaay down and provide a bit more levelling content than we got on Makeb, as 50-55 was so quick and easy it almost felt pointless.
+1
I would like to see the raise of the level cap, but it needs to be done properly. The XP gain should be slow.

dbears's Avatar


dbears
03.25.2014 , 05:56 AM | #108
Quote: Originally Posted by ZionHalcyon View Post
Yeah, that's a my bad.

Apologies.
Someone admitting a mistake and apologizing on these forums?

What is going on here? Lol.

Good on you sir/ma'am.

Divona's Avatar


Divona
03.25.2014 , 07:48 AM | #109
I dont see any issues raising level caps. I have myself many many lvl 55 alts and its natural that you have to start working again from scratch to get geared again.

Only thing i hope they will look into when raisin level cap is crafting times and artifact quality missions. Already now they take bit less than 3h to complete. I would not be happy to see them go up to 5h with new level gathering missions.
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mike_is_valid's Avatar


mike_is_valid
03.25.2014 , 08:27 AM | #110
they didn't say anything about crafting or did i missed it? I would not be surprised if crafting stays as it is now. With ROTHC they announced the skill increase to 450 several times.