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Devs at the latest cantina: Class Story, not at the moment...

STAR WARS: The Old Republic > English > General Discussion
Devs at the latest cantina: Class Story, not at the moment...

Macetheace's Avatar


Macetheace
03.25.2014 , 07:34 AM | #31
Quote: Originally Posted by Arkerus View Post
Your other thread is this same rambling comversation. You are over simplifying what it takes to development, fix , and maintain content in this game.

I don't know if you need a reminder but WoW may never be seen again in the MMO world. Just because SWTOR (or any game ) doesn't have the population of wow does not mean it needs a complete overhaul to function and be very successful. I don't think you understand how the market works either.
perhaps, i'm over simplifying, but people just need to go out and do stuff, be brave about it, stop whinign and making excuses for failures or talking themselves out of doing things with a myriad of excuses rather than spending that same energy just doing them.

i'm rather simplify things than make them more complex.
If it feels wrong, it usually is.

Businesses must act with integrity in all things.

DarthTHC's Avatar


DarthTHC
03.25.2014 , 07:36 AM | #32
Quote: Originally Posted by Macetheace View Post
really how do you know that? you don't know that for sure at all, new player stories is the MOST sought after feature in the game by the player population, it comes up over again, so you don't think bioware would not stand to benefit from making more when most of the people that play want it?

it's one thing to udnderstand or try to explain why they are not or will not, but to shoot down the request everytime it comes up because you've lost hope or don't want to hope is just wrong.

people and companies say a lot of things and do the opposite, how many time have you heard a game company rep say no they won't do it, and then done it later, just that some in teh community take their words as if they are spoken by the Messiah and then preach it to the rest of us... you don't realize it can be deflating and discouraging to have that drummed in by other players every timnme you bring it up, it's more accurate to say it's not on the horizon or not planning too yet, rather than "never" or "there is no real benefit..."

this is entertainment, you are saying there is no benefit in making further entertaining content, because it's class stories, one of the most iconic and best features of the game stands NO BENEFIT to the developer if done.

sheesh.
You might be misinterpreting what you see on the forums.

Do you really know that "class" stories is the most requested thing by players? I mean, it sure is discussed on these forums a lot, but is it even requested by a majority of the forum-posters, who represent a significant minority of the game's players?

Seems to me, each time one of these threads start, there are a handful of very vocal posters who really, really, need for the story to be tied to class for them to think it will be good. Then there are a lot of others who just say, give me good story, then there are a lot of others who say they don't care, and even more others who don't even care enough to post that they don't care.

My suggestion, given BioWare's actions and statements about class stories, which actually ended before Ilum in the original release, is to try to de-couple the word "class" from the word "story" in your mind, and allow yourself to enjoy the story regardless the context in which it's delivered.

NSStember's Avatar


NSStember
03.25.2014 , 07:41 AM | #33
What put SWTOR above and beyond many other MMORPGs was the eight individual class stories. Yes, it's cheaper for them to continue on without them, but they are sadly lowering the bar they raised so nicely with the original game. Upping our max levels without adding story content for each class does nothing but annoy those of us who loved this game for the unique stories (and yes, there are a fair number of us).

New flashpoints and new warzones are nice, but there are quite a few of us who'd rather see a real Chapter 4 for each class. The "naysayers" will certainly chime in (yeah I know, cost, resources, etc.), but there is nothing wrong for wanting more of what made this game shine above the multitude of other MMORPGs.

Kaisernick's Avatar


Kaisernick
03.25.2014 , 07:42 AM | #34
ive said it before and ill say it again.

Fine give us makeb like planets but for god sake add some difference between classes even if its only 1 or 2 missions.
a few slight differences in dialogue are not enough i have 1 pub and 1 imp that i have done Makeb with and have ZERO interest to do it again.

DarthTHC's Avatar


DarthTHC
03.25.2014 , 07:44 AM | #35
Quote: Originally Posted by NSStember View Post
What put SWTOR above and beyond many other MMORPGs was the eight individual class stories. Yes, it's cheaper for them to continue on without them, but they are sadly lowering the bar they raised so nicely with the original game. Upping our max levels without adding story content for each class does nothing but annoy those of us who loved this game for the unique stories (and yes, there are a fair number of us).

New flashpoints and new warzones are nice, but there are quite a few of us who'd rather see a real Chapter 4 for each class. The "naysayers" will certainly chime in (yeah I know, cost, resources, etc.), but there is nothing wrong for wanting more of what made this game shine above the multitude of other MMORPGs.
Need data showing that it's cheaper to continue without them. I don't think it is. They're still doing all the work of creating stories and cut-scenes and voice acting and new locations and everything else.

The development staff is what it is, at EA's budget-setting. The developers can do X amount of story in any given release given schedule and staff constraints imposed by EA. If you do faction-based stories, you can do two stories of about 50% X in length and complexity. If you do class-based stories, you can do eight stories of about 12.5% X in length and complexity.

Easy decision is easy.

Macetheace's Avatar


Macetheace
03.25.2014 , 07:45 AM | #36
Quote: Originally Posted by DarthTHC View Post
You might be misinterpreting what you see on the forums.

Do you really know that "class" stories is the most requested thing by players? I mean, it sure is discussed on these forums a lot, but is it even requested by a majority of the forum-posters, who represent a significant minority of the game's players?

Seems to me, each time one of these threads start, there are a handful of very vocal posters who really, really, need for the story to be tied to class for them to think it will be good. Then there are a lot of others who just say, give me good story, then there are a lot of others who say they don't care, and even more others who don't even care enough to post that they don't care.

My suggestion, given BioWare's actions and statements about class stories, which actually ended before Ilum in the original release, is to try to de-couple the word "class" from the word "story" in your mind, and allow yourself to enjoy the story regardless the context in which it's delivered.
oh so were both making claims we can't verify huh.

i'm not a forum junkie, very occassionally dabbling, but man, i haveto say people practice and master at being difficult here, i do come across players from time to time who care nothing about the story, but they're fewer than those who do. I don't form my opinion from the forums, in fact i would have thought until you wrote this that most forum posters were decrying the idea of class stories, it's just my experience from speaking with people in game.

and from what I've experienced the majority of people i talk to do. now maybe it's just the people i interact with that somehow log on when i'm logging on and are in the same area where I am whether it's beginning or capital worlds or fleet and various flashpoints, in which case, then it's only the handful i've spoken too that feel this way.

but clearly there are some more on the forums that do, incl the OP.

Look, I can understand you explaining why you think it's difficult or why you think it is not worth the resources or even why you feel bioware feels this way - but leave an opening will ya, it's not set in stone.

btw.. it's not you I am angry or irritated at, so don't think i hate you or anything like that, I really am fed up of the negative, no-can-do, defeatist, pessimisstic attitude, and sometimes i get a little bit angsty around it because I can't effectively or regularly shoot it down.
If it feels wrong, it usually is.

Businesses must act with integrity in all things.

AlienEyeTX's Avatar


AlienEyeTX
03.25.2014 , 07:45 AM | #37
Quote: Originally Posted by NoFishing View Post
I disagree. We, the players with friends, would prefer more story content we can experience with our friends, so more planet, faction, flashpoint, event, and operations story quests please. Do not give in to those that would prefer to be playing a single-player offline RPG.
These things are all great, but there needs to be more individual stuff, too. It is great fun to group, but that's not what we did for the first 50-55 levels. Sometimes a person just wants to do their own thing for a bit.
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TUXs's Avatar


TUXs
03.25.2014 , 07:52 AM | #38
Just like PvP content. You're not the only one getting shafted.
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DarthTHC's Avatar


DarthTHC
03.25.2014 , 07:53 AM | #39
Quote: Originally Posted by Macetheace View Post
oh so were both making claims we can't verify huh.

i'm not a forum junkie, very occassionally dabbling, but man, i haveto say people practice and master at being difficult here, i do come across players from time to time who care nothing about the story, but they're fewer than those who do. I don't form my opinion from the forums, in fact i would have thought until you wrote this that most forum posters were decrying the idea of class stories, it's just my experience from speaking with people in game.

and from what I've experienced the majority of people i talk to do. now maybe it's just the people i interact with that somehow log on when i'm logging on and are in the same area where I am whether it's beginning or capital worlds or fleet and various flashpoints, in which case, then it's only the handful i've spoken too that feel this way.

but clearly there are some more on the forums that do, incl the OP.

Look, I can understand you explaining why you think it's difficult or why you think it is not worth the resources or even why you feel bioware feels this way - but leave an opening will ya, it's not set in stone.

btw.. it's not you I am angry or irritated at, so don't think i hate you or anything like that, I really am fed up of the negative, no-can-do, defeatist, pessimisstic attitude, and sometimes i get a little bit angsty around it because I can't effectively or regularly shoot it down.
I love the stories. The class-based stories are good. The Agent class story is some of the best story-telling I've ever seen in a game.

But there are drawbacks to doing class story that I don't like, so I argue against them.

I don't like that, due to constraints EA will always place on the BioWare team, that class-based stories will be, at best, 25% of the length and complexity of faction-based stories.

I don't like that, if they do implement those shorter, less complex stories, I will have to play characters whose mechanics I find very distasteful in order to experience them.

I also realize that this decision isn't new. It was made while the game was still in development, long before release. Class stories end on Corellia. They don't exist on Ilum. The developers have said things are on their "Wall of Crazy", and now two years later they've come around and implemented one of those WoC things - Guild Flagships.

The developers have never even hinted that extending class-specific story is on the WoC.

"Hope" is only a good thing if what you hope for has a chance of happening. If there is no chance, hope leads only to frustration. In such cases, it seems most beneficial to change views and instead hope for something that could happen. In this case, that would be more really good story from this game that doesn't have the word "class" associated with it. And that will come. Freed is on the payroll. Good story is coming, without a doubt.

It seems pointless to keep beating the horse over two years after it died. It's pretty much dust now.

ZionHalcyon's Avatar


ZionHalcyon
03.25.2014 , 07:56 AM | #40
Ya know, I know I went through this myself and I know class stories are gone (for now).

But every time it's mentioned, there's a backlash thread like this, sometimes a few.

Yet, some people continue to rip the people who want class story and try to talk down to people who want a questing continuation of the story, not daily/flashpoint/operation.


I just wish people would realize that the people complaining about lack of class story have a VALID, LEGITIMATE complaint. The game is built on 1-50 class stories as its backbone, and Makeb as the first outing did not live up to the legacy of those stories for a lot of people - even if it did for some.

What I am saying is, people need to just back off. Let people who are upset over class stories be upset. They might not be as plugged in as you or I, and maybe its the first THEY heard of it. If you want people to stop complaining about it, then don't look at them - look to Bioware to make a questing storyline that MAKES people forget about class stories.

And as it is, the request will probably never go away, unless bioware succeeds in bringing class flavor to faction stories, and actually continuing and broadening the class stories that allows all the classes to get involved in each other's stories told via faction quests.

But this whole "HA HA NO MORE CLASS STORIES! GET OVER IT *Insert put-down here*!" retort when someone gets upset over it is really just ignorant, rude, and juvenile. Especially when the game was built on it - its not like someone is asking for more class stories in Counter-strike or something...