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After maxing out my crafting at Level 50, I can tell you its worthless...

STAR WARS: The Old Republic > English > Crew Skills
After maxing out my crafting at Level 50, I can tell you its worthless...

KetMalice's Avatar


KetMalice
12.24.2011 , 07:25 PM | #11
It's not the fact that you have to raid to get the better stuff, that is fine.

The problem is that you can get better than what we can craft, from a few dailies and a little PvP. The daily and PvP items are better than what we can craft Pre-Raid. So we have to raid to craft something that can be had from 30 minutes and buying it from a vendor.

Enako's Avatar


Enako
12.24.2011 , 07:36 PM | #12
Quote: Originally Posted by KetMalice View Post
It's not the fact that you have to raid to get the better stuff, that is fine.

The problem is that you can get better than what we can craft, from a few dailies and a little PvP. The daily and PvP items are better than what we can craft Pre-Raid. So we have to raid to craft something that can be had from 30 minutes and buying it from a vendor.
it doesnt matter. in a wow-clone trading system like this, even if what you outlined was not a problem, you would still be limited to selling 1 or 2 items (not even rare gear mind that, but some mid-range necessities like belt buckles in wow) which turned a measly profit, and all rest of the items you could sell would bring so ridiculous profits that it would be much more efficient to just sell the materials. been there, done that. like everyone else.

crafting needs to be taken away from raid context, and made an entire game in itself. because, it actually is an entire game - think ; this is the world of star wars. a huge galaxy with corporations, technology, and trade. that part of star wars, needs to be represented.

Sevenpifers's Avatar


Sevenpifers
12.24.2011 , 07:38 PM | #13
Quote: Originally Posted by KetMalice View Post
It's not the fact that you have to raid to get the better stuff, that is fine.

The problem is that you can get better than what we can craft, from a few dailies and a little PvP. The daily and PvP items are better than what we can craft Pre-Raid. So we have to raid to craft something that can be had from 30 minutes and buying it from a vendor.
Well man we have 2 solutions: Either make the items non raid required since we can get better by dalies, OR Buff the items more.

Corso_theRed's Avatar


Corso_theRed
12.24.2011 , 07:48 PM | #14
I really enjoy Armstech and crafting in TOR in general. The randomness when discovery a new schematic from RE is thrilling and fun. Getting that purple ingredient from your mission once a day or so is fun too!

But the reports of it being completely obsolete at 50 (for now at least) really bumms me out right now

I agree that BW follows WoW way too much on certain aspects.

Enako's Avatar


Enako
12.24.2011 , 08:14 PM | #15
Quote: Originally Posted by Corso_theRed View Post
I agree that BW follows WoW way too much on certain aspects.
yes. its good at launch and a while, but they need to change from wow format fast.

even wow itself is changing. they nerfed talent trees to oblivion (too simple trees now - or they may even have removed them totally), simplified a lot of other things.

reason was simple. only 4 to 6 percent of players were actually seeing endgame content. 90%+ did not. they made raids much more accessible in wrath of the lich king for that reason.

but it seems, even that wasnt enough, so they simplified the game even more after cataclysm.

really. the percentage of gamers who are perceiving going through 4 hour key spamming by rendezvousing with 19 other people for 1% drop loot is negligible compared to the gaming masses today. due to the increased accessibility of computer hardware and consumerization of gaming.

they should veer away from wow format fast, and implement their own thing.

Candy's Avatar


Candy
12.24.2011 , 09:10 PM | #16
All I read through this was crafters complaining about not having epic gear that's needed to raid, because they don't like raiding.

Of course, crafters definitely need uber gear to be good crafters..

Logic in this thread is fail.

CriticalMasses's Avatar


CriticalMasses
12.24.2011 , 09:12 PM | #17
Quote: Originally Posted by Betabane View Post
Restrictions everywhere, raiding to get crafting materials is so 2005..
Yep, this. I think I'm going Bio. Which sucks, because I put a lot of money into the skills I have now. but sad fact is, Bio is the only crafting profession that I know of that makes a consumable resource.

It would be different if the crafting could produce items you could NOT find in Raids (Gee bioware, what happened to choice? I thought you said people didn't have to do anything they didn't want to and still be viable in the game.... Not so much eh?)

or DIFFERENT items from raid gear. But sad fact is, crafting is a joke. Hell if it were easier to farm commendations I would just do that and get all my gear from the commendation vendors.
Dear Bioware, my Birthday is in March > I'd like to see Purple, Gold, and Teal crystals obtainable by all players and the four major play styles by then. The four major play styles are CRAFTING, SOLO, RAID, and PVP.

nakenfest's Avatar


nakenfest
12.24.2011 , 09:15 PM | #18
The reason Blizzard is making wow easier and more accessible is because it gets them MORE players.. Its a simple fact that most of the playerbase is casual players, they dont want to craft, they dont want to have to learn how to play. They want to log on to the game for an hour every other day and have all the perks that the hardcore player who invest 6+ hours a day into the game.

And since other companies are companies that wants to earn money, they too go for that model, its the most profitable and gets you most players. I cant blame them for that, but I wish it werent so.

CCP was/is about to take that path with Eve (which is considered a really hardcore sandbox game), introduce avatars and get more casual players = profit. But the players revolted and now they seem to be back on track. Altough I think this is an exception..


About the crafting, I loved the crafting system in SWG, I think it was the best system right after EVE. Its the same here, everyone wants everything and because of that, crafting has to be simple and everyone has to be able to do it. But it cant be that players have to craft to get the best items, that would be too much to do for them, rather have the best gear from easy quests/dailies..

I like the idea of having to raid (or something else thats not too easy) to get the best schematics, everyone cant just have them, then they wont be worth anything..

sw_dragon's Avatar


sw_dragon
12.24.2011 , 09:23 PM | #19
Does level 50 crafting gear look unique at least?

With the news that daily rewards are better than crafted, the only incentive i have is to craft some gear that looks different from any drop

Greyfeld's Avatar


Greyfeld
12.24.2011 , 09:24 PM | #20
I don't really understand the complaint. If you don't want to raid for materials, and you don't want to pvp for pvp gear, what do you want to do to get the materials for the highest level crafting schematics?

If materials were so easy that you could just go farm them solo, it would overshadow gear obtained through group play. And if you don't want to do any group play, why do you need the gear in the first place?

I'm all for there being crafting schematics that are equal to, or slightly outshine, operation gear. But be realistic; if the gear is going to be that good, you're going to have to put in a similar amount of work to attain the materials for them.
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