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Developer Update: Quesh Huttball Pit

STAR WARS: The Old Republic > English > General Discussion
Developer Update: Quesh Huttball Pit
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Capt_Beers's Avatar


Capt_Beers
03.10.2014 , 01:29 PM | #21
Quote: Originally Posted by znihilist View Post
Honest question here (I didn't play the map on the PTS): Can't you stealth your way up and use knockback on the sniper to force him down ? Entrench is not up 100% of the time, just push and watch him gets eaten by the melee in the middle.
You can but with the Sniper's stealth detect it's tough. Also the Sniper will probably be facing one of the spawns, which would make approaching form the back pretty tough. So with the short KB from Sin's I have seen people get hit with it, myself included, and not travel far enough to get knocked off since you can't hit always hit them perpendicular to the pipe to get them down.

I'm not saying it's impossible but it's a lot harder than it is for the Sniper.
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Sabrehappy's Avatar


Sabrehappy
03.10.2014 , 01:32 PM | #22
Looks pretty cool. I bet that it will be more low scoring than the regular huttball arena. Also, I agree that snipers may be a bit unfair.

Capt_Beers's Avatar


Capt_Beers
03.10.2014 , 01:59 PM | #23
Quote: Originally Posted by Sabrehappy View Post
Looks pretty cool. I bet that it will be more low scoring than the regular huttball arena. Also, I agree that snipers may be a bit unfair.
I saw a few games end from points scored. Once they fix the acid animation scores should go back up. Saw a bunch of people die because they had o idea the acid was on.
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AlexModny's Avatar


AlexModny
03.10.2014 , 02:12 PM | #24 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Capt_Beers View Post
I saw a few games end from points scored. Once they fix the acid animation scores should go back up. Saw a bunch of people die because they had o idea the acid was on.
Should be fixed in the next patch. Invisible acid is the worse!
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Uber_the_Goober's Avatar


Uber_the_Goober
03.10.2014 , 02:21 PM | #25
Can't wait.
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Uber_the_Goober's Avatar


Uber_the_Goober
03.10.2014 , 02:23 PM | #26
Quote: Originally Posted by znihilist View Post
Honest question here (I didn't play the map on the PTS): Can't you stealth your way up and use knockback on the sniper to force him down ? Entrench is not up 100% of the time, just push and watch him gets eaten by the melee in the middle.
Also, you can jump from the pit up towards that pipe as a mando/merc and do knockback as you get to the top of your jump - watch them go flying into the air. It's a 360 knockback, but think spherical, not just a 2d plane. I've knocked poor bastards 35 meters up into the air off the top catwalk in HB and watched them take massive fall damage because they landed in the pit below LoL
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linwei's Avatar


linwei
03.10.2014 , 02:26 PM | #27
Quote: Originally Posted by Capt_Beers View Post
You must be new here.
please, clarify.

Campaigner's Avatar


Campaigner
03.10.2014 , 02:39 PM | #28
So they're removing concealment's knockdown so they can't knock snipers off the pipe? It all makes sense now.
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Cotlu-Hunlon's Avatar


Cotlu-Hunlon
03.10.2014 , 02:59 PM | #29
Quote: Originally Posted by linwei View Post
please, clarify.
http://scifi.about.com/od/starwarsgl...12-Parsecs.htm

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Dedrayge's Avatar


Dedrayge
03.10.2014 , 03:16 PM | #30
Quote: Originally Posted by Capt_Beers View Post
There are several things wrong in your post.

First off the 2 HB mids can't be compared. I can't camp the spawn from mid in the Nar Shadda HB map like I can in Quesh. To stop the ball carrier form scoring in Nar Shadda I have to move. In Quesh I can sit on top of that pipe all day and stop people form scoring or just farm damage. It's also extremely easy to score from there.

There is also only one way to get to the sniper/sorc/merc, a long uncovered walk down a skinny pipe. It's very simple to knock people off, stun/root and burn them down. There are several paths someone can take in Nar Shadda to get to any point on the map, as well as being randomly dropped there by the air ducts.

The reward v risk is skewed greatly in to reward territory in Quesh. There is literally no reason for a ranged class to be anywhere but that pipe. You're in perfect position for a pass, you at no point lose LoS or range on the ball carrier as they walk up the ramp, you can camp the spawn, you have easy access to a health pot and you're hard to get to. The risk is... nothing. The only thing that can hurt you up there is other ranged, who are standing possibly in the middle of your melee so I'd rather be up there than down in the scrum with the PT's, Mara'a and Sin's. In Nar Shadda the catwalks are great but not perfect. You can be LoS'ed, people can get out of range especially the ball carrier if you are on your side, you have to keep moving to keep up with the ball and you are in a prime spot to get pulled/pushed into the fire traps. These risks don't exist on the Quesh map.

Snipers can't even be leaped to or pulled down. On my Merc if I saw a VG I popped HO and laughed as he wasted his pull or netted a leaper and blew them up. It took concentrated effort from at least 2 players to get me off of there, as a Merc, Snipers will be even harder to get down once you throw in Entrench, new Evasion and the standard cover mechanic. To me that is making it to easy of a decision whether or not to go up there.

Something needs to be added at the least to the area by the acid traps for LoS because as of now it's way to simple for ranged to get on that pipe and never come down, with little to no risk involved. It's not even a 10 second walk to the goal form there. It's not even hard to get on. You can walk right out of the spawn on to it.
We also need take into consideration there's always a possibility of one team having ranged whilst the other has none at all. The team with rdps is obviously going to have a considerable advantage and could potentially keep the other team locked down in their spawn pit.

Basically, no rdps on your team, quitting the WZ would save one from a massive headache.



Quote: Originally Posted by Campaigner View Post
So they're removing concealment's knockdown so they can't knock snipers off the pipe? It all makes sense now.
Yep, snipers are the favoured class.

They get to function as a hard counter while not having a hard counter for them.
No plans for PvP...So, I have no plans to invest anymore money into this game.

Waiting for Wildstar