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RE- Proc Rate


psandak's Avatar


psandak
03.18.2014 , 07:53 PM | #11
Quote: Originally Posted by StrikePrice View Post
I'm just going to keep saying it b/c I think it needs to be investigated.
Did you bother to read my posts in this thread? My larger (but still small sample) showed that the RE system is working BETTER than expected.

The point is that small samples don't relate actual functionality

Khevar's Avatar


Khevar
03.19.2014 , 12:48 AM | #12
Quote: Originally Posted by StrikePrice View Post
I'm just going to keep saying it b/c I think it needs to be investigated.
Can you defend your position? You state:
Quote: Originally Posted by StrikePrice View Post
It's obviously a bug.
What is your basis for that statement?

AlrikFassbauer's Avatar


AlrikFassbauer
03.19.2014 , 07:17 AM | #13
I hate argueing against number-crunchers - especially because of my Dyscalculia. They ALWAYS know things so much better than I do ...

psandak's Avatar


psandak
03.19.2014 , 04:21 PM | #14
And today my RE rate was not nearly as good: 9 in 74 or 14.06% with a futility streak of 3 successes in 42 attempts with a new single item high of 25 attempts before success (And I got the 3rd success on my last possible attempt, the second of a crit to boot; no more materials).

But my overall rate is still above expected at 22.11%.

motski's Avatar


motski
03.19.2014 , 04:33 PM | #15
I crafted a green earpiece today and RE'd it. I didn't get a schematic.
Therefore the proc rate is 0%, not 20% as stated.

Fix please bioware