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Why Raise the Level Cap Again?

STAR WARS: The Old Republic > English > General Discussion
Why Raise the Level Cap Again?

arunav's Avatar


arunav
03.23.2014 , 01:58 AM | #1
It is just getting to the point where there are a decent number of raids, and the previous level cap increase took away almost all the good HM FP options.

I think players would still buy any expansion planets, and a new skill or two could easily be added without needing to gain obligatory levels at the cost of sacrificing the additions to TOR since last year.

Jeff Hickman himself stated 2013 was largely about building up endgame. Why raise the level cap again and invalidate that work?

If we were still at 50, there would be 7 viable raids, and the variety of HM FPs would be much better. In terms of story, the only ones that would need to be taken out would be from the Ilum arc.

When the cap is raised, will it be possible to bring back some of the older content, or at least maintain what we have now?

If 3.0 will follow 2.0's lead, I really think this is a bad move for folks at endgame, likely a large segment of those buying the most from the CM and keeping subscriptions. Rolling more alts isn't as viable as it was in the past.

Reno_Tarshil's Avatar


Reno_Tarshil
03.23.2014 , 02:31 AM | #2
Cause ending in an odd number sucks when even numbers are way superiour.
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Vinak's Avatar


Vinak
03.23.2014 , 02:55 AM | #3
Quote: Originally Posted by Reno_Tarshil View Post
Cause ending in an odd number sucks when even numbers are way superiour.
Rumor has it odd numbers are cannibalistic. No other way to explain why Seven eight Nine.
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MXX ______.________CCCLXVII

Snakesoul's Avatar


Snakesoul
03.23.2014 , 03:07 AM | #4
If they add a few more planets and some more crazy tactical and so forth then I'm down with the level cap going up prefer it to be even then odd to be honest. But if they straight up bring it out without adding anything to encourage the point to increase it then yeah not really great as it will just have more people finishing things up and calling it a day.

Now that I think about it isn't WOW going to be level 100 on the next expansion....I really start to wonder how fast it takes to kill Arthus now....2 swings and call it a day...or the lovely scene of 1 hit and then cut scene with your character bleeding and crying having this epic battle only to realize you just walked up to him and bashed him into the wall with 1 attack.....man how much I love maxing out my final fantasy games with mass grinding only to run into the final end game boss and get the funny cut scene of my character acting as if he had a real challenge...
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" IT'S A TRAP!!!"
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Millardkillmoore's Avatar


Millardkillmoore
03.23.2014 , 03:28 AM | #5
Quote: Originally Posted by arunav View Post
It is just getting to the point where there are a decent number of raids, and the previous level cap increase took away almost all the good HM FP options.

I think players would still buy any expansion planets, and a new skill or two could easily be added without needing to gain obligatory levels at the cost of sacrificing the additions to TOR since last year.

Jeff Hickman himself stated 2013 was largely about building up endgame. Why raise the level cap again and invalidate that work?

If we were still at 50, there would be 7 viable raids, and the variety of HM FPs would be much better. In terms of story, the only ones that would need to be taken out would be from the Ilum arc.

When the cap is raised, will it be possible to bring back some of the older content, or at least maintain what we have now?

If 3.0 will follow 2.0's lead, I really think this is a bad move for folks at endgame, likely a large segment of those buying the most from the CM and keeping subscriptions. Rolling more alts isn't as viable as it was in the past.
A Nightmare Mode for all flashpoints at level 60 would solve the flashpoint issue. In fact, it'd make all the current level 50 HM flashpoints much more viable for endgame characters than they are currently.

Perhaps some sort of mode beyond Nightmare for the old operations could be made for level 60 characters.

jedip_enguin's Avatar


jedip_enguin
03.23.2014 , 03:36 AM | #6
I tend to agree, another cap raise so soon after the last seems perfunctory and will either mean another talent tree redesign or rebalancing of skills to account for the five extra points.

I hope if it does come to pass sooner than expected they tune the xp gain waaaaay down and provide a bit more levelling content than we got on Makeb, as 50-55 was so quick and easy it almost felt pointless.
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HeatRacer's Avatar


HeatRacer
03.23.2014 , 03:39 AM | #7
It's taken them long enough to try and balance the classes after expanding the skill trees to level 55 and they still haven't gotten it right, so raising the cap again is just going to be another long headache of balancing and qq'ing.

Pingonaut's Avatar


Pingonaut
03.23.2014 , 03:44 AM | #8
Honestly I think they should end the next cap at 61 or something similar. Most OCD sufferers are obsessed with even numbers. Me? I hate the, and much prefer odd numbers, unless it's the number 4 or 8.

darkov's Avatar


darkov
03.23.2014 , 04:44 AM | #9
I expect five more levels at the end of the year with the second expansion, but also that expansion to almost mirror Makeb.

Quick leveling, a couple 60 HM FPs, a new OPS and a couple of new tactical FPs.

I doubt very much with GSF and Strongholds that they've dedicated more resources to this mysterious expansion than they did to Makeb.

aeterno's Avatar


aeterno
03.23.2014 , 05:52 AM | #10
Because if you charge people $ for added content a level cap raise is kinda expected?