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Credit Help


Exotic_Destroyer's Avatar


Exotic_Destroyer
03.08.2014 , 08:19 PM | #1
Ok I see people with like 10+ mill credits...how on earth do you do that besides main missions-Flashpoints-dailys-weeklys?

toha's Avatar


toha
03.08.2014 , 08:27 PM | #2
Selling cartel crap on GTN, crafting purple gear, mods, augments and selling those as well.
For example a single MK9 aug kit goes for at least 68k on my server, I can pop out about 10 a day on a single toon for example
Quote: Originally Posted by Essence_of_Light View Post
Nobody wants your scams.

And if you spent your time doing this, then you are a fool. Shoo, shoo. Get lost.

Exotic_Destroyer's Avatar


Exotic_Destroyer
03.08.2014 , 08:51 PM | #3
Quote: Originally Posted by toha View Post
Selling cartel crap on GTN, crafting purple gear, mods, augments and selling those as well.
For example a single MK9 aug kit goes for at least 68k on my server, I can pop out about 10 a day on a single toon for example
All stuff I get from CM says bound. How do I fix this?

toha's Avatar


toha
03.08.2014 , 09:03 PM | #4
It also says for how long it's bound, unless you equiped it in that case it's perma-bound.
The time should be about 24 hours if I'm not mistaken.
Quote: Originally Posted by Essence_of_Light View Post
Nobody wants your scams.

And if you spent your time doing this, then you are a fool. Shoo, shoo. Get lost.

Exotic_Destroyer's Avatar


Exotic_Destroyer
03.09.2014 , 08:11 AM | #5
Quote: Originally Posted by toha View Post
It also says for how long it's bound, unless you equiped it in that case it's perma-bound.
The time should be about 24 hours if I'm not mistaken.
Ok so selling CM items is my best choice besides missions, Flashpoints, etc.?

Merouk's Avatar


Merouk
03.09.2014 , 09:58 AM | #6
Keep in mind that Cartel Market items cost real money.

Your best bet is to either sell unopened packs (especially if they have any discounts on the cartel market price for packs or hypercrates), and/or to buy and sell stuff that's desirable, such as the Scalene armor that's only available once every year or so, or pets like the Varactyl or Tauntaun that are popular.

You can also minimize expenses by setting up gathering skills on your low level alts instead of crafting skills. That way there's no expense of trying to raise up a crafting skill, which can cost millions. Instead you're selling mats to those with high level characters who are looking to raise their skills or to craft items.

psandak's Avatar


psandak
03.09.2014 , 10:29 AM | #7
Quote: Originally Posted by Exotic_Destroyer View Post
Ok I see people with like 10+ mill credits...how on earth do you do that besides main missions-Flashpoints-dailys-weeklys?
Questions:
  • How many characters do you have?
  • What levels are they?
  • What crew skills do you have across all your characters?
  • What skill level are they?

I made my initial millions with two characters crafting top grade blue quality augments (which at the time was grade 22). I have since added four more characters so I now have all the crew skills (crafting, gathering, and mission). Every crafting crew skill has something worth selling. Some more than others.

I have not done any sort of questing specifically for the credits in a LONG time (on my first character - two years ago now - I would run all the space combat missions for the credits). The credits reward is a bonus nothing more.

It was slow going at first; only crafting a handful of items with materials I gathered and ran missions to get. But selling those items got the ball rolling. Patience is the biggest part of the process; no patience and you will be disappointed.
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Daellia (Merc) and 11 other characters
Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date

jaytdasme's Avatar


jaytdasme
03.09.2014 , 12:00 PM | #8
Quote: Originally Posted by toha View Post
It also says for how long it's bound, unless you equiped it in that case it's perma-bound.
The time should be about 24 hours if I'm not mistaken.
its like a day and a half.

Also if you do open a cartel pack and see some gear that isn't worth a whole lot presently, i'd recommend storing it for a month or 2 and then selling it as some items greatly increase in value. what's 80k today might be 900k a month from now. learned that the hard way
“Do or do not. There is no try.”

Merouk's Avatar


Merouk
03.09.2014 , 12:17 PM | #9
Also, those with 10+ million credits didn't make it in 1 day. Or even 1 month. It takes a while, unless you're ok with spending $300-400 on a game for a few million in (useless) virtual currency. To me, that's a lot of cash spent for nothing.

You can make 10+ million, but it's much easier if you have a few level 55 characters (the end-game daily missions do give out quite a bit of cash as reward), and it takes several months of playing, a bit more than casually.

jaytdasme's Avatar


jaytdasme
03.09.2014 , 07:18 PM | #10
Quote: Originally Posted by Merouk View Post
Also, those with 10+ million credits didn't make it in 1 day. Or even 1 month. It takes a while, unless you're ok with spending $300-400 on a game for a few million in (useless) virtual currency. To me, that's a lot of cash spent for nothing.

You can make 10+ million, but it's much easier if you have a few level 55 characters (the end-game daily missions do give out quite a bit of cash as reward), and it takes several months of playing, a bit more than casually.
yep. doing all of the dailies will put u at or near roughly 700k and will take vaguely 4hrs (if you count new content) per toon. so if you got a lot of time on your hand and you're okay with doing those dailies over and over there's quite a bit tof credits o be had in them.
“Do or do not. There is no try.”