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Why Raise the Level Cap Again?

STAR WARS: The Old Republic > English > General Discussion
Why Raise the Level Cap Again?

Mowermanx's Avatar


Mowermanx
03.24.2014 , 04:39 AM | #81
You need content for levels, but you don't need levels for content.
Its a dangerous game BW are playing, if they dont do something about the elder gamer, it seems quite silly to make what is already a sparse area obsolete by lifting the level.
But hey, they may have tons of new level 60 FPs, OPs and daily areas ready for release..... cough....

dbears's Avatar


dbears
03.24.2014 , 06:01 AM | #82
So sick of you alt-oholic completionists complaining about this game.

"Don't raise the level cap. I don't wanna level my 33 toons."

"Don't add new gear. I don't wanna gear up my 33 toons."

Shut up and enjoy the game.

Manweth's Avatar


Manweth
03.24.2014 , 06:20 AM | #83
Quote: Originally Posted by Pingonaut View Post
Honestly I think they should end the next cap at 61 or something similar. Most OCD sufferers are obsessed with even numbers. Me? I hate the, and much prefer odd numbers, unless it's the number 4 or 8.
Hate to be that guy, but 4and 8 sucks!

No really, anythnig that's not either 0,100 or 1000 irritates me.

So level 100 I hope for
Manwè, Former Vigilance Player and Guardian Advocate.
Former Raider. Eternal Revan Fanboy.
Nothing else matters at this point.

Manweth's Avatar


Manweth
03.24.2014 , 06:22 AM | #84
Btw, all of you here realize TFB was a lvl 50 content...

And it was upgraded.

Nothing is stopping them from doing the same with old FPs and Ops.

Stop worrying so much people, it's gonna be fiiiiiiiiiiiiiiiine.
Manwè, Former Vigilance Player and Guardian Advocate.
Former Raider. Eternal Revan Fanboy.
Nothing else matters at this point.

Vigilanis's Avatar


Vigilanis
03.24.2014 , 07:09 AM | #85
I think in order for the game to progress, they inevitably need to increase the level cap or it will stagnate, like somebody said, look at WoW about to introduce a level 100 update, and as I recall from my SWG days they jumped to level 80 and I think they went to 90 too? Maybe someone can remind me it has been so long.

It is a natural part of the growth and evolution to see level cap increases. The problem comes when they don't release the new content that accompanies it, so naturally you will have you 50 and 55 HM / NM runs, but they need some new OP's that cater only for the higher, say level 60 Cap limit, and maybe a new even harder mode of existing OP's aimed at the new level 60's.

It will happen, just a case of when and how they will handle it, and of course how well it is implemented
Master Vigilanis (Guildmaster)

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BaronV's Avatar


BaronV
03.24.2014 , 07:34 AM | #86
im sorry but WHERE did they say that the level cap is to be raised to 60? I cant seem to find anything about it beyond this post

BTW I hope this is false news because i think its completely not the time to be raising it. What reason is there to raise it at all other then a cheap time sink to get people to waste more time levelling from 55->60?

The 50-55 levelling stage is pretty gruesome as it is...
I used to be a Jedi like you - until I took a blaster bolt to the knee

Vhaegrant's Avatar


Vhaegrant
03.24.2014 , 07:38 AM | #87
There was an interesting talk given awhile ago by one of the developers of 'Age Of Empires Online', looking back over the many errors they made with content development ( F2P the Wrong Way ). The single thing they flagged up was never raising the level cap on the civilisation caused a serious impact on the number of casual gamers returning to the game. In the end the hardcore population wasn't generating enough revenue for the development cycle and the game went into maintenance mode.

Never underestimate the need of a casual returning gamer base to keep an MMO viable. You will find there are many players who would struggle to care less about the constant addition of Operations they will never play. However, this population of players would come back to level a character or two through new content. New content that Bioware will probably charge the early adopters to use (such as they did with 'Rise of the Hutt Cartel' and I have absolutely no problem with, in fact as a subscriber I felt the charge was a steal for the extra gameplay) and must buy content for F2P gamers.

DjJazz's Avatar


DjJazz
03.24.2014 , 07:49 AM | #88
Quote: Originally Posted by Snakesoul View Post

Now that I think about it isn't WOW going to be level 100 on the next expansion....I really start to wonder how fast it takes to kill Arthus now....2 swings and call it a day...or the lovely scene of 1 hit and then cut scene with your character bleeding and crying having this epic battle only to realize you just walked up to him and bashed him into the wall with 1 attack.....man how much I love maxing out my final fantasy games with mass grinding only to run into the final end game boss and get the funny cut scene of my character acting as if he had a real challenge...
Funny thing is your character isn't in the cut scene. Its only Arthas, Tirion, and Bolvar.

How many times have you done the raid again with those 1 hit kills?

ZionHalcyon's Avatar


ZionHalcyon
03.24.2014 , 07:54 AM | #89
Quote: Originally Posted by Vhaegrant View Post
There was an interesting talk given awhile ago by one of the developers of 'Age Of Empires Online', looking back over the many errors they made with content development ( F2P the Wrong Way ). The single thing they flagged up was never raising the level cap on the civilisation caused a serious impact on the number of casual gamers returning to the game. In the end the hardcore population wasn't generating enough revenue for the development cycle and the game went into maintenance mode.

Never underestimate the need of a casual returning gamer base to keep an MMO viable. You will find there are many players who would struggle to care less about the constant addition of Operations they will never play. However, this population of players would come back to level a character or two through new content. New content that Bioware will probably charge the early adopters to use (such as they did with 'Rise of the Hutt Cartel' and I have absolutely no problem with, in fact as a subscriber I felt the charge was a steal for the extra gameplay) and must buy content for F2P gamers.
Yep, raising the level cap is what gives casuals and story people content to do. Not everyone raids or runs flashpoints.

Grayseven's Avatar


Grayseven
03.24.2014 , 08:04 AM | #90
Quote: Originally Posted by BaronV View Post
im sorry but WHERE did they say that the level cap is to be raised to 60? I cant seem to find anything about it beyond this post

BTW I hope this is false news because i think its completely not the time to be raising it. What reason is there to raise it at all other then a cheap time sink to get people to waste more time levelling from 55->60?

The 50-55 levelling stage is pretty gruesome as it is...
Because that is how MMO's work. Level caps get raised all the time. In between level cap increases you have raid difficulty increases and gear level increases. Once you hit the top raid difficulty which in this case appears to be DP NiM and the corresponding gear increase you have no other ladder run except for a new level cap.

An MMO that stays stagnant at a level cap for very long will start to rapidly bleed subs. Something has to keep players coming back for more and for most this is the constant progression inherent in an MMO. While you may feel it's "not the right time" there are many who feel it is past due considering it's been around a year since the last short 5 level increase and corresponding story line addition.

You should expect level increases. The game can not wait for stragglers any more than it can speed up the process for those who speed through any new content.
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